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Copy file name to clipboardExpand all lines: projects/make-a-bg3-mod-with-lua/make-a-bg3-mod-with-lua.mdx
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@@ -80,7 +80,7 @@ Here's the structure you'll be working with inside the **Mods** folder (you'll l
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### Starter files
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[Here’s a zip folder](https://drive.google.com/drive/folders/1JOE5uq8Ky6MKy3agzan6Zqdr7Z2HAYtJ?usp=sharing) containing the starter files for this project!
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[Here’s a .zip folder](https://drive.google.com/drive/folders/1JOE5uq8Ky6MKy3agzan6Zqdr7Z2HAYtJ?usp=sharing) containing the starter files for this project!
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It contains the basic file structure you’ll be working with:
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@@ -309,7 +309,7 @@ A **.pak** file is a type of “package” file, primarily used in video games,
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Download [BG3 Modder’s Multitool](https://github.com/ShinyHobo/BG3-Modders-Multitool), which is a beginner-friendly open source tool that lets you unpack BG3’s files, browse models, and export your own mod into **.pak** format.
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Extract the contents of the .zip folder into the **ModdingTools** folder so you can run the tool separately from your mod files.
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Extract the contents of the **.zip** folder into the **ModdingTools** folder so you can run the tool separately from your mod files.
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- Open BG3 Modder’s Multitool (installed outside the game).
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- Select your project folder (**Mods**).
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Download [BG3 Mod Manager](https://github.com/LaughingLeader/BG3ModManager/releases/tag/1.0.12.9), and extract the contents of the **.zip** folder to the **ModdingTools** folder you put the BG3 Modder’s Multitool in.
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Open BG3 Mod Manager, and drag your **.pak** mod from Inactive Mods → Active Mods.
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Open BG3 Mod Manager. It should display the **.pak** file you generated before in the Inactive Mods section. Drag your **.pak** mod from Inactive Mods → Active Mods.
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Click [Save Load Order] and [Export].
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Now you can go right into launching Baldur's Gate 3! Start a new game.
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## Load and Test Your Mod
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Now you're ready to test your mod! Launch Baldur's Gate 3 and start a new game.
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In the bottom left corner of the main menu of the game, you should see a message that says something like `Script Extender v18 loaded, built on [date] [time]`.
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The Script Extender console should load automatically, but if you don’t see it, make sure you’re running your game in Windowed mode, and press <kbd>~</kbd> key to check for errors.
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The Script Extender console should also load automatically, but if you don’t see it, make sure you’re running your game in Windowed mode, and press the <kbd>~</kbd> key to check for errors.
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