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Incremented patch version to 0.8.2
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CHANGELOG.md

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# Changelog
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## [0.8.1] - 2025-07-15
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## [0.8.2] - 2025-07-15
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- It's now possible to call Load() without loading actual data. When the bool ignoreSaveData is true, save files will be ignored and RestoreState() will be passed a null value. This can be useful when working in the Unity Editor or if you want RestoreState() to use default values.
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## [0.8.1] - 2025-07-14
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- Fixed an issue where calling SaveManager.Load() multiple times with different filenames would result in ISaveables being restored to "null" by mistake.
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## [0.8.0] - 2025-07-14
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- **Breaking Change**: RestoreState() will now be called on all registered ISaveables, regardless of whether they are found in save data. That means they need to handle a null state in their RestoreState() method, which should be used to set an ISaveable's default state.

package.json

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{
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"name": "co.buck.saveasync",
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"version": "0.8.1",
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"version": "0.8.2",
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"displayName": "Save Async",
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"description": "Save Async is BUCK's Unity package for asynchronously saving and loading data in the background using Unity's Awaitable class. Capture and restore state without interrupting Unity's main render thread.",
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"unity": "2023.1",

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