Ease of Use
#190
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I am going to use this thread as my suggestions also aim at UX aspects.
Sorry, I know this is a lot. 🙂 Are any of these already on your list or being implemented? I think that they would make Cyclops feel a lot more polished. I might also help with the implementation if I find some time. |
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That's okay. I do want to get to them soon, but I've had a lot of trouble to find the time to work on this in the last few months. |
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Hi all,
I love Cyclops, and I think it is amazing to use so far. I feel like it is an adequate replacement for Trenchbroom as the best level editor for Godot. The editing being straight in the actual scene is a HUGE plus to me.
However, I still have some frustrations when using it. I was wondering if anyone has any tips to improve the ease of use and experience with Cyclops? I have some specific questions, but I am also interested in tips in general from the Cyclops Community.
Some points of pain for me that I wish I could fix:
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