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-`--trace`: Enable tracing of UDP messages on console log.
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-`-h, --help`: Print help.
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## Resources
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## Acknowledgements
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-[Roberto Vitillo. (2021). *Understanding Distributed Systems: What every developer should know about large distributed applications*.](https://www.amazon.com/Understanding-Distributed-Systems-Second-applications-dp-1838430210/dp/1838430210)
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-[Josh Glazer and Sanjay Madhav. (2015). *Multiplayer Game Programming: Architecting Networked Games*. Addison-Wesley.](https://www.amazon.com/Multiplayer-Game-Programming-Architecting-Networked-ebook/dp/B0189RXWJQ)
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-[Roberto Vitillo. (2021). *Understanding Distributed Systems: What every developer should know about large distributed applications*.](https://www.amazon.com/Understanding-Distributed-Systems-Second-applications-dp-1838430210/dp/1838430210) - Practical guide on distributed systems design for large-scale applications.
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-[Josh Glazer and Sanjay Madhav. (2015). *Multiplayer Game Programming: Architecting Networked Games*. Addison-Wesley.](https://www.amazon.com/Multiplayer-Game-Programming-Architecting-Networked-ebook/dp/B0189RXWJQ) - Comprehensive resource on networked game architecture including concepts, historical analysis and implementation patterns.
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-[*Gaffer On Games - What Every Programmer Needs To Know About Game Networking*](https://www.gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/) - Essential read on foundational networking concepts in game development.
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-[*Fabien Sanglard - Quake Source Code Review*](https://fabiensanglard.net/quakeSource/index.php) - Detailed exploration of the Quake source code, invaluable for understanding client-server network stack of the game.
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