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Add MergeMaterial component and deprecate MergeToonLit component #1516
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… ToonLit Material
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言語ファイルとドキュメント内の説明は後で見ます
一旦それ以外を投げておきます
| このコンポーネントは非推奨です。代わりに[Trace and Optimize](../trace-and-optimize)の`使われていないObjectを自動的に削除する`を使用してください。 | ||
| このコンポーネントの動作が改善されることはありません。 |
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| このコンポーネントは非推奨です。 | |
| 代わりに[Trace and Optimize](../trace-and-optimize)の`使われていないObjectを自動的に削除する`を使用してください。\ | |
| このコンポーネントの動作が改善されることはありません。 |
| This component is obsolete. You should use `Remove unused Objects` of [Trace and Optimize](../trace-and-optimize) instead. | ||
| This component will never get algorithm improvements. |
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| This component is obsolete. | |
| You should use `Remove unused Objects` of [Trace and Optimize](../trace-and-optimize) instead.\ | |
| This component will never get algorithm improvements. |
Make Childrenの方はdeprecated表記になってたことに気付きました。使い分けの意図がなければどちらかに揃えておいても良いですね。
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一応後継があるかって違いはあるけど揃えてもいかもしれない
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なるほど
任せます
| msgstr "代表マテリアル" | ||
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| msgid "MergeMaterial:Reference Material:tooltip" | ||
| msgstr "統合先のマテリアルとして使用されるマテリアルです。このマテリアルのシェーダーの設定が統合後のマテリアルに使用されます。" |
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| msgstr "統合先のマテリアルとして使用されるマテリアルです。このマテリアルのシェーダーの設定が統合後のマテリアルに使用されます。" | |
| msgstr "統合後のマテリアルのシェーダー設定に利用されます。" |
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シェーダーの設定って書き方が良くないか。テクスチャ以外のプロパティ全部これからコピペされます
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| msgid "MergeToonLitMaterial:suggestMigrate" | ||
| msgstr "" | ||
| "MergeToonLitMaterial is obsoleted by MergeMaterial wich supports more shaders!\n" |
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| "MergeToonLitMaterial is obsoleted by MergeMaterial wich supports more shaders!\n" | |
| "MergeToonLitMaterial is obsoleted by MergeMaterial which supports more shaders and has better save format!\n" |
| msgstr "Multiple merge settings uses same material as a source material. This is not supported behavior." | ||
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| msgid "MergeMaterial:error:MaterialNotFoundInMesh" | ||
| msgstr "The material configured in the MergeMaterial is not exists in the Skinned Mesh Renderer." |
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configuredって統合前後でいうとどっちでしょうか
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統合後のマテリアルって設定ないかな。統合前のほとんど参照とテクスチャ参照用のマテリアルなので
Co-authored-by: Sayamame-beans <[email protected]>
Co-authored-by: Sayamame-beans <[email protected]>
This PR adds new version of MaterialToonLit: Merge Material.
This new component:
Closes #68 improve UI of Merge ToonLit
Closes #273 Merge MaterialをlilToonに対応させて欲しい
Closes #363 merge toonlit/materialのマテリアル指定がMergeSkinnedMeshの変更にすごく弱い
Closes #1455 More ShaderSupport for MergeToonLit / Merge Material
Closes #1519 Request for lilToonMultiOutline
TODOs:
Reimplement MergeToonLit with new MergeMaterial implementationwe don't