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Defs.H
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#ifndef CONST_H
#define CONST_H
//This header file contains some defenitions to be used all over the application
//All possible actions
enum ActionType
{
ADD_Buff, //Add 1-input Buffer gate
ADD_INV, //Add 1-input Inverter gate
ADD_AND_GATE_2, //Add 2-input AND gate
ADD_OR_GATE_2, //Add 2-input OR gate
ADD_NAND_GATE_2, //Add 2-input NAND gate
ADD_NOR_GATE_2, //Add 2-input NOR gate
ADD_XOR_GATE_2, //Add 2-input XOR gate
ADD_XNOR_GATE_2, //Add 2-input XNOR gate
ADD_AND_GATE_3, //Add 3-input AND gate
ADD_NOR_GATE_3, //Add 3-input NOR gate
ADD_XOR_GATE_3,//Add 3-input XOR gate
ADD_Switch, //Add Switch
ADD_LED, //Add LED
ADD_CONNECTION, //Add Wire Connection
ADD_Label, //Add Label to a Component, a Connection
EDIT_Label,
EDIT_CONNECTION,
ADD_GATE,//Edit Label of a Component, a Connection
Create_TruthTable, //Create Truth Table of the Circuit
Change_Switch, //Change Switch Status in Simulation Mode
SELECT, //Select a Component, a Connection
MULTISELECT,
DEL, //Delete a Component, a Connection
MOVE, //Move a Component, a Connection
SAVE, //Save the whole Circuit to a file
LOAD, //Load a Circuit from a file
COPY,
PASTE,
MULTIPLE_SELECT,
CUT,
UNDO, //Undo the last Action preformed
REDO, //Redo the last Action canceled
DSN_MODE, //Switch to Design mode
SIM_MODE, //Switch to Simulatiom mode
EXIT_GATE_BAR,
EXIT, //Exit the application
ITM_SCROLL_1,
ITM_SCROLL_2,
STATUS_BAR, //A click on the status bar
DSN_TOOL,
SIMULATE,
ADD_TOOLS, //A click on an empty place in the design tool bar
VALIDATE,
PROBE,
INVALID_AREA
};
//Possible Status for the pin
enum STATUS
{
LOW,
HIGH
};
enum MODE //Modes of operation
{
DESIGN,
SIMULATION
};
enum Connected
{
CON,
DISCON
};
// ADD GATES
enum FIRST_GATES_TOOL_BAR //The items of the design menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
//If you want to change the menu items order, change the order here
ITM_BUFF,
ITM_INV,
ITM_AND2, //AND gate item in menu
ITM_OR2,//OR gate item in menu
ITM_NAND2,
ITM_NOR2,
ITM_XOR2,
ITM_SCROLL,
ITM_CNT_TOOL_BAR1,
};
enum SECOND_GATES_TOOL_BAR
{
ITM_XNOR2,
ITM_AND3,
ITM_NOR3,
ITM_XOR3,
ITM_SWITCH,
ITM_LED,
ITM_SCROLL2,//Exit item
//TODO: Add more items names here
ITM_CNT_TOOL_BAR2 //no. of design menu items ==> This should be the last line in this enum
};
// First window that shows up
enum InitialDesign //The items of the design menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
//If you want to change the menu items order, change the order here
ITM_ADD_GATE, //AND gate item in menu
ITM_SIMULATE,
ITM_TOOLSI,
ITM_VALIDATE,
ITM_LOADI,
ITM_SAVEI,
ITM_EXITI,
//Exit item
//TODO: Add more items names here
ITM_DSN_COUNT //no. of design menu items ==> This should be the last line in this enum
};
// Left sidebar
enum Side1
{
ITM_LOAD_SIDE,
ITM_SAVE_SIDE,
ITM_EXIT_SIDE,
ITM_SIDE_CNT
};
// Right sidebar
enum Side2
{
ITM_SIMULATE_SIDE,
ITM_ADD_GATE_SIDE,
ITM_TOOLS_SIDE,
};
// Simulation
enum SimMenuItem //The items of the simulation menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
ITM_SIM, //Simulate menu item
ITM_TRUTH,
ITM_TOOLS,
ITM_VALIDATE_SIM,
ITM_LOAD_SIM,
ITM_SAVE_SIM,
ITM_EXIT_SIM,
//TODO:Add more items names here
ITM_SIM_CNT //no. of simulation menu items ==> This should be the last line in this enum
};
// Toolbar when you click on tools
enum ToolsLeft
{
ITM_LABEL,
ITM_UNDO,
ITM_REDO,
ITM_DELETE,
ITM_WIRE,
ITM_L_TOOL_CNT,
};
enum ToolsRight
{
ITM_EDIT_CONNECTION,
ITM_COPY,
ITM_CUT,
ITM_PASTE,
ITM_R_TOOL_CNT
};
//Maximum number of input pins that can be connected to any output pin
#define MAX_CONNS 20
//assume fan out is 5 for now it can be read from the user or can be predefined as const
enum FANOUT
{
AND2_FANOUT = 5 //Default fan out of 2-input AND gate
};
enum LEN_WIDTH
{
HEIGHT_TO_CONNECT = 17,
WIDTH_TO_CONNECT = 25
};
//A structure to contain drawing parameters for each component
//Each component occupies a rectangluar area so it needs 2 points to represent that area
//this structure can be extended if desired
struct GraphicsInfo
{
int x1, y1, x2, y2;
};
struct controlActions
{
ActionType AType;
//Component* Comp;
bool deleted;
};
//bool canConnected[UI.width][UI.height];
#ifndef NULL
#define NULL 0
#endif
#endif
/*
*
*/