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wizCanvas.load() issues android #13

@DamianS1987

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@DamianS1987

Hi,
I'm trying to load a file on the already created wizCanvas but nothing seems to happen as soon as I do so. I receive neither success nor fail callback. I installed the example given on samsung S4 (android 4.3) and Nexus 7 (android 4.4.2) but it doesn't seem to work either. It's the only method that doesn't work for me. I understand that it was suppose to increase the number of curves to 140.
loadme.js:
var maxCurves = 140;

Please, can you let me know how to use it? Do you have any other working examples?

Thank you in advance,
Damian

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