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Hakim Boyles edited this page Feb 2, 2018 · 3 revisions

Items

CPU
Auto-activates when cpu load is greater than 95%. Turns red when frame rate is below desired fps and cpu load is greater than 95%. This might always auto-activate when gaming with v-sync off, as the game tries to render as much frames as possible hence eating alot of cpu time. Background processes running on a system can severely impact system performance, it's good to do benchmarks to see how your system is performing instead of just expecting it to perform well.

CPUm
Does not auto-activate. Shows highest usage of all CPUs.

MTU
Does not auto-activate. Shows the highest thread usage. Very important on multi-core processors.

GPU (Load)
Auto-activates when gpu load is greater than 90%. Turns red when frame rate is below desired fps and gpu load is greater than 95%. This might always auto-activate when gaming with v-sync off, as the game tries to render as much frames as possible hence eating alot of gpu time. When having gpu performance issues, it is first recommended to lower the game's resolution and graphics quality settings. If lowering of graphics quality doesn't resolve the problem then you can try overclocking your gpu. When overclocking fails, it's clear that it's time for an upgrade.

GPU (Speed)
The two variants are gpu engine clock and gpu memory clock.
Auto-activates and instantly turns red when frame rate is below desired fps AND gpu load is greater than 90% AND gpu engine clock OR gpu memory clock are not running at full speed. Some graphics card have lower performance states which allow the graphics card to use less power when not doing much work or idle. In a gaming scenario the card is supposed to switch to higher clocks on the fly when the demand for more gpu processing power is met but sometimes this switching just isn't fast enough, for instance going from a slightly gpu intense scene to an extremely intense one, or explosions going off near the player. You might also want to look at Push's per-game setting ForceMaxClocks.

RAM
Auto-activates when ram usage is greater than 90%. Turns red when committed bytes is greater than total physical memory.

DSK (R/W Rate)
Does not auto-activate. Gives you an idea of how much data is being read/written while gaming.

DSK (Response Time)
Auto-activates when disk response time is greater than 4 seconds. Turns red when frame rate is below desired fps and disk response time is greater than 4 seconds. Shows highest disk response time. Can help diagnose problems like game stuttering/freezing. Users seeing the auto-activation of this item should really look into deeper diagnostics of faulty disks. Push logs the files with response times greater than 4 seconds to a file called debug.log. You can use Push's ram disk feature to put these slow files on a ram disk for faster access; This however, is not a solution for faulty disks.

Technologies

DFF (Dynamic FPS Feedback)

Changes FPS counter color depending on conditions of frame time. Eg. turn FPS counter orange when framelimiting or red when lagging)

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