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FIX: Improvement for event handling in FixedUpdate mode (#2026)
* [Input System] Improvement for event handling in FixedUpdate mode
Previously InputAction.WasPerformedThisFrame() could be true for consecutive frames.InputAction.
This happens in frames where no FixedUpdate steps are run.
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed wrong mapping of Xbox Series S|X and Xbox One wireless controllers "View" button on macOS.[ISXB-385](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-385)
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- Fixed "AnalyticsResult" errors on consoles [ISXB-1107]
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- Fixed wrong `Display Index` value for touchscreen events.[ISXB-1101](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1101)
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- Fixed event handling when using Fixed Update processing where WasPressedThisFrame could appear to true for consecutive frames [ISXB-1006](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1006)
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### Added
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- Added the display of the device flag `CanRunInBackground` in device debug view.
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