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CHANGE: changed to debug error to avoid failing tests (#2106)
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Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPluginControl.cs

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@@ -91,7 +91,8 @@ private static void ThrowWarningOnMissingPlugin()
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{
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if (!BuildTargetNeedsPlugin())
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return;
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Debug.Assert(IsPluginInstalled(), "Active Input Handling is set to InputSystem, but no Plugin for " + EditorUserBuildSettings.activeBuildTarget + " was found. Please install the missing InputSystem package extensions.");
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if (!IsPluginInstalled())
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Debug.LogError("Active Input Handling is set to InputSystem, but no Plugin for " + EditorUserBuildSettings.activeBuildTarget + " was found. Please install the missing InputSystem package extensions.");
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}
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}
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}

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