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"description": "Shows how to tag devices with custom usage strings that can be used, for example, to distinguish multiple instances of the same type of device (e.g. 'Gamepad') based on how the device is used (e.g. 'Player1' vs 'Player2' or 'LeftHand' vs 'RightHand')."
Debug.Assert(!m_Gameplay.enabled,"This will cause a leak and performance issues, InGameHintsActions.Gameplay.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_Gameplay.enabled,"This will cause a leak and performance issues, InGameHintsActions.Gameplay.Disable() has not been called.");
"description": "A walkthrough of a simple character controller that demonstrates several techniques for working with the input system. See the README.md file in the sample for details."
"description": "A series of sample scenes for using touch input with the Input System package. This sample is not actually part of the package, but needs to be downloaded."
@@ -83,7 +82,7 @@ public @InputActionCodeGeneratorActions()
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~@InputActionCodeGeneratorActions()
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{
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Debug.Assert(!m_gameplay.enabled,"This will cause a leak and performance issues, InputActionCodeGeneratorActions.gameplay.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_gameplay.enabled,"This will cause a leak and performance issues, InputActionCodeGeneratorActions.gameplay.Disable() has not been called.");
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