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Fix stamping vector skins in high quality pen
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src/RenderWebGL.js

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1697,7 +1697,11 @@ class RenderWebGL extends EventEmitter {
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const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
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// Draw the stamped sprite onto the PenSkin's framebuffer.
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this._drawThese([stampID], ShaderManager.DRAW_MODE.default, projection, {ignoreVisibility: true});
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this._drawThese([stampID], ShaderManager.DRAW_MODE.default, projection, {
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ignoreVisibility: true,
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framebufferWidth: this._nativeSize[0] * skin.renderQuality,
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framebufferHeight: this._nativeSize[1] * skin.renderQuality
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});
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skin._silhouetteDirty = true;
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}
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