Bedrock Chunk Diff is build basd on Go language that provide a high speed implements for Python that can do delta update operation for Minecraft game saves very fast.
The finest granularity of delta update is the Chunk. That means, the user is easily (and also very fast) to record the time point for the Minecraft game saves when the server is running.
So, for a chunk that not loaded, they will nerver get update, then their is no newer time point to be created. Therefore, we just need to track the chunks that player loaded, so this package provided a very useful delta update implements.
Additionally, we finally used single file database to record everything, so it's very easy for you to backup the timeline database, just copy one file is OK.
Different to CoreProtect, this package is not used for track the single block changes. That means, each time you append a new time point of a chunk to the timeline of this chunk, we are actually creating a snapshot of this chunk. Create snapshot is very helpful for backup the Minecraft game saves, bot not helpful to track the player actions. So, this package is satisfied with large block changes in a single chunk.
This package is based on bedrock-world-operator that nowadays only support Minecraft v1.20.51
that align with Minecraft Chinese Version. Therefore, this package can only be used on current Chinese version of Minecraft.
For higher version, you maybe need to modifiy bedrock-world-operator and fork this repository to make delta update could running correctly in your server.
Additionally, bedrock-world-operator only support the standard Minecraft blocks. For custom blocks, you also need to start a modification.
Due to Bedrock Chunk Diff is based on Go, so we pre-built some dynamic library.
However, maybe some of the systems or architectures are not supportted. Therefore, if needed, welcome to open new ISSUE or Pull Request.
- Windows
- x86_64/amd64
- x86/i686
- Darwin (MacOS)
- x86_64/amd64
- arm64/aarch64
- Linux
- x86_64/amd64
- arm64
- aarch64 (Termux on Android)
By reference this file to know how we load dynamic library in Python side.
- Delta update for blocks in chunk
- Delta update for NBT data in chunk
- Delta update for map pixel data (Not planned to support, but welcome to open Pull Request)
- Delta update for lodestone data (Not planned to support, but welcome to open Pull Request)
- Delta update for player data (Not planned to support, but welcome to open Pull Request)
- Delta update for mob data in game saves (Not planned to support, but welcome to open Pull Request)
To use the database to back to a specific time point for each chunk and generated a available Minecraft game save, use this tools to help you.
Note that we pre-built this tool for some of operating system, and please see latest release for more information.
Additionally, you can reference these codes to write your own ones, and welcome to contribute more tool for this project.
0.0.x
version is still on testing, and we can't ensure all the things are compatibility.
from .timeline.define import Range, Dimension, ChunkPos
from .timeline.constant import RANGE_OVERWORLD, RANGE_NETHER, RANGE_END
from .timeline.constant import DIMENSION_OVERWORLD, DIMENSION_NETHER, DIMENSION_END
from .timeline.define import ChunkData
from .timeline.timeline_database import new_timeline_database
We export those things above by default.
Therefore, by using new_timeline_database
, you can create a new timeline database.
There are multiple functions in each class you get by new_timeline_database
, and you can do more operation based on them.
We ensure there are enough annotations, so we will not provide extra documents for this project.
You can't used any thing that come from package internal
, because they are our internal implement details.
If you want to start a contribution on this project, then you maybe need to do some research on this package.
But we most suggest you study on c_api
and timeline
folder first, because they are our Go implements.
It's unsafe to use bedrock-chunk-diff
and bedrock-world-operator
in the same program (See golang/go#65050 (comment) for more information).
Nowadays we find that Termux will have this problem, but for Windows and most of the Linux devices, everything is work as expected.
Therefore, for Termux, you need start multiple programs and use some ways to pass messages between different program when you need use multiple Python packages that based on Go (e.g. bedrock-chunk-diff
and bedrock-world-operator
).
This package bedrock-world-operator is been uploaded to Pypi ,and you can use pip install bedrock-chunk-diff
to install.
See 📦 bedrock-chunk-diff on Pypi to learn more.
We used CD/CI Github Actions, so if you are the collaborator of this project, you can trigger the workflows by change version or use your hand. Then, the robot will compile this project and upload it to Pypi.
This project is licensed under MIT LICENSE.