diff --git a/Translations/UltraCustomizer_Chinese.lang b/Translations/UltraCustomizer_Chinese.lang new file mode 100644 index 00000000..1dc52a45 --- /dev/null +++ b/Translations/UltraCustomizer_Chinese.lang @@ -0,0 +1,1172 @@ +# +# FZDNSZYT制作语言文件 +# 要制作您自己的语言文件,请复制此文件并编辑副本 +# +# 对此文件所做的更改将被重置! +# 不要编辑它! +# + +AmountSelectorView.addRemoveButton.add.name.amount: "至数量" +AmountSelectorView.addRemoveButton.lore: "单击以%action%更多" +AmountSelectorView.addRemoveButton.lore.add: "添加" +AmountSelectorView.addRemoveButton.lore.remove: "移除" +AmountSelectorView.addRemoveButton.name.add: "添加" +AmountSelectorView.addRemoveButton.name.remove: "移除" +AmountSelectorView.addRemoveButton.remove.name.amount: "从数量" +AmountSelectorView.addRemoveMaxButton.name.lore: "单击以%action%全部" +AmountSelectorView.confirmButton.emeraldBlock: "确认" +AmountSelectorView.confirmButton.emeraldBlock.lore.selectedAmount: "已选择数量:%amount%" +AmountSelectorView.confirmButton.redstoneBlock.name: "未选择数量" +AmountSelectorView.typeInButton.lore: "单击以输入确切数量" +AmountSelectorView.typeInButton.lore.maxValue: "最大值:%value%" +AmountSelectorView.typeInButton.name: "输入数量" +AmountSelectorView.typeInButton.userInput.actionBar: "例如 **25** 或 **64**" +AmountSelectorView.typeInButton.userInput.title.sub: "键入以设置数量" +ArgumentMatcher.gui.title: "参数 > %argument% > 值" +ArgumentMatcher.model.createArgument: "创建一个值" +ArgumentMatcher.model.lore.click: "单击以选择" +ArgumentMatcher.model.lore.created: "由 **%elementName%** 创建" +ArgumentMatcher.model.lore.insert: "将此变量插入为值" +ArgumentMatcher.model.specified.lore.click: "单击以创建" +ArgumentsGet.argument: "参数" +ArgumentsGet.argumentNumber: "参数编号" +ArgumentsGet.desc1: "检索参数并返回" +ArgumentsGet.desc2: "如果没有参数则返回空" +ArgumentsGet.name: "按编号获取参数" +ArgumentsGet.value: "值" +ArgumentsGetFirst.argument: "参数" +ArgumentsGetFirst.desc1: "从命令中检索第一个参数" +ArgumentsGetFirst.desc2: "如果没有参数则返回空" +ArgumentsGetFirst.name: "获取第一个参数" +ArgumentsGetFirst.value: "值" +ArgumentsGetString.argument: "参数" +ArgumentsGetString.desc1: "获取所有参数并将其组合成字符串" +ArgumentsGetString.desc2: "使用空格分隔,并返回" +ArgumentsGetString.desc3: "如果没有参数则返回空" +ArgumentsGetString.name: "获取所有参数作为字符串" +ArgumentsGetString.value: "值" +ArgumentsHas.argument: "参数" +ArgumentsHas.desc: "检查命令是否提供参数" +ArgumentsHas.name: "是否存在参数" +ArgumentsHas.result: "结果" +BlockBreak.brokenBlock: "被破坏的方块" +BlockBreak.desc1: "当玩家破坏方块时执行" +BlockBreak.desc2: "将被执行" +BlockBreak.event: "事件" +BlockBreak.name: "方块破坏" +BlockBreak.player: "玩家" +BlockGetMaterial.block: "方块" +BlockGetMaterial.desc1: "将检索特定方块的材质" +BlockGetMaterial.desc2: "材质将被检索" +BlockGetMaterial.material: "材质" +BlockGetMaterial.name: "获取方块的材质" +BlockPicker.title: "左键点击一个方块以选择它" +BlockPlace.desc1: "当玩家放置方块时执行" +BlockPlace.desc2: "将被执行" +BlockPlace.event: "事件" +BlockPlace.name: "方块放置" +BlockPlace.placedBlock: "放置的方块" +BlockPlace.player: "玩家" +BlockRightClick.clickedBlock: "右键点击的方块" +BlockRightClick.desc1: "如果特定方块被右键点击," +BlockRightClick.desc2: "将被触发" +BlockRightClick.name: "方块右键点击" +BlockRightClick.player: "玩家" +BlockSetMaterial.block: "方块" +BlockSetMaterial.desc: "更改方块的材质" +BlockSetMaterial.material: "新材质" +BlockSetMaterial.name: "设置方块的材质" +BlockSpecification.desc1: "通过左键单击它来选择" +BlockSpecification.desc2: "方块" +BlockSpecification.location: "方块位于" +BlockSpecification.title: "选择方块" +Broadcast.desc: "向所有玩家发送消息" +Broadcast.message: "消息" +Broadcast.name: "广播" +ButtonStackEditView.guiTitle: "按钮堆编辑器" +ButtonStackEditor.add.action: "单击以添加新按钮" +ButtonStackEditor.add.title: "添加按钮" +ButtonStackEditor.button.lore.click: "**右键单击**以从堆栈中删除此项" +ButtonStackEditor.button.lore.edit: "**左键单击**以编辑此项" +ButtonStackEditor.button.lore.hasPermission: "所需权限(显示):" +ButtonStackEditor.confirmation.title: "确认删除此项" +ButtonStackEditor.reorder.action: "单击以修改顺序" +ButtonStackEditor.reorder.title: "更改顺序" +ButtonStackReorderView.entry.deselectAction: "**左键单击**以取消选择此界面项" +ButtonStackReorderView.entry.grabAction: "**左键单击**以抓取此界面项" +ButtonStackReorderView.entry.swapAction: "**左键单击**以与**%interfaceItem%**交换" +ButtonStackReorderView.title: "界面项排序" +CancelVanillaBehavior.desc1: "阻止 Vanilla 行为" +CancelVanillaBehavior.desc2: "从构造函数中阻止" +CancelVanillaBehavior.event: "事件" +CancelVanillaBehavior.name: "阻止 Vanilla 行为" +ChooseConstructor.lore.click: "单击以选择" +ChooseConstructor.lore.variables: "变量:" +ChooseElement.hiddenElements.desc1: "选择哪些元素应该显示,哪些" +ChooseElement.hiddenElements.desc2: "不应该显示在此**添加元素**列表中" +ChooseElement.hiddenElements.title: "隐藏的元素" +ChooseElement.lore.arguments: "参数:" +ChooseElement.lore.createdVariables: "创建的变量" +ChooseElement.lore.isCompatible: "单击以选择" +ChooseElement.lore.isNotCompatible: "此元素需要以下**变量类型**" +ChooseElement.lore.requiredPlugin: "所需插件:**%plugin%**" +ClearInventory.desc: "清除玩家的整个库存" +ClearInventory.name: "清除库存" +ClearInventory.player: "玩家" +Command.argument: "参数" +Command.command: "命令" +Command.desc1: "如果特定的" +Command.desc2: "命令已被玩家运行,将会被执行" +Command.infoDesc: "命令" +Command.name: "命令" +Command.sender: "发送者" +CompareItem.desc1: "将检查两个" +CompareItem.desc2: "物品是否相同" +CompareItem.firstItem: "第一个物品" +CompareItem.name: "比较物品" +CompareItem.result: "结果" +CompareItem.secondItem: "第二个物品" +CompareMaterial.desc1: "将检查两个" +CompareMaterial.desc2: "材质是否相同" +CompareMaterial.firstMaterial: "第一个材质" +CompareMaterial.name: "比较材质" +CompareMaterial.result: "结果" +CompareMaterial.secondMaterial: "第二个材质" +CompareString.desc1: "将检查两个字符串" +CompareString.desc2: "是否包含相同内容" +CompareString.firstString: "第一个字符串" +CompareString.name: "比较字符串" +CompareString.result: "结果" +CompareString.secondString: "第二个字符串" +ConsoleCommand.command: "命令" +ConsoleCommand.desc1: "将在控制台上执行特定的" +ConsoleCommand.desc2: "命令" +ConsoleCommand.name: "控制台命令" +ConsoleLog.desc: "向控制台发送消息" +ConsoleLog.message: "消息" +ConsoleLog.name: "控制台日志" +Constructor.execute.cooldown: "您必须等待**%time%**,然后才能再次执行此命令" +CraftingRecipeBuildView..notAValidNumber: "不是有效的数字" +CraftingRecipeBuildView.amount: "数量" +CraftingRecipeBuildView.import.desc1: "**单击**你的玩家角色中的任何物品" +CraftingRecipeBuildView.import.desc2: "以**导入**它" +CraftingRecipeBuildView.ingredientButton.action.customModelId.customModelId: "自定义模型 ID" +CraftingRecipeBuildView.ingredientButton.action.customModelId.title.sub: "输入自定义模型 ID" +CraftingRecipeBuildView.ingredientButton.action.example: "示例:**0**或**215**" +CraftingRecipeBuildView.ingredientButton.action.materialPicker.title: "原料 > 材质" +CraftingRecipeBuildView.ingredientButton.durability.title.sub: "输入耐久度值" +CraftingRecipeBuildView.ingredientButton.lore.durability: "耐久度" +CraftingRecipeBuildView.ingredientButton.lore.leftClick: "**左键单击**以选择材料" +CraftingRecipeBuildView.ingredientButton.lore.middleClick: "**中键单击**以更改所需数量" +CraftingRecipeBuildView.ingredientButton.lore.pressQ: "**按 Q 键**以重置此原料" +CraftingRecipeBuildView.ingredientButton.lore.rightClick: "**右键单击**以更改损坏值" +CraftingRecipeBuildView.ingredientButton.lore.shiftLeftClick: "**Shift + 左键单击**以从您的库存中导入物品" +CraftingRecipeBuildView.ingredientButton.lore.shiftRightClick: "**Shift + 右键单击**以更改自定义模型数据" +CraftingRecipeBuildView.ingredientButton.name: "原料" +CraftingRecipeBuildView.resultButton.action.customModelId.customModelId: "自定义模型 ID" +CraftingRecipeBuildView.resultButton.action.customModelId.title.sub: "输入自定义模型 ID" +CraftingRecipeBuildView.resultButton.action.example: "示例:**0**或**215**" +CraftingRecipeBuildView.resultButton.action.leftClick.title: "结果 > 材质" +CraftingRecipeBuildView.resultButton.durability.title.sub: "输入耐久度值" +CraftingRecipeBuildView.resultButton.lore.durability: "耐久度" +CraftingRecipeBuildView.resultButton.lore.leftClick: "**左键单击**以选择材料" +CraftingRecipeBuildView.resultButton.lore.middleClick: "**中键单击**以更改获取数量" +CraftingRecipeBuildView.resultButton.lore.pressQ: "**按 Q 键**以**创建**此合成配方" +CraftingRecipeBuildView.resultButton.lore.rightClick: "**右键单击**以更改损坏值" +CraftingRecipeBuildView.resultButton.lore.shiftLeftClick: "**Shift + 左键单击**以从您的库存中导入物品" +CraftingRecipeBuildView.resultButton.lore.shiftRightClick: "**Shift + 右键单击**以更改自定义模型数据" +CraftingRecipeBuildView.resultButton.name: "结果物品" +CraftingRecipeBuildView.selectedForImport: "选择导入" +CraftingRecipeListView.button.confirmDeletion: "确认删除" +CraftingRecipeListView.button.lore.leftClick: "**左键单击**以编辑合成配方" +CraftingRecipeListView.button.lore.none: "无" +CraftingRecipeListView.button.lore.permission: "权限" +CraftingRecipeListView.button.lore.pressQ: "**按 Q 键**以**删除**" +CraftingRecipeListView.button.lore.rightClick: "**右键单击**以设置新的权限" +CraftingRecipeListView.button.lore.shiftLeftClick: "**Shift + 左键单击**以重命名" +CraftingRecipeListView.button.lore.shiftRightClick: "**Shift + 右键单击**以**%action%**合成配方" +CraftingRecipeListView.button.lore.status: "状态" +CraftingRecipeListView.button.permission.actionbar: "键入**none**以重置权限" +CraftingRecipeListView.button.permission.title.main: "合成权限" +CraftingRecipeListView.button.permission.title.sub: "输入新权限" +CraftingRecipeListView.button.rename.title.main: "重命名合成配方" +CraftingRecipeListView.button.rename.title.sub: "输入新名称" +CraftingRecipeListView.createRecipe.button: "创建" +CraftingRecipeListView.createRecipe.lore: "单击以创建新的合成配方" +CraftingRecipeListView.createRecipe.title.main: "**合成配方名称** **(1/2)**" +CraftingRecipeListView.createRecipe.title.sub: "输入合成配方的名称" +CraftingRecipeListView.guiTitle: "合成配方" +CraftingRecipePickerView.lore: "单击以**选择**" +CraftingRecipePickerView.title: "合成配方选择器" +CraftingRecipeSpecification.description: "从列表中选择一种材料" +CraftingRecipeSpecification.title: "选择材料" +DefaultChild.getDescription: "下面的操作将会在接下来执行" +DefaultChild.getName: "下一个操作" +Delay.desc1: "将等待一段特定时间" +Delay.desc2: "然后继续" +Delay.desc3: "执行下一个元素" +Delay.name: "延迟" +Delay.time: "时间" +Element.argumentDesc: "来自" +Element.argumentTitle: "参数" +Element.variableDescription: "创建的变量" +ElementSetup.createAValue: "创建一个值" +ExecuteForAllPlayers.allPlayers: "所有玩家" +ExecuteForAllPlayers.connectors.desc1: "下面的所有元素" +ExecuteForAllPlayers.connectors.desc2: "将对每个玩家执行" +ExecuteForAllPlayers.desc1: "将为每个在线玩家执行" +ExecuteForAllPlayers.desc2: "后续的元素" +ExecuteForAllPlayers.name: "为所有玩家执行" +ExecuteForAllPlayers.nextElements: "下一个元素" +ExpValueSelectorView.addRemoveButton.lore: "单击%action%更多" +ExpValueSelectorView.addRemoveButton.lore.add: "添加" +ExpValueSelectorView.addRemoveButton.lore.remove: "删除" +ExpValueSelectorView.addRemoveButton.name.add: "添加" +ExpValueSelectorView.addRemoveButton.name.exp: "经验" +ExpValueSelectorView.addRemoveButton.name.remove: "删除" +ExpValueSelectorView.addRemoveMaxButton.name.lore: "单击%action%全部" +ExpValueSelectorView.confirmButton.emeraldBlock: "确认" +ExpValueSelectorView.confirmButton.redstoneBlock.name: "未选择值" +ExpValueSelectorView.typeInButton.lore: "单击以输入精确值" +ExpValueSelectorView.typeInButton.name: "输入值" +ExpValueSelectorView.typeInButton.userInput.actionBar: "例如 **25** 表示 **25点经验**" +ExpValueSelectorView.typeInButton.userInput.title.sub: "输入以设置值" +FolderImportView.button.lore.click: "单击以从此文件导入" +FolderImportView.gui.title: "导入 > 显示 .folder 文件" +FolderImportView.input.title.main: "文件夹名称" +FolderImportView.input.title.sub: "输入文件夹名称" +FolderOptionsView.deleteButton.confirmDeletion: "确认删除 '%folderName%'" +FolderOptionsView.deleteButton.lore.click: "单击以删除文件夹" +FolderOptionsView.deleteButton.lore.description.firstLine: "这将删除整个文件夹" +FolderOptionsView.deleteButton.lore.description.secondLine: "其中可能包含GUI、命令" +FolderOptionsView.deleteButton.lore.description.thirdLine: "界面和脚本" +FolderOptionsView.deleteButton.name: "删除" +FolderOptionsView.dependenciesButton.action.title.main: "新建文件夹依赖" +FolderOptionsView.dependenciesButton.action.title.sub: "输入文件夹依赖(例如 Variables & InventoryUtils 插件)" +FolderOptionsView.dependenciesButton.desc1: "描述文件夹的依赖关系" +FolderOptionsView.dependenciesButton.desc2: "以便能够正确使用它(例如所需的插件)" +FolderOptionsView.dependenciesButton.lore.click: "**左键单击**以**描述**依赖关系" +FolderOptionsView.dependenciesButton.lore.currentDependencies: "该文件夹的依赖关系" +FolderOptionsView.dependenciesButton.lore.dependenciesNotDefined: "未定义" +FolderOptionsView.dependenciesButton.name: "依赖" +FolderOptionsView.dependenciesButton.pressQ: "**按 Q 键**以**重置**依赖" +FolderOptionsView.exportButton.input.successfullyExported: "成功导出文件夹到 **%exportPath%**" +FolderOptionsView.exportButton.input.title.main: "导出 %folderName%" +FolderOptionsView.exportButton.input.title.sub: "在此输入文件名" +FolderOptionsView.exportButton.lore.click: "单击以导出" +FolderOptionsView.exportButton.lore.description.firstLine: "将整个文件夹导出为" +FolderOptionsView.exportButton.lore.description.secondLine: "一个文件,以便与他人分享" +FolderOptionsView.exportButton.name: "导出" +FolderOptionsView.gui.title: "文件夹" +FolderOptionsView.iconsButton.icon: "图标" +FolderOptionsView.iconsButton.lore: "单击以更改图标" +FolderOptionsView.iconsButton.name: "图标" +FolderOptionsView.nonDeletableButton.lore.firstLine: "您无法删除此文件夹" +FolderOptionsView.nonDeletableButton.lore.secondLine: "请先创建不同的文件夹" +FolderOptionsView.nonDeletableButton.lore.thirdLine: "然后再删除此文件夹" +FolderOptionsView.nonDeletableButton.name: "删除" +FolderOptionsView.renameButton.input.title.actionbar: "当前名称: **%folderName%**" +FolderOptionsView.renameButton.input.title.main: "重命名文件夹" +FolderOptionsView.renameButton.input.title.sub: "在聊天中输入文件夹名称" +FolderOptionsView.renameButton.lore.click: "单击以重命名此文件夹" +FolderOptionsView.renameButton.lore.currentName: "当前名称: **%folderName%**" +FolderOptionsView.renameButton.name: "重命名" +FolderViewer.folder.lore.click.icon: "**右键单击**以更改此文件夹的图标" +FolderViewer.folder.lore.click.name: "**左键单击**以**重命名**此文件夹" +FolderViewer.folder.lore.click.navigate: "**按 Q 键**以**导航**到此文件夹" +FolderViewer.icon.title: "图标" +FolderViewer.rename.input.title.actionbar: "当前名称: **%folderName%**" +FolderViewer.rename.input.title.main: "重命名文件夹" +FolderViewer.rename.input.title.sub: "在聊天中输入文件夹名称" +FolderViewer.title: "概览 > 文件夹查看器" +Function.argument: "参数" +Function.desc1: "运行带有元素的预定义脚本" +Function.desc2: "并返回动态值" +Function.executer: "执行者" +Function.function: "函数" +Function.infoDesc: "函数" +Function.name: "函数" +FunctionBrowser.action.pressQ.confirmDeletion: "确认删除 '%functionName%'" +FunctionBrowser.action.shiftRightClick.title.main: "新函数描述" +FunctionBrowser.action.shiftRightClick.title.sub: "在此输入新描述" +FunctionBrowser.gui.title: "函数" +FunctionBrowser.lore.description: "描述" +FunctionBrowser.lore.elements: "元素:" +FunctionBrowser.lore.leftClick: "**左键单击**以**选择**" +FunctionBrowser.lore.leftShiftClick: "**Shift + 左键单击**以显示函数" +FunctionBrowser.lore.pressQ: "**按 Q 键**以**删除**" +FunctionBrowser.lore.rightClick: "**右键单击**以重命名函数" +FunctionBrowser.lore.shiftRightClick: "**Shift + 右键单击**以设置描述" +FunctionBrowser.model.input.title.main: "函数" +FunctionBrowser.model.input.title.sub: "输入函数名称" +FunctionBrowser.model.lore.click: "单击以创建函数" +FunctionBrowser.model.name: "创建函数" +FurnaceRecipeBuildView..notAValidNumber: "不是有效的数字" +FurnaceRecipeBuildView.amount: "数量" +FurnaceRecipeBuildView.import.desc1: "**单击**您的玩家物品栏中的任何物品" +FurnaceRecipeBuildView.import.desc2: "以**导入**它" +FurnaceRecipeBuildView.ingredientButton.action.customModelId.customModelId: "自定义模型 ID" +FurnaceRecipeBuildView.ingredientButton.action.customModelId.title.sub: "输入自定义模型 ID" +FurnaceRecipeBuildView.ingredientButton.action.example: "示例: **0** 或 **215**" +FurnaceRecipeBuildView.ingredientButton.action.materialPicker.title: "原料 > 材料" +FurnaceRecipeBuildView.ingredientButton.durability.title.sub: "输入耐久度值" +FurnaceRecipeBuildView.ingredientButton.lore.durability: "耐久度" +FurnaceRecipeBuildView.ingredientButton.lore.leftClick: "**左键单击**以选择材料" +FurnaceRecipeBuildView.ingredientButton.lore.middleClick: "**中键单击**以更改所需数量" +FurnaceRecipeBuildView.ingredientButton.lore.pressQ: "**按 Q 键**以重置此原料" +FurnaceRecipeBuildView.ingredientButton.lore.rightClick: "**右键单击**以更改损坏值" +FurnaceRecipeBuildView.ingredientButton.lore.shiftLeftClick: "**Shift + 左键单击**以从您的物品栏中导入物品" +FurnaceRecipeBuildView.ingredientButton.lore.shiftRightClick: "**Shift + 右键单击**以更改自定义模型数据" +FurnaceRecipeBuildView.ingredientButton.name: "原料" +FurnaceRecipeBuildView.resultButton.action.customModelId.customModelId: "自定义模型 ID" +FurnaceRecipeBuildView.resultButton.action.customModelId.title.sub: "输入自定义模型 ID" +FurnaceRecipeBuildView.resultButton.action.example: "示例: **0** 或 **215**" +FurnaceRecipeBuildView.resultButton.action.leftClick.title: "结果 > 材料" +FurnaceRecipeBuildView.resultButton.durability.title.sub: "输入耐久度值" +FurnaceRecipeBuildView.resultButton.lore.durability: "耐久度" +FurnaceRecipeBuildView.resultButton.lore.leftClick: "**左键单击**以选择材料" +FurnaceRecipeBuildView.resultButton.lore.middleClick: "**中键单击**以更改获取数量" +FurnaceRecipeBuildView.resultButton.lore.pressQ: "**按 Q 键**以**创建**此配方" +FurnaceRecipeBuildView.resultButton.lore.rightClick: "**右键单击**以更改损坏值" +FurnaceRecipeBuildView.resultButton.lore.shiftLeftClick: "**Shift + 左键单击**以从您的物品栏中导入物品" +FurnaceRecipeBuildView.resultButton.lore.shiftRightClick: "**Shift + 右键单击**以更改自定义模型数据" +FurnaceRecipeBuildView.resultButton.name: "结果物品" +FurnaceRecipeBuildView.selectedForImport: "已选择进行导入" +FurnaceRecipeListView.button.confirmDeletion: "确认删除" +FurnaceRecipeListView.button.cookingTime.title.main: "设置烹饪时间" +FurnaceRecipeListView.button.cookingTime.title.sub: "未选择时间" +FurnaceRecipeListView.button.experienceSelector.confirmLore1: "熔炼后授予的经验" +FurnaceRecipeListView.button.experienceSelector.confirmLore2: "此自定义熔炉配方: " +FurnaceRecipeListView.button.experienceSelector.desc: "一个经验并不等于一个经验等级" +FurnaceRecipeListView.button.experienceSelector.title: "熔炼时获得的经验" +FurnaceRecipeListView.button.lore.cookingTime: "烹饪时间" +FurnaceRecipeListView.button.lore.cookingTimeEntry: "%value% 秒" +FurnaceRecipeListView.button.lore.experience: "经验" +FurnaceRecipeListView.button.lore.experienceEntry: "%value% 经验" +FurnaceRecipeListView.button.lore.leftClick: "**左键单击**以编辑熔炉配方" +FurnaceRecipeListView.button.lore.middleClick: "**中键单击**以设置烹饪时间" +FurnaceRecipeListView.button.lore.none: "无" +FurnaceRecipeListView.button.lore.pressQ: "**按 Q 键**以**删除**" +FurnaceRecipeListView.button.lore.rightClick: "**右键单击**以设置经验等级" +FurnaceRecipeListView.button.lore.shiftLeftClick: "**Shift + 左键单击**以重命名" +FurnaceRecipeListView.button.lore.shiftRightClick: "**Shift + 右键单击**以%action%高炉配方" +FurnaceRecipeListView.button.lore.status: "状态" +FurnaceRecipeListView.button.rename.title.main: "重命名高炉配方" +FurnaceRecipeListView.button.rename.title.sub: "在聊天中输入新名称" +FurnaceRecipeListView.confirm.lore.click: "**单击**以选择%value%" +FurnaceRecipeListView.createRecipe.button: "创建" +FurnaceRecipeListView.createRecipe.lore: "单击以创建新的高炉配方" +FurnaceRecipeListView.createRecipe.title.main: "**高炉配方名称** **(1/2)**" +FurnaceRecipeListView.createRecipe.title.sub: "在高炉配方的名称" +FurnaceRecipeListView.guiTitle: "高炉配方" +GUIButtonClick.clickType: "点击类型" +GUIButtonClick.desc1: "当单击特定 GUI 按钮时执行" +GUIButtonClick.desc2: "特定的操作" +GUIButtonClick.execute.cooldown: "您必须等待**%time%**,然后才能再次执行此操作" +GUIButtonClick.infoDescription.desc1: "分配给" +GUIButtonClick.infoDescription.desc2: "在名为的 GUI 中" +GUIButtonClick.itemID: "物品 ID" +GUIButtonClick.name: "GUI 按钮点击" +GUIButtonClick.player: "玩家" +GetPAPIPlaceholder.desc1: "从特定玩家获取占位符 API 占位符" +GetPAPIPlaceholder.desc2: "然后可以将其与其他与玩家相关的操作组合使用" +GetPAPIPlaceholder.name: "获取占位符" +GetPAPIPlaceholder.player: "玩家" +GetPAPIPlaceholder.replacedString: "已替换字符串" +GetPAPIPlaceholder.unreplacedString: "未替换字符串" +GetPlayerFromName.desc1: "从名称检索玩家" +GetPlayerFromName.desc2: "然后您将能够将其与其他与玩家相关的操作组合使用" +GetPlayerFromName.desc3: "in the GUI called" +GetPlayerFromName.name: "获取玩家名称" +GetPlayerFromName.player: "玩家" +GetPlayerFromName.playerName: "玩家名称" +GetPlayerName.desc: "检索玩家的游戏名称" +GetPlayerName.name: "获取玩家姓名" +GetPlayerName.player: "玩家" +GetPlayerName.playerName: "玩家姓名" +GetPlayerUUID.desc: "检索玩家的 UUID" +GetPlayerUUID.name: "获取玩家 UUID" +GetPlayerUUID.player: "玩家" +GetPlayerUUID.uuid: "UUID" +GiveItem.desc1: "将特定物品堆叠给玩家" +GiveItem.desc2: "属性将保持不变" +GiveItem.item: "物品" +GiveItem.name: "给予物品" +GiveItem.notAddedItems: "未添加的物品" +GiveItem.player: "玩家" +GiveLevels.desc1: "将特定数量的等级" +GiveLevels.desc2: "赠送给玩家" +GiveLevels.levels: "等级" +GiveLevels.name: "给予等级" +GiveLevels.player: "玩家" +GiveMaterial.amount: "数量" +GiveMaterial.desc1: "给玩家特定物品" +GiveMaterial.desc2: "特定数量" +GiveMaterial.material: "物品" +GiveMaterial.name: "给予物品" +GiveMaterial.player: "玩家" +GlobalInterfaceChooser.lore: "单击以**选择**" +GlobalInterfaceChooser.title: "GUI(来自所有文件夹)" +GlobalInterfaceSpecification.description: "从所有文件夹创建的 GUI 中选择" +GlobalInterfaceSpecification.title: "选择 GUI" +GreaterThan.desc1: "根据 num 2 是否大于 num 1" +GreaterThan.desc2: "返回 true 或 false" +GreaterThan.desc3: "Num1 < Num2" +GreaterThan.false: "False" +GreaterThan.false.desc1: "如果 num 2 不大于 num 1" +GreaterThan.false.desc2: "将执行此操作" +GreaterThan.name: "大于" +GreaterThan.number1: "数字 1" +GreaterThan.number2: "数字 2" +GreaterThan.true: "True" +GreaterThan.true.desc1: "如果 num 2 大于 num 1" +GreaterThan.true.desc2: "将执行此操作" +GreaterThanOrEqual.desc1: "根据值是否大于或等于" +GreaterThanOrEqual.desc2: "返回 true 或 false" +GreaterThanOrEqual.desc3: "Num1 <= Num2" +GreaterThanOrEqual.false: "False" +GreaterThanOrEqual.false.desc1: "如果 num 2 不大于" +GreaterThanOrEqual.false.desc2: "或等于 num 1" +GreaterThanOrEqual.false.desc3: "将执行此操作" +GreaterThanOrEqual.name: "大于或等于" +GreaterThanOrEqual.number1: "数字 1" +GreaterThanOrEqual.number2: "数字 2" +GreaterThanOrEqual.true: "True" +GreaterThanOrEqual.true.desc1: "如果 num 2 大于" +GreaterThanOrEqual.true.desc2: "或等于 num 1" +GreaterThanOrEqual.true.desc3: "将执行此操作" +HasLevels.desc1: "检测玩家是否拥有特定数量的等级" +HasLevels.desc2: "返回 true 或 false" +HasLevels.levels: "等级" +HasLevels.name: "拥有等级" +HasLevels.player: "玩家" +HasLevels.removal: "移除成功" +HideElementsPickerView.lore.disabled1: "单击以在**添加元素**列表中" +HideElementsPickerView.lore.disabled2: "**显示**此元素" +HideElementsPickerView.lore.enabled1: "单击以在**添加元素**列表中" +HideElementsPickerView.lore.enabled2: "**隐藏**此元素" +HideElementsPickerView.title: "元素 > 选择元素" +IfElseStatement.checkedStatement: "已检查语句" +IfElseStatement.desc1: "检查语句并将" +IfElseStatement.desc2: "执行相应操作" +IfElseStatement.failing: "未通过" +IfElseStatement.false.desc: "如果此语句为假,将执行此操作" +IfElseStatement.name: "If Else 语句" +IfElseStatement.passing: "通过" +IfElseStatement.true.desc: "如果此语句为真,将执行此操作" +InterfaceChooser.lore: "单击以**选择**" +InterfaceChooser.title: "GUI" +InterfaceClose.desc1: "每当玩家关闭特定界面时" +InterfaceClose.desc2: "将执行此操作" +InterfaceClose.event: "事件" +InterfaceClose.interface: "界面" +InterfaceClose.name: "界面关闭" +InterfaceClose.player: "玩家" +InterfaceCommand.interfaceNotFound: "找不到名称为 **%interfaceName%** 的界面" +InterfaceCommand.notThroughConsole: "此命令不能在控制台上运行!" +InterfaceCommand.playerNotOnline: "**%playerName%** 不在线" +InterfaceEditor.copyMoveInfoButton.lore.leftClick: "**左键单击**以**移动**按钮" +InterfaceEditor.copyMoveInfoButton.lore.rightClick: "**右键单击**以**复制**按钮" +InterfaceEditor.copyMoveInfoButton.lore.shiftLeftClick: "**Shift + 左键单击**以**移动**按钮堆叠" +InterfaceEditor.copyMoveInfoButton.lore.shiftRightClick: "**Shift + 右键单击**以**复制**按钮堆叠" +InterfaceEditor.copyMoveInfoButton.name: "复制和移动信息" +InterfaceEditor.decreaseRowButton.lore: "单击以移除一行" +InterfaceEditor.decreaseRowButton.title: "移除行" +InterfaceEditor.descriptionButton.action.title.main: "新界面描述" +InterfaceEditor.descriptionButton.action.title.sub: "在此处输入新描述" +InterfaceEditor.descriptionButton.lore.click: "单击以**设置**描述" +InterfaceEditor.descriptionButton.lore.currentDescription: "当前描述" +InterfaceEditor.descriptionButton.name: "描述" +InterfaceEditor.getTopItems.deletionConfirm: "确认删除此按钮" +InterfaceEditor.getTopItems.hasPermission: "所需权限(显示):" +InterfaceEditor.getTopItems.lore.leftClick: "**左键单击**以编辑" +InterfaceEditor.getTopItems.lore.middleClick: "**中键单击**以**移动**/**复制**" +InterfaceEditor.getTopItems.lore.pressQ: "**按 Q 键**以**删除**" +InterfaceEditor.getTopItems.lore.shiftLeftClick: "**Shift + 左键单击**以编辑按钮堆叠" +InterfaceEditor.getTopItems.lore.shiftRightClick: "**Shift + 右键单击**以添加另一个物品" +InterfaceEditor.getTopItems.lore.slot: "请点击一个插槽" +InterfaceEditor.getTopItems.scriptCooldownBypassPermission: "所需权限(绕过冷却):" +InterfaceEditor.getTopItems.scriptHasCooldown: "脚本冷却(再次执行)" +InterfaceEditor.iconButton.action.customModelId.title.sub: "在此处输入自定义模型 ID" +InterfaceEditor.iconButton.action.example: "示例:**0** 或 **215**" +InterfaceEditor.iconButton.action.notAValidNumber: "无效的数字" +InterfaceEditor.iconButton.durability.title.sub: "在此处输入耐久值" +InterfaceEditor.iconButton.lore.customModelId: "自定义模型 ID" +InterfaceEditor.iconButton.lore.damageValue: "伤害值" +InterfaceEditor.iconButton.lore.durability: "耐久值" +InterfaceEditor.iconButton.lore.leftClick: "**左键单击**以**更改**图标" +InterfaceEditor.iconButton.lore.rightClick: "**右键单击**以**更改**自定义模型数据" +InterfaceEditor.iconButton.lore.shiftLeftClick: "**Shift + 左键单击**以**更改**伤害值" +InterfaceEditor.iconButton.name: "图标" +InterfaceEditor.increaseRowButton.lore: "单击以添加一行" +InterfaceEditor.increaseRowButton.title: "添加行" +InterfaceEditor.interfaceNameButton.action.title.main: "新界面名称" +InterfaceEditor.interfaceNameButton.action.title.sub: "在此处输入新界面名称" +InterfaceEditor.interfaceNameButton.desc1: "单击以更改名称" +InterfaceEditor.interfaceNameButton.desc2: "当前:" +InterfaceEditor.interfaceNameButton.name: "更改界面名称" +InterfaceEditor.title.emptySlot: "单击空插槽以添加物品" +InterfaceEditor.title.guiAction: "检查库存中的附魔书" +InterfaceEditor.title.guiNull: "加载中..." +InterfaceEditor.titleButton.action.title.main: "新标题" +InterfaceEditor.titleButton.action.title.sub: "在此处输入新标题" +InterfaceEditor.titleButton.desc1: "单击以更改标题" +InterfaceEditor.titleButton.desc2: "当前:" +InterfaceEditor.titleButton.name: "更改标题" +InterfaceItem.click: "单击" +InterfaceItem.unnamedItem: "未命名物品" +InterfaceListView.createGui.button: "创建" +InterfaceListView.createGui.interface.desc1: "**界面名称** **(1/2)**" +InterfaceListView.createGui.interface.desc2: "在此处输入界面名称" +InterfaceListView.createGui.lore: "单击以创建新界面" +InterfaceListView.createGui.title.desc1: "**标题** **(2/2)**" +InterfaceListView.createGui.title.desc2: "在此处输入界面标题" +InterfaceListView.guiTitle: "界面" +InterfaceListView.interface.confirmDeletion: "确认删除" +InterfaceListView.interface.loreButton: "按钮:" +InterfaceListView.interface.loreButton.none: "无" +InterfaceListView.interface.loreDelete: "**按 Q 键**以删除" +InterfaceListView.interface.loreDescription: "描述" +InterfaceListView.interface.loreEditGui: "**左键单击**以编辑界面" +InterfaceListView.interface.loreGuiDuplicate: "**Shift + 右键单击**以复制" +InterfaceListView.interface.loreGuiToggle.desc: "**Shift + 左键单击**以" +InterfaceListView.interface.loreGuiToggle.disabled: "禁用" +InterfaceListView.interface.loreGuiToggle.enabled: "启用" +InterfaceListView.interface.loreOpenGui: "**右键单击**以打开/测试界面" +InterfaceListView.interface.loreStatus: "状态" +InterfaceListView.interface.loreStatus.disabled: "已禁用" +InterfaceListView.interface.loreStatus.enabled: "已启用" +InterfaceListView.interface.loreTitle: "标题" +InterfaceListView.reorder.action: "单击以修改顺序" +InterfaceListView.reorder.title: "更改顺序" +InterfaceReorderView.entry.deselectAction: "**左键单击**以**取消选择**此界面" +InterfaceReorderView.entry.grabAction: "**左键单击**以**抓取**此界面" +InterfaceReorderView.entry.swapAction: "**左键单击**以与**%interface%**交换" +InterfaceReorderView.interface.loreButton: "按钮:" +InterfaceReorderView.interface.loreButton.none: "无" +InterfaceReorderView.interface.loreDescription: "描述" +InterfaceReorderView.interface.loreStatus: "状态" +InterfaceReorderView.interface.loreStatus.disabled: "已禁用" +InterfaceReorderView.interface.loreStatus.enabled: "已启用" +InterfaceReorderView.interface.loreTitle: "标题" +InterfaceReorderView.title: "界面排序" +InterfaceSpecification.description: "从您创建的界面中选择" +InterfaceSpecification.title: "选择界面" +IsOnline.desc: "检查玩家是否在线" +IsOnline.false: "错误" +IsOnline.false.desc: "将在玩家不在线时执行" +IsOnline.name: "玩家在线" +IsOnline.playerName: "玩家名称" +IsOnline.true: "将在玩家在线时执行" +IsOnline.true.desc: "将在玩家在线时执行" +ItemEditor.amountButton.lore.amount: "数量" +ItemEditor.amountButton.lore.leftClick: "**左键单击**以增加" +ItemEditor.amountButton.lore.rightClick: "**右键单击**以减少" +ItemEditor.amountButton.name: "更改数量" +ItemEditor.itemImportOptionsButton.lore.desc1: "定义此按钮的哪些属性应该" +ItemEditor.itemImportOptionsButton.lore.desc2: "被导入新物品时覆盖,通过单击它" +ItemEditor.itemImportOptionsButton.lore.desc3: "从您的库存中导入" +ItemEditor.itemImportOptionsButton.lore.leftClick: "**左键单击** %action% 覆盖 **名称**" +ItemEditor.itemImportOptionsButton.lore.rightClick: "**右键单击** %action% 覆盖 **数量**" +ItemEditor.itemImportOptionsButton.lore.shiftLeftClick: "**Shift + 左键单击** %action% 覆盖 **描述**" +ItemEditor.itemImportOptionsButton.lore.shiftRightClick: "**Shift + 右键单击** %action% 覆盖 **自定义元数据**" +ItemEditor.itemImportOptionsButton.name: "物品导入选项" +ItemEditor.loreButton.lore.cursor.leftClick: "**左键单击**以编辑**选择的**行" +ItemEditor.loreButton.lore.cursor.pressQ: "**按 Q 键**以选择**下一行**" +ItemEditor.loreButton.lore.cursor.rightClick: "**右键单击**以删除**选择的**行" +ItemEditor.loreButton.lore.cursor.shiftRightClick: "**Shift + 右键单击**以插入行" +ItemEditor.loreButton.lore.leftClick: "**左键单击**以添加行" +ItemEditor.loreButton.lore.lore: "描述" +ItemEditor.loreButton.lore.pressQ: "**按 Q 键**以启用**光标**" +ItemEditor.loreButton.lore.rightClick: "**Shift + 左键单击**以 %action% 所有属性" +ItemEditor.loreButton.lore.selected: "已选择" +ItemEditor.loreButton.name: "编辑描述" +ItemEditor.loreButton.userInput.copy: "单击以复制" +ItemEditor.loreButton.userInput.cursor.title.main: "添加描述行" +ItemEditor.loreButton.userInput.insert.title.main: "插入描述行" +ItemEditor.loreButton.userInput.previous: "上一个" +ItemEditor.loreButton.userInput.title.main: "编辑描述行" +ItemEditor.loreButton.userInput.title.sub: "在此处输入一行" +ItemEditor.materialButton.action.customModelId.customModelId: "自定义模型 ID" +ItemEditor.materialButton.action.customModelId.title.sub: "在此输入自定义模型 ID" +ItemEditor.materialButton.action.example: "示例:**0**或**215**" +ItemEditor.materialButton.action.notAValidNumber: "无效的数字" +ItemEditor.materialButton.durability.title.sub: "在此输入耐久度值" +ItemEditor.materialButton.lore.click: "**左键单击**以更改材质" +ItemEditor.materialButton.lore.currentCustomModelId: "当前自定义模型 ID" +ItemEditor.materialButton.lore.currentDamageValue: "当前损坏值" +ItemEditor.materialButton.lore.currentMaterial: "当前材质" +ItemEditor.materialButton.lore.durability: "耐久度" +ItemEditor.materialButton.lore.leftClick: "**Shift 左键单击**以 %action% **光亮**" +ItemEditor.materialButton.lore.pressQ: "**按 Q 键**以重置物品元数据" +ItemEditor.materialButton.lore.rightClick: "**右键单击**以**更改**损坏值" +ItemEditor.materialButton.lore.shiftRightClick: "**Shift + 右键单击**以**更改**自定义模型数据" +ItemEditor.materialButton.materialPicker.title: "GUI-物品 > 材质" +ItemEditor.materialButton.name: "更改材质" +ItemEditor.permissionButton.lore.click: "单击以 %action%" +ItemEditor.permissionButton.lore.click.addPermission: "**添加**权限" +ItemEditor.permissionButton.lore.click.removePermission: "**删除**权限" +ItemEditor.permissionButton.name: "权限" +ItemEditor.permissionButton.userInput.title.main: "设置权限" +ItemEditor.permissionButton.userInput.title.sub: "输入权限" +ItemEditor.placeholderButton.lore.click.addPlaceholder: "**添加**占位符" +ItemEditor.placeholderButton.lore.click.addValue: "**添加**值" +ItemEditor.placeholderButton.lore.click.removePlaceholder: "**移除**占位符" +ItemEditor.placeholderButton.lore.click.removeValue: "**移除**值" +ItemEditor.placeholderButton.lore.compareType: "当前比较类型: **%type%**" +ItemEditor.placeholderButton.lore.desc1: "定义占位符需要比较的值" +ItemEditor.placeholderButton.lore.desc2: "以显示此物品" +ItemEditor.placeholderButton.lore.leftClick: "**左键单击**以 %action%" +ItemEditor.placeholderButton.lore.middleClick: "**中键单击**以更改比较类型" +ItemEditor.placeholderButton.lore.rightClick: "**右键单击**以 %action%" +ItemEditor.placeholderButton.lore.value: "值" +ItemEditor.placeholderButton.name: "占位符" +ItemEditor.placeholderButton.placeholder.userInput.title.main: "设置占位符" +ItemEditor.placeholderButton.placeholder.userInput.title.sub: "输入占位符" +ItemEditor.placeholderButton.value.userInput.title.main: "设置值" +ItemEditor.placeholderButton.value.userInput.title.sub: "输入值" +ItemEditor.renameButton.lore.click: "单击以重命名按钮" +ItemEditor.renameButton.lore.currentName: "当前名称:" +ItemEditor.renameButton.name: "重命名" +ItemEditor.renameButton.userInput.copy: "单击以复制" +ItemEditor.renameButton.userInput.previous: "上一个" +ItemEditor.renameButton.userInput.title.sub: "输入新名称" +ItemEditor.scriptButton.lore: "**左键单击**以显示脚本" +ItemEditor.scriptButton.lore.cooldownBypassPermission: "所需权限(绕过冷却):" +ItemEditor.scriptButton.lore.currentCooldown: "当前冷却:" +ItemEditor.scriptButton.lore.rightClick: "**右键单击**以设置**冷却时间**" +ItemEditor.scriptButton.name: "脚本" +ItemEditor.scriptButton.timePicker.title: "所选时间:" +ItemEditor.title: "编辑物品" +ItemPicker.title: "选择" +ItemRightClick.desc1: "每当玩家右键单击特定物品时执行" +ItemRightClick.desc2: "右键单击事件" +ItemRightClick.event: "事件" +ItemRightClick.itemStack: "物品栈" +ItemRightClick.name: "物品右键单击" +ItemRightClick.player: "玩家" +ItemSpecification.description: "打开背包以选择一个物品" +ItemSpecification.selectedItem: "所选物品" +ItemSpecification.title: "选择物品" +LessThan.desc1: "根据 num2 是否小于 num1" +LessThan.desc2: "返回 true 或 false" +LessThan.desc3: "Num1 > Num2" +LessThan.false: "False" +LessThan.false.desc1: "如果 num2 不小于 num1" +LessThan.false.desc2: "将执行此操作" +LessThan.name: "小于" +LessThan.number1: "数字 1" +LessThan.number2: "数字 2" +LessThan.true: "True" +LessThan.true.desc1: "如果数字 2" +LessThan.true.desc2: "小于数字 1 将执行" +LessThan.true.desc3: "此操作" +LessThanOrEqualTo.desc1: "根据值是否小于或等于" +LessThanOrEqualTo.desc2: "返回 true 或 false" +LessThanOrEqualTo.desc3: "Num1 <= Num2" +LessThanOrEqualTo.false: "False" +LessThanOrEqualTo.false.desc1: "如果数字 2 不小于或" +LessThanOrEqualTo.false.desc2: "等于数字 1 将执行" +LessThanOrEqualTo.false.desc3: "此操作" +LessThanOrEqualTo.name: "小于或等于" +LessThanOrEqualTo.number1: "数字 1" +LessThanOrEqualTo.number2: "数字 2" +LessThanOrEqualTo.true: "True" +LessThanOrEqualTo.true.desc1: "如果数字 2" +LessThanOrEqualTo.true.desc2: "小于或等于数字 1" +MaterialSpecification.description: "从列表中选择一个材质" +MaterialSpecification.title: "选择材质" +MessageBrowser.addMessage: "添加消息" +MessageBrowser.clickMessage: "点击以选择" +MessageBrowser.confirmDelete: "确认删除此消息" +MessageBrowser.delete: "**按 Q** 删除" +MessageBrowser.editedMessage: "编辑的消息:" +MessageBrowser.leftClick: "**左键单击**查看设置" +MessageBrowser.none: "无:" +MessageBrowser.titleMessage: "消息" +MessageBrowser.variables: "变量:" +MessagePicker.getTitle: "从历史记录中选择消息" +MessagePicker.lore: "点击以选择" +MessageView.actionButton.action: "动作栏" +MessageView.actionButton.add: "**添加**" +MessageView.actionButton.clickTo: "单击以" +MessageView.actionButton.inputLore: "在行中输入" +MessageView.actionButton.inputTitle: "**动作栏**" +MessageView.actionButton.lore: "动作栏:" +MessageView.actionButton.remove: "**移除**" +MessageView.actionButton.title: "动作栏" +MessageView.editMessage.lore.editMessage: "单击以**编辑**消息" +MessageView.editMessage.lore.editedMessage: "编辑的消息:" +MessageView.editMessage.lore.removeMessage: "单击以**移除**" +MessageView.editMessage.newMessage: "新消息" +MessageView.editMessage.originalMessage: "原始消息:" +MessageView.editMessage.title: "编辑消息" +MessageView.editMessage.typeNewMessage: "输入新消息" +MessageView.messageText.clickCopy: "**单击**复制到聊天中" +MessageView.messageText.copyButton: "(**复制**)" +MessageView.titleButton.bottomLine.lore: "输入新行" +MessageView.titleButton.bottomLine.title: "**标题**(底部行)" +MessageView.titleButton.leftClick: "**左键单击**以" +MessageView.titleButton.leftClick.add: "**添加**" +MessageView.titleButton.leftClick.remove: "**移除**" +MessageView.titleButton.leftClick.title: "主标题" +MessageView.titleButton.rightClick: "**右键单击**以" +MessageView.titleButton.rightClick.add: "**添加**" +MessageView.titleButton.rightClick.remove: "**移除**" +MessageView.titleButton.rightClick.title: "副标题" +MessageView.titleButton.title: "标题" +MessageView.titleButton.titleLore: "标题:" +MessageView.titleButton.topLine.lore: "输入新行" +MessageView.titleButton.topLine.title: "**标题**(顶部行)" +MessageView.variable.button.none: "无" +MessageView.variable.buttonLore.desc1: "单击以编辑变量" +MessageView.variable.buttonLore.desc2: "变量:" +MessageView.variable.buttonTitle: "变量" +MessageView.variableTitle: "可用变量" +MessageView.visibilityButton.clickTo: "单击以" +MessageView.visibilityButton.hidden: "隐藏" +MessageView.visibilityButton.hide: "隐藏" +MessageView.visibilityButton.message: "消息" +MessageView.visibilityButton.show: "显示" +MessageView.visibilityButton.shown: "显示" +NumberChooser.add.leftClick: "**左键单击**以添加**1**" +NumberChooser.add.rightClick: "**右键单击**以添加**10**" +NumberChooser.add.shiftLeftClick: "**Shift + 左键单击**以添加**100**" +NumberChooser.add.shiftRightClick: "**Shift + 右键单击**以添加**1000**" +NumberChooser.buttonLore: "单击以确认" +NumberChooser.buttonTitle: "确认" +NumberChooser.decrease: "减少" +NumberChooser.increase: "增加" +NumberChooser.remove.leftClick: "**左键单击**以移除**1**" +NumberChooser.remove.rightClick: "**右键单击**以移除**10**" +NumberChooser.remove.shiftLeftClick: "**Shift + 左键单击**以移除**100**" +NumberChooser.remove.shiftRightClick: "**Shift + 右键单击**以移除**1000**" +NumberChooser.typeIn.action: "输入一个值" +NumberChooser.typeIn.lore: "**单击**输入一个值" +NumberChooser.typeIn.title: "输入" +NumberSpecification.title: "选择数字" +NumberToText.desc: "将数字变量转换为文本变量" +NumberToText.name: "数字转文本" +NumberToText.number: "数字" +NumberToText.text: "文本" +OfflinePlayerPicker.lore: "单击以选择" +OfflinePlayerSelector.chooser: "选择器" +OfflinePlayerSelector.desc1: "将打开一个包含所有" +OfflinePlayerSelector.desc2: "已知的离线和在线玩家的 GUI" +OfflinePlayerSelector.guiTitle: "GUI 标题" +OfflinePlayerSelector.name: "离线玩家选择器" +OfflinePlayerSelector.selectedPlayerName: "已选择玩家" +OnlinePlayerPicker.lore: "单击以选择" +OnlinePlayerSelector.chooser: "选择器" +OnlinePlayerSelector.desc1: "将打开一个包含" +OnlinePlayerSelector.desc2: "所有在线玩家的 GUI" +OnlinePlayerSelector.guiTitle: "GUI 标题" +OnlinePlayerSelector.name: "在线玩家选择器" +OnlinePlayerSelector.selectedPlayerName: "已选择玩家" +OnlinePlayerSelectorWithoutVanished.chooser: "选择器" +OnlinePlayerSelectorWithoutVanished.desc1: "将打开一个包含" +OnlinePlayerSelectorWithoutVanished.desc2: "所有在线玩家的 GUI" +OnlinePlayerSelectorWithoutVanished.desc3: "(除了消失的玩家)" +OnlinePlayerSelectorWithoutVanished.guiTitle: "GUI 标题" +OnlinePlayerSelectorWithoutVanished.name: "在线玩家选择器(不包括消失的玩家)" +OnlinePlayerSelectorWithoutVanished.selectedPlayerName: "已选择玩家" +OpenGUI.desc1: "将为特定玩家打开一个特定的 GUI" +OpenGUI.desc2: "特定玩家的 GUI" +OpenGUI.gui: "GUI" +OpenGUI.name: "打开 GUI" +OpenGUI.player: "玩家" +OpenGUIFromAllFolders.desc1: "将为特定玩家从所有" +OpenGUIFromAllFolders.desc2: "文件夹中打开一个特定的 GUI" +OpenGUIFromAllFolders.gui: "GUI" +OpenGUIFromAllFolders.name: "打开 GUI(来自所有文件夹)" +OpenGUIFromAllFolders.player: "玩家" +Overview.addonsButton.lore.click: "单击以显示插件" +Overview.addonsButton.lore.description.firstLine: "插件可以扩展" +Overview.addonsButton.lore.description.secondLine: "超级自定义的功能" +Overview.addonsButton.lore.description.thirdLine: "通过添加额外的元素。" +Overview.addonsButton.name: "插件" +Overview.commandsButton.description.firstLine: "使用脚本创建自己的命令" +Overview.commandsButton.description.secondLine: "可以执行您能想象的任何操作" +Overview.commandsButton.description.thirdLine: "建立您自己的命令" +Overview.commandsButton.lore.click: "单击以显示命令" +Overview.commandsButton.lore.commands: "命令:" +Overview.commandsButton.lore.none: "无" +Overview.commandsButton.name: "命令" +Overview.customRecipesAndTradesButton.description.firstLine: "创建自定义合成和" +Overview.customRecipesAndTradesButton.description.secondLine: "熔炉配方以及自定义村民" +Overview.customRecipesAndTradesButton.description.thirdLine: "交易方式" +Overview.customRecipesAndTradesButton.lore.click: "单击以管理" +Overview.customRecipesAndTradesButton.lore.craftingRecipes: "合成配方数量**:** %amount%" +Overview.customRecipesAndTradesButton.lore.furnaceRecipes: "熔炉配方数量**:** %amount%" +Overview.customRecipesAndTradesButton.lore.none: "无" +Overview.customRecipesAndTradesButton.lore.villagerTrades: "村民交易数量**:** %amount%" +Overview.customRecipesAndTradesButton.name: "自定义配方和村民交易" +Overview.folderButton.lore.click: "单击以查看**选项**" +Overview.folderButton.lore.description.firstLine: "存储您的 GUI、脚本" +Overview.folderButton.lore.description.fourthLine: "和分享您的创作" +Overview.folderButton.lore.description.secondLine: "文件夹中的界面。" +Overview.folderButton.lore.description.thirdLine: "这允许您以后导出" +Overview.folderButton.lore.selectedFolder: "当前已选择此文件夹" +Overview.functionsButton.description.fifthLine: "(功能具有输入和输出值)" +Overview.functionsButton.description.firstLine: "创建您自己的函数,包括脚本" +Overview.functionsButton.description.fourthLine: "和通过 getFunction 元素执行的命令" +Overview.functionsButton.description.secondLine: "可以执行您能想象的任何操作" +Overview.functionsButton.description.thirdLine: "并集成到不同的脚本中" +Overview.functionsButton.lore.functions: "功能:" +Overview.functionsButton.lore.none: "无" +Overview.functionsButton.name: "功能" +Overview.importFolderButton.lore: "单击以导入文件夹" +Overview.importFolderButton.name: "导入文件夹" +Overview.interfacesButton.lore.button: "按钮" +Overview.interfacesButton.lore.buttons: "按钮" +Overview.interfacesButton.lore.click: "单击以显示 GUI" +Overview.interfacesButton.lore.description.firstLine: "创建出色的直观界面" +Overview.interfacesButton.lore.description.secondLine: "提供与服务器交互的简便方式" +Overview.interfacesButton.lore.description.thirdLine: "交互的方式" +Overview.interfacesButton.lore.interfaces: "界面:" +Overview.interfacesButton.lore.none: "无" +Overview.interfacesButton.name: "GUI" +Overview.messagesButton.lore.click: "单击以显示消息" +Overview.messagesButton.lore.edited: "已编辑" +Overview.messagesButton.lore.messages: "消息:" +Overview.messagesButton.lore.none: "无" +Overview.messagesButton.lore.unmodified: "未修改" +Overview.messagesButton.name: "已编辑消息" +Overview.messagesNoProtocollibButton: "已编辑消息" +Overview.messagesNoProtocollibButton.lore.install: "安装 **ProtocolLib** 以" +Overview.messagesNoProtocollibButton.lore.unavailable: "此功能当前不可用" +Overview.messagesNoProtocollibButton.lore.use: "使用此功能" +Overview.newFolderButton.input.title.main: "文件夹名称" +Overview.newFolderButton.input.title.sub: "输入文件夹名称" +Overview.newFolderButton.lore: "单击以创建文件夹" +Overview.newFolderButton.name: "创建文件夹" +Overview.scriptsButton.lore.click: "单击以显示脚本" +Overview.scriptsButton.lore.description.firstLine: "通过创建在特定事件上执行的脚本" +Overview.scriptsButton.lore.description.secondLine: "为自己创建小功能" +Overview.scriptsButton.lore.description.thirdLine: "执行的脚本" +Overview.scriptsButton.lore.none: "无" +Overview.scriptsButton.lore.scripts: "脚本:" +Overview.scriptsButton.name: "脚本" +Overview.settingsButton.lore: "单击以显示设置" +Overview.settingsButton.name: "设置" +Overview.skipButton.lore.click: "**左键单击** 以显示 %key% 文件夹" +Overview.skipButton.lore.click.folderViewer: "**右键单击** 以打开文件夹查看器" +Overview.skipButton.lore.click.next: "下一个" +Overview.skipButton.lore.click.previous: "上一个" +Overview.skipButton.name.next: "下一个" +Overview.skipButton.name.previous: "上一个" +PlaySound.desc1: "播放特定声音" +PlaySound.desc2: "供特定玩家使用" +PlaySound.name: "播放声音" +PlaySound.player: "玩家" +PlaySound.sound: "声音" +PlayerCloseInventory.desc1: "将关闭库存" +PlayerCloseInventory.desc2: "供特定玩家使用" +PlayerCloseInventory.name: "玩家关闭库存" +PlayerCloseInventory.player: "玩家" +PlayerCommand.command: "命令" +PlayerCommand.desc1: "将执行特定的" +PlayerCommand.desc2: "为特定玩家执行命令" +PlayerCommand.name: "玩家命令" +PlayerCommand.player: "玩家" +PlayerCommandIgnorePerm.command: "命令" +PlayerCommandIgnorePerm.desc1: "将执行特定的" +PlayerCommandIgnorePerm.desc2: "为特定玩家执行命令" +PlayerCommandIgnorePerm.desc3: "同时忽略权限" +PlayerCommandIgnorePerm.name: "玩家命令(忽略权限)" +PlayerCommandIgnorePerm.player: "玩家" +PlayerDeath.deadPlayer: "死亡玩家" +PlayerDeath.desc: "当玩家死亡时执行" +PlayerDeath.name: "玩家死亡" +PlayerDropItemNear.desc1: "在玩家附近丢弃特定物品堆" +PlayerDropItemNear.desc2: "属性将保持不变" +PlayerDropItemNear.item: "物品" +PlayerDropItemNear.name: "在玩家附近丢弃物品" +PlayerDropItemNear.player: "玩家" +PlayerFKeyPress.desc1: "如果玩家" +PlayerFKeyPress.desc2: "按下 F 键则会发出" +PlayerFKeyPress.name: "F 键按下" +PlayerFKeyPress.player: "玩家" +PlayerFoodChange.desc1: "当玩家食物" +PlayerFoodChange.desc2: "级别改变时执行" +PlayerFoodChange.event: "事件" +PlayerFoodChange.level: "食物水平" +PlayerFoodChange.name: "食物水平改变" +PlayerFoodChange.player: "玩家" +PlayerHasItem.desc1: "检测玩家是否至少拥有" +PlayerHasItem.desc2: "一定数量的物品" +PlayerHasItem.doesntHaveItem.desc1: "如果玩家没有" +PlayerHasItem.doesntHaveItem.desc2: "指定数量的物品,则执行" +PlayerHasItem.doesntHaveItem.name: "没有物品" +PlayerHasItem.hasItem.desc1: "如果玩家" +PlayerHasItem.hasItem.desc2: "拥有指定数量的物品,则执行" +PlayerHasItem.hasItem.name: "拥有物品" +PlayerHasItem.name: "玩家拥有物品" +PlayerHasMaterial.desc1: "检测玩家是否拥有" +PlayerHasMaterial.desc2: "一定数量的材料" +PlayerHasMaterial.doesntHaveMaterial.desc1: "如果玩家没有指定数量的材料,则执行" +PlayerHasMaterial.doesntHaveMaterial.desc2: "将会执行,如果玩家没有指定数量的材料" +PlayerHasMaterial.doesntHaveMaterial.name: "没有材料" +PlayerHasMaterial.hasMaterial.desc1: "如果玩家拥有指定数量的材料,则执行" +PlayerHasMaterial.hasMaterial.desc2: "将会执行,如果玩家拥有指定数量的材料" +PlayerHasMaterial.hasMaterial.name: "拥有材料" +PlayerHasMaterial.name: "玩家拥有材料" +PlayerHasPermission.desc1: "根据玩家是否具有特定权限运行其中的两个操作" +PlayerHasPermission.desc2: "根据玩家是否具有特定权限来运行其中的两个操作" +PlayerHasPermission.doesHavePermission.desc1: "如果玩家具有特定权限,则执行" +PlayerHasPermission.doesHavePermission.desc2: "将执行,如果玩家具有权限" +PlayerHasPermission.doesHavePermission.name: "拥有权限" +PlayerHasPermission.doesNotHavePermission.desc1: "如果玩家没有特定权限,则执行" +PlayerHasPermission.doesNotHavePermission.desc2: "将会执行,如果玩家没有权限" +PlayerHasPermission.doesNotHavePermission.name: "没有权限" +PlayerHasPermission.name: "权限" +PlayerHasPermission.permission: "权限" +PlayerHasPermission.player: "玩家" +PlayerJoin.desc: "当玩家加入服务器时执行" +PlayerJoin.name: "玩家加入" +PlayerJoin.player: "玩家" +PlayerMessage.desc: "在新的聊天消息上执行" +PlayerMessage.event: "事件" +PlayerMessage.message: "消息" +PlayerMessage.name: "玩家聊天消息" +PlayerMessage.sender: "发送者" +PlayerQuit.desc: "当玩家离开服务器时执行" +PlayerQuit.name: "玩家离开" +PlayerQuit.player: "玩家" +PlayerRemoveItem.amount: "数量" +PlayerRemoveItem.desc1: "从玩家库存中移除特定数量的物品" +PlayerRemoveItem.desc2: "从玩家库存中移除物品" +PlayerRemoveItem.item: "物品" +PlayerRemoveItem.name: "从玩家移除物品" +PlayerRemoveItem.player: "玩家" +PlayerRemoveItem.removal: "移除成功" +PlayerRemoveItemsOfItemType.desc1: "从玩家库存中移除特定类型的所有物品" +PlayerRemoveItemsOfItemType.desc2: "从玩家库存中移除物品" +PlayerRemoveItemsOfItemType.item: "物品" +PlayerRemoveItemsOfItemType.name: "从玩家移除物品类型" +PlayerRemoveItemsOfItemType.player: "玩家" +PlayerRemoveItemsOfItemType.removal: "移除成功" +PlayerRemoveMaterial.amount: "数量" +PlayerRemoveMaterial.desc1: "从玩家库存中移除特定数量的材料" +PlayerRemoveMaterial.desc2: "从玩家库存中移除材料" +PlayerRemoveMaterial.item: "材料" +PlayerRemoveMaterial.name: "从玩家移除材料" +PlayerRemoveMaterial.player: "玩家" +PlayerRemoveMaterial.removal: "移除成功" +PlayerSendActionbar.desc: "向玩家发送操作栏消息" +PlayerSendActionbar.message: "消息" +PlayerSendActionbar.name: "玩家行动栏消息" +PlayerSendActionbar.player: "玩家" +PlayerSendMessage.desc: "发送消息给特定玩家" +PlayerSendMessage.message: "消息" +PlayerSendMessage.name: "玩家消息" +PlayerSendMessage.player: "玩家" +PlayerSendTitle.desc: "向玩家发送特定标题" +PlayerSendTitle.fadeIn: "淡入" +PlayerSendTitle.fadeOut: "淡出" +PlayerSendTitle.name: "发送玩家标题" +PlayerSendTitle.player: "玩家" +PlayerSendTitle.stay: "保持" +PlayerSendTitle.subTitle: "副标题" +PlayerSendTitle.title: "标题" +PlayerSetFood.desc1: "设置玩家的食物等级" +PlayerSetFood.desc2: "20是最大值" +PlayerSetFood.foodLevel: "食物等级" +PlayerSetFood.name: "设置食物" +PlayerSetFood.player: "玩家" +PlayerSetHealth.desc1: "设置玩家的生命值" +PlayerSetHealth.desc2: "以半颗心为单位" +PlayerSetHealth.health: "生命值" +PlayerSetHealth.name: "设置生命值" +PlayerSetHealth.player: "玩家" +PlayerSetVelocity.desc1: "将玩家抛出" +PlayerSetVelocity.desc2: "基于特定的矢量" +PlayerSetVelocity.name: "设置速度" +PlayerSetVelocity.thrownPlayer: "被抛出的玩家" +PlayerSetVelocity.xAxis: "X轴" +PlayerSetVelocity.yAxis: "Y轴" +PlayerSetVelocity.zAxis: "Z轴" +RandomElement.name: "随机元素 (50%)" +RandomNumber.desc1: "将生成一个随机数" +RandomNumber.desc2: "具有最小值和最大值" +RandomNumber.maximum: "最大值" +RandomNumber.minimum: "最小值" +RandomNumber.name: "随机数" +RandomNumber.randomNumber: "随机数" +RecipeFeatureListView.craftingRecipeButton.craftingRecipes: "合成配方" +RecipeFeatureListView.craftingRecipeButton.lore.leftClick: "**左键单击**查看" +RecipeFeatureListView.craftingRecipeButton.name: "自定义合成配方" +RecipeFeatureListView.furnaceRecipesButton.furnaceRecipes: "熔炉配方" +RecipeFeatureListView.furnaceRecipesButton.lore.leftClick: "**左键单击**查看" +RecipeFeatureListView.furnaceRecipesButton.name: "自定义熔炉配方" +RecipeFeatureListView.none: "无" +RemoveLevels.desc1: "从玩家身上移除特定数量的等级" +RemoveLevels.desc2: "等级" +RemoveLevels.levels: "等级" +RemoveLevels.name: "移除等级" +RemoveLevels.player: "玩家" +Repeating.desc1: "将在特定延迟之后重复执行" +Repeating.desc2: "Repeating" +Repeating.name: "重复执行" +ScriptBrowser.button.element.action.shiftLeftClick.title.main: "新脚本名称" +ScriptBrowser.button.element.action.shiftRightClick.title.main: "新命令描述" +ScriptBrowser.button.element.delete: "确认删除'%scriptName%'" +ScriptBrowser.button.element.lore.elements: "共有 **%amount%** 元素" +ScriptBrowser.button.element.lore.leftClick: "**左键单击**查看脚本" +ScriptBrowser.button.element.lore.pressQ: "**按Q键**以**删除**" +ScriptBrowser.button.element.lore.rightClick: "**右键单击**以复制" +ScriptBrowser.button.element.lore.shiftLeftClick: "**Shift + 左键单击**以重命名" +ScriptBrowser.button.element.lore.shiftRightClick: "**Shift + 右键单击**以设置描述" +ScriptBrowser.button.element.shiftLeftClick.title.sub: "输入新脚本名称" +ScriptBrowser.button.element.shiftRightClick.title.sub: "输入新描述" +ScriptBrowser.button.lore.click: "单击以**删除**" +ScriptBrowser.button.lore.desc1: "由于删除了此元素,该脚本不再可访问" +ScriptBrowser.button.lore.desc2: "由于删除了此元素,该脚本不再可访问" +ScriptBrowser.button.lore.description: "描述" +ScriptBrowser.button.lore.internalName: "内部名称:" +ScriptBrowser.model.choose.title.main: "创建脚本" +ScriptBrowser.model.choose.title.sub: "输入名称" +ScriptBrowser.model.click: "单击创建新脚本" +ScriptBrowser.model.name: "添加" +ScriptBrowser.model.title: "脚本 > 选择构造函数" +ScriptBrowser.title: "%folderName% > 脚本" +ScriptCommandListView.action.pressQ.confirmDeletion: "确认删除/'%commandName%'" +ScriptCommandListView.action.shiftRightClick.title.main: "新命令描述" +ScriptCommandListView.action.shiftRightClick.title.sub: "输入新描述" +ScriptCommandListView.gui.title: "命令" +ScriptCommandListView.lore.cooldownBypassPermission: "所需权限(绕过冷却):" +ScriptCommandListView.lore.currentCooldown: "当前冷却:" +ScriptCommandListView.lore.description: "描述" +ScriptCommandListView.lore.elements: "元素:" +ScriptCommandListView.lore.leftClick: "**左键单击**查看脚本" +ScriptCommandListView.lore.pressQ: "**按Q键**以**删除**" +ScriptCommandListView.lore.rightClick: "**右键单击**以重命名脚本" +ScriptCommandListView.lore.shiftLeftClick: "**Shift + 左键单击**以设置**冷却**" +ScriptCommandListView.lore.shiftRightClick: "**Shift + 右键单击**以设置描述" +ScriptCommandListView.model.input.title.main: "命令" +ScriptCommandListView.model.input.title.sub: "输入命令" +ScriptCommandListView.model.lore.click: "单击以创建命令" +ScriptCommandListView.model.name: "创建命令" +ScriptCommandListView.timePicker.title: "选择的时间:" +ScriptEditor.addButton.choose.title: "脚本 > 添加元素" +ScriptEditor.addButton.lore: "**左键单击**以添加元素" +ScriptEditor.addButton.name: "添加" +ScriptEditor.connectionButton.choose.title: "脚本 > 插入元素" +ScriptEditor.connectionButton.lore.leftClick: "**左键单击**以滚动" +ScriptEditor.connectionButton.lore.rightClick: "**右键单击**以在此处插入元素" +ScriptEditor.elementButton.lore.leftClick: "**左键单击**以编辑" +ScriptEditor.elementButton.lore.pressQ: "**按Q键**以**删除**" +ScriptEditor.notNull.first: "无法打开脚本 **%scriptName%**" +ScriptEditor.notNull.second: "以下元素无法再找到:" +ScriptEditor.null.first: "无法打开脚本..." +ScriptEditor.null.second: "找不到脚本!" +ScriptEditor.title: "脚本 > %scriptName%" +ScriptEditor.wireButton.lore: "**左键单击**以滚动" +SeperateClickTypes.clickType: "点击类型" +SeperateClickTypes.desc1: "此元素可用于分配" +SeperateClickTypes.desc2: "不同的操作给每个鼠标按钮" +SeperateClickTypes.leftClick: "左键单击" +SeperateClickTypes.leftClick.desc1: "将在按下左键" +SeperateClickTypes.leftClick.desc2: "鼠标按钮时执行" +SeperateClickTypes.name: "分离的点击类型" +SeperateClickTypes.rightClick: "右键单击" +SeperateClickTypes.rightClick.desc1: "将在按下右键" +SeperateClickTypes.rightClick.desc2: "鼠标按钮时执行" +SlashSlash.desc: "将在聊天中返回斜杠" +SlashSlash.name: "斜杠 斜杠" +SlashSlash.value: "值" +SoundPicker.desc1: "**左键单击**选择此声音" +SoundPicker.desc2: "**右键单击**播放此声音" +SoundPicker.title: "选择发送声音" +SoundSpecification.description: "单击以选择声音" +SoundSpecification.title: "选择声音" +StorageTypePickerView.gui.title: "选择存储位置" +StorageTypePickerView.localButton.lore.click: "单击**选择**" +StorageTypePickerView.localButton.lore.description.firstLine: "您的文件夹仅在" +StorageTypePickerView.localButton.lore.description.secondLine: "此服务器上可用" +StorageTypePickerView.localButton.name: "本地存储" +StorageTypePickerView.mysqlButton.description.firstLine: "您的文件夹将在启用" +StorageTypePickerView.mysqlButton.description.secondLine: "MySQL 的所有服务器上可用" +StorageTypePickerView.mysqlButton.description.thirdLine: "启用MySQL" +StorageTypePickerView.mysqlButton.lore.click: "单击**选择**" +StorageTypePickerView.mysqlButton.name: "MySQL" +StringSpecification.desc1: "选择一个新字符串" +StringSpecification.desc2: "与其他变量混合" +StringSpecification.title: "输入" +StringSpecification.variables: "可用变量" +TicksSpecification.setDescription: "单击选择刻度" +TicksSpecification.setTicks: "设置刻度" +TicksSpecification.timePicker: "选择刻度" +TimeSpecification.getDescription: "单击选择时间" +TimeSpecification.setTime: "设置时间" +TimeSpecification.timePicker: "选择时间" +TripleRandomElement.desc: "有33%的概率执行" +TripleRandomElement.desc1: "将执行三个连接元素中的一个" +TripleRandomElement.desc2: "将执行三个连接元素中的一个" +TripleRandomElement.element1: "1#" +TripleRandomElement.element2: "2#" +TripleRandomElement.element3: "3#" +TripleRandomElement.name: "随机元素 (30%)" +UltraEconomyAddBalance.amount: "金额" +UltraEconomyAddBalance.currency: "货币" +UltraEconomyAddBalance.desc1: "添加到玩家的余额" +UltraEconomyAddBalance.desc2: "使用特定货币" +UltraEconomyAddBalance.name: "UltraEconomy 添加到余额" +UltraEconomyAddBalance.player: "玩家" +UltraEconomyGetBalance.balance: "余额" +UltraEconomyGetBalance.currency: "货币" +UltraEconomyGetBalance.desc1: "获取玩家的余额" +UltraEconomyGetBalance.desc2: "使用特定货币" +UltraEconomyGetBalance.player: "玩家" +UltraEconomyHasBalance.amount: "金额" +UltraEconomyHasBalance.currency: "货币" +UltraEconomyHasBalance.desc1: "返回玩家是否具有" +UltraEconomyHasBalance.desc2: "足够的钱,使用" +UltraEconomyHasBalance.desc3: "特定货币" +UltraEconomyHasBalance.hasBalance: "有余额" +UltraEconomyHasBalance.player: "玩家" +UltraEconomyRemoveBalance.amount: "金额" +UltraEconomyRemoveBalance.currency: "货币" +UltraEconomyRemoveBalance.desc1: "从玩家的余额中移除" +UltraEconomyRemoveBalance.desc2: "使用特定货币" +UltraEconomyRemoveBalance.player: "玩家" +UltraEconomySetBalance.amount: "金额" +UltraEconomySetBalance.currency: "货币" +UltraEconomySetBalance.desc1: "使用特定货币" +UltraEconomySetBalance.desc2: "设置玩家的余额" +UltraEconomySetBalance.player: "玩家" +UltraRegionsIsInsideRegion.desc1: "返回玩家是否" +UltraRegionsIsInsideRegion.desc2: "在特定区域内" +UltraRegionsIsInsideRegion.isInsideRegion: "在区域内" +UltraRegionsIsInsideRegion.name: "UltraRegions 是否在区域内" +UltraRegionsIsInsideRegion.player: "玩家" +UltraRegionsIsInsideRegion.region: "区域" +UserNumberInput.desc1: "将打开一个数字选择器 GUI" +UserNumberInput.desc2: "供玩家选择数字" +UserNumberInput.input: "输入" +UserNumberInput.name: "数字用户输入" +UserNumberInput.player: "玩家" +UserNumberInput.shortTitle: "短标题" +UserTextInput.desc1: "将提示玩家" +UserTextInput.desc2: "在聊天中输入文本" +UserTextInput.input: "输入" +UserTextInput.name: "文本用户输入" +UserTextInput.player: "玩家" +UserTextInput.subTitle: "子标题" +UserTextInput.title: "标题" +VariableCreator.leftClick: "**左键单击** 退出编辑器" +VariableCreator.message: "**消息:**" +VariableCreator.quitEditor: "**退出编辑器**" +VariableCreator.scroll: "滚动以 **移动** 光标 | Shift + 滚动以 **选择**" +VariableList.addVariable: "添加变量" +VariableList.addVariableLore: "单击以添加变量" +VariableList.inputVariableSubTitle: "输入变量名称" +VariableList.inputVariableTitle: "**变量**" +VariableList.lorePlaceholder: "占位符:" +VariableList.loreRemove: "单击以 **移除**" +craftingRecipe.desc1: "每当玩家制作特定的自定义配方时" +craftingRecipe.desc2: "将执行" +craftingRecipe.event: "事件" +craftingRecipe.name: "制作自定义配方" +craftingRecipe.player: "玩家" +craftingRecipe.recipe: "配方"