diff --git a/Translations/UltraEconomy_Portuguese.lang b/Translations/UltraEconomy_Portuguese.lang index 46372ff4..2605940f 100644 --- a/Translations/UltraEconomy_Portuguese.lang +++ b/Translations/UltraEconomy_Portuguese.lang @@ -1,729 +1,728 @@ -# -# Official Language File +# Não Oficial//unofficial # To make your own language file, copy this file and edit the copy -# +# # Changes made to this file will be reset! # Do not edit it! -# +# Made it/Feito por Discord: Chumer -# AccountListView.argument.none: "None" -# AccountListView.gui.lore.balances: "Balances" -# AccountListView.gui.lore.deleteUser: "Confirm deletion of User %target%" -# AccountListView.gui.lore.inBank: "**%value%** in Bank" -# AccountListView.gui.lore.leftClick: "**Left Click** to view Account" -# AccountListView.gui.lore.q: "**Press Q** to **delete**" -# AccountListView.gui.lore.trades: "Trades" -# AccountListView.gui.lore.transactions: "Transactions" -# AccountListView.gui.title: "Accounts > List" -# AccountListView.onlineFilter.disableAction: "Click to **show** Offline Accounts" -# AccountListView.onlineFilter.enableAction: "Click to **hide** Offline Accounts" -# AccountListView.onlineFilter.title: "Visibility" -# AccountStorage.paidWhileOffline: "Your received payments sum while you were offline:" -# AccountTradeListView.argument.items: "Items" -# AccountTradeListView.gui.lore.notPresent: "Click to delete" -# AccountTradeListView.gui.lore.present.removeTrade: "Click to **remove** trade" -# AccountTradeListView.gui.name.notPresent: "Could not find opponent" -# AccountTradeListView.gui.title: "%target% > Trades" -# AccountView.argument.none: "None" -# AccountView.balanceTopBlacklistButton.lore.action.blacklist: "**Click** to **blacklist** account " -# AccountView.balanceTopBlacklistButton.lore.action.whitelist: "**Click** to **whitelist** account" -# AccountView.balanceTopBlacklistButton.lore.desc: "Blacklists from balanceTop" -# AccountView.balanceTopBlacklistButton.name: "BalanceTop Blacklist" -# AccountView.currencyButton.input.bank: "Type in to set **bank balance**" -# AccountView.currencyButton.input.example: "Ex. **1200** for **%value%**" -# AccountView.currencyButton.input.hand: "Type in to set new **balance**" -# AccountView.currencyButton.input.invalidNumber: "Invalid number" -# AccountView.currencyButton.leftClick.issue: "There was an issue setting the hand balance" -# AccountView.currencyButton.lore.bankBalance: "Bank Balance: **%value%**" -# AccountView.currencyButton.lore.leftClick: "**Left Click** to **set** balance" -# AccountView.currencyButton.lore.rightClick: "**Right Click** to **set** bank balance" -# AccountView.currencyButton.lore.rightClick.noBank: "This user does not have a Bank Account" -# AccountView.model.title: "Account > %target%" -# AccountView.tradesButton.lore.click: "Click to view **Trade History**" -# AccountView.tradesButton.lore.lastTradesWith: "Last Trades With" -# AccountView.tradesButton.name: "Trades" -# AccountView.transactionsButton.lore.click: "Click to view Transactions" -# AccountView.transactionsButton.lore.lastTransactionsWith: "Last Transactions with" -# AccountView.transactionsButton.name: "Transactions" -# AddCurrencyView.addRemoveButton.lore.afterMoving: "After moving, your balance is **%value%**" -# AddCurrencyView.addRemoveButton.lore.clickAdd: "Click to **add** more" -# AddCurrencyView.addRemoveButton.lore.clickRemove: "Click to **remove** more" -# AddCurrencyView.addRemoveButton.lore.movedInInventory: "**%value%** will be moved in your Inventory" -# AddCurrencyView.addRemoveButton.name.add: "Add" -# AddCurrencyView.addRemoveButton.name.remove: "Remove" -# AddCurrencyView.alreadyLeftButton.lore.desc1: "The trade has been closed" -# AddCurrencyView.alreadyLeftButton.lore.desc2: "You can **no longer** add items to the trade" -# AddCurrencyView.alreadyLeftButton.name: "Trade Closed" -# AddCurrencyView.confirmButton.lore.balanceAfterwards: "Your balance afterwards will be **%balance%**" -# AddCurrencyView.confirmButton.lore.cantWithThisAmount: "You cannot **confirm** with this amount" -# AddCurrencyView.confirmButton.lore.clickToAdd: "Click to add **%amount%** to this trade" -# AddCurrencyView.confirmButton.name: "Add to Trade" -# AddCurrencyView.construct.addToTrade: "Add %formattedValue% to Trade" -# AddCurrencyView.construct.noCurrencies: "No currencies you can trade with" -# AddCurrencyView.currencySelectButton.lore.notSelected: "Click to select this currency" -# AddCurrencyView.currencySelectButton.lore.selected: "You have selected this currency" -# AddCurrencyView.currencySelectButton.name: "(Selected)" -# AddCurrencyView.typeInButton.lore.click: "Click to type in an exact value" -# AddCurrencyView.typeInButton.name: "Type in Value" -# AddCurrencyView.typeInButton.userInput.actionBar: "Maximum is **%maxValue%** for **%selectedCurrency%**" -# AddCurrencyView.typeInButton.userInput.title.sub: "Type in to set value" -# AddExpLevelView.addRemoveButton.lore: "Click to %action% more" -# AddExpLevelView.addRemoveButton.lore.add: "add" -# AddExpLevelView.addRemoveButton.lore.remove: "remove" -# AddExpLevelView.addRemoveButton.name.add: "Add" -# AddExpLevelView.addRemoveButton.name.level: "level" -# AddExpLevelView.addRemoveButton.name.remove: "Remove" -# AddExpLevelView.addRemoveMaxButton.name.lore: "Click to %action% everything" -# AddExpLevelView.confirm.lore.balanceAfterDeposit: "Your Exp Level after this Trade: " -# AddExpLevelView.confirm.lore.click: "**Click** to select %value%" -# AddExpLevelView.confirmButton.emeraldBlock: "Confirm" -# AddExpLevelView.confirmButton.redstoneBlock.name: "No selected value" -# AddExpLevelView.title.noValue: "Exp Selector > Trade Level" -# AddExpLevelView.title.value: "Exp Selector > Trade %value% Level" -# AddExpLevelView.typeInButton.lore: "Click to type in an exact value" -# AddExpLevelView.typeInButton.name: "Type in Value" -# AddExpLevelView.typeInButton.userInput.actionBar: "Ex. **25** for **25 Levels**" -# AddExpLevelView.typeInButton.userInput.title.sub: "Type in to set value" -# BalanceCommand.reset.bank: "Successfully reset the bank balance of **%currencyName%** for all accounts" -# BalanceCommand.reset.combined: "Successfully reset the hand and bank balance of **%currencyName%** for all accounts" -# BalanceCommand.reset.hand: "Successfully reset the hand balance of **%currencyName%** for all accounts" +AccountListView.argument.none: "Nenhum" +AccountListView.gui.lore.balances: "Saldos" +AccountListView.gui.lore.deleteUser: "Confirmar exclusão do Usuário %target%" +AccountListView.gui.lore.inBank: "**%value%** no Banco" +AccountListView.gui.lore.leftClick: "**Clique Esquerdo** para ver a Conta" +AccountListView.gui.lore.q: "**Pressione Q** para **excluir**" +AccountListView.gui.lore.trades: "Trocas" +AccountListView.gui.lore.transactions: "Transações" +AccountListView.gui.title: "Contas > Lista" +AccountListView.onlineFilter.disableAction: "Clique para **mostrar** Contas Offline" +AccountListView.onlineFilter.enableAction: "Clique para **ocultar** Contas Offline" +AccountListView.onlineFilter.title: "Visibilidade" +AccountStorage.paidWhileOffline: "Seus pagamentos recebidos enquanto estava offline somam:" +AccountTradeListView.argument.items: "Itens" +AccountTradeListView.gui.lore.notPresent: "Clique para excluir" +AccountTradeListView.gui.lore.present.removeTrade: "Clique para **remover** a troca" +AccountTradeListView.gui.name.notPresent: "Não foi possível encontrar o oponente" +AccountTradeListView.gui.title: "%target% > Trocas" +AccountView.argument.none: "Nenhum" +AccountView.balanceTopBlacklistButton.lore.action.blacklist: "**Clique** para **adicionar à lista negra** a conta" +AccountView.balanceTopBlacklistButton.lore.action.whitelist: "**Clique** para **remover da lista negra** a conta" +AccountView.balanceTopBlacklistButton.lore.desc: "Adiciona à lista negra do balanceTop" +AccountView.balanceTopBlacklistButton.name: "Lista Negra do BalanceTop" +AccountView.currencyButton.input.bank: "Digite para definir **saldo bancário**" +AccountView.currencyButton.input.example: "Ex. **1200** para **%value%**" +AccountView.currencyButton.input.hand: "Digite para definir um novo **saldo**" +AccountView.currencyButton.input.invalidNumber: "Número inválido" +AccountView.currencyButton.leftClick.issue: "Houve um problema ao definir o saldo na mão" +AccountView.currencyButton.lore.bankBalance: "Saldo Bancário: **%value%**" +AccountView.currencyButton.lore.leftClick: "**Clique Esquerdo** para **definir** saldo" +AccountView.currencyButton.lore.rightClick: "**Clique Direito** para **definir** saldo bancário" +AccountView.currencyButton.lore.rightClick.noBank: "Este usuário não tem uma Conta Bancária" +AccountView.model.title: "Conta > %target%" +AccountView.tradesButton.lore.click: "Clique para ver o **Histórico de Trocas**" +AccountView.tradesButton.lore.lastTradesWith: "Últimas Trocas Com" +AccountView.tradesButton.name: "Trocas" +AccountView.transactionsButton.lore.click: "Clique para ver Transações" +AccountView.transactionsButton.lore.lastTransactionsWith: "Últimas Transações com" +AccountView.transactionsButton.name: "Transações" +AddCurrencyView.addRemoveButton.lore.afterMoving: "Após mover, seu saldo será **%value%**" +AddCurrencyView.addRemoveButton.lore.clickAdd: "Clique para **adicionar** mais" +AddCurrencyView.addRemoveButton.lore.clickRemove: "Clique para **remover** mais" +AddCurrencyView.addRemoveButton.lore.movedInInventory: "**%value%** será movido para o seu Inventário" +AddCurrencyView.addRemoveButton.name.add: "Adicionar" +AddCurrencyView.addRemoveButton.name.remove: "Remover" +AddCurrencyView.alreadyLeftButton.lore.desc1: "A troca foi encerrada" +AddCurrencyView.alreadyLeftButton.lore.desc2: "Você **não pode mais** adicionar itens à troca" +AddCurrencyView.alreadyLeftButton.name: "Troca Encerrada" +AddCurrencyView.confirmButton.lore.balanceAfterwards: "Seu saldo após isso será **%balance%**" +AddCurrencyView.confirmButton.lore.cantWithThisAmount: "Você não pode **confirmar** com este valor" +AddCurrencyView.confirmButton.lore.clickToAdd: "Clique para adicionar **%amount%** a esta troca" +AddCurrencyView.confirmButton.name: "Adicionar à Troca" +AddCurrencyView.construct.addToTrade: "Adicionar %formattedValue% à Troca" +AddCurrencyView.construct.noCurrencies: "Nenhuma moeda disponível para troca" +AddCurrencyView.currencySelectButton.lore.notSelected: "Clique para selecionar esta moeda" +AddCurrencyView.currencySelectButton.lore.selected: "Você selecionou esta moeda" +AddCurrencyView.currencySelectButton.name: "(Selecionado)" +AddCurrencyView.typeInButton.lore.click: "Clique para digitar um valor exato" +AddCurrencyView.typeInButton.name: "Digitar Valor" +AddCurrencyView.typeInButton.userInput.actionBar: "Máximo é **%maxValue%** para **%selectedCurrency%**" +AddCurrencyView.typeInButton.userInput.title.sub: "Digite para definir valor" +AddExpLevelView.addRemoveButton.lore: "Clique para %action% mais" +AddExpLevelView.addRemoveButton.lore.add: "adicionar" +AddExpLevelView.addRemoveButton.lore.remove: "remover" +AddExpLevelView.addRemoveButton.name.add: "Adicionar" +AddExpLevelView.addRemoveButton.name.level: "nível" +AddExpLevelView.addRemoveButton.name.remove: "Remover" +AddExpLevelView.addRemoveMaxButton.name.lore: "Clique para %action% tudo" +AddExpLevelView.confirm.lore.balanceAfterDeposit: "Seu Nível de Exp após esta Troca: " +AddExpLevelView.confirm.lore.click: "**Clique** para selecionar %value%" +AddExpLevelView.confirmButton.emeraldBlock: "Confirmar" +AddExpLevelView.confirmButton.redstoneBlock.name: "Nenhum valor selecionado" +AddExpLevelView.title.noValue: "Seletor de Exp > Nível da Troca" +AddExpLevelView.title.value: "Seletor de Exp > Trocar %value% Nível" +AddExpLevelView.typeInButton.lore: "Clique para digitar um valor exato" +AddExpLevelView.typeInButton.name: "Digitar Valor" +AddExpLevelView.typeInButton.userInput.actionBar: "Ex. **25** para **25 Níveis**" +AddExpLevelView.typeInButton.userInput.title.sub: "Digite para definir valor" +BalanceCommand.reset.bank: "Saldo bancário de **%currencyName%** redefinido com sucesso para todas as contas" +BalanceCommand.reset.combined: "Saldo na mão e bancário de **%currencyName%** redefinido com sucesso para todas as contas" +BalanceCommand.reset.hand: "Saldo na mão de **%currencyName%** redefinido com sucesso para todas as contas" BalancesView.Action.Cheating: "**Pressione Q** para **definir** seu saldo" BalancesView.Action.Cheating.Input.ActionBar: "Ex. **1200** para **%value%**" BalancesView.Action.Cheating.Input.SubTitle: "Digite para definir um novo **saldo**" BalancesView.Action.Pay: "**Clique direito** para **pagar** um jogador" BalancesView.Action.Pay.Fail: "Infelizmente, houve um problema ao fazer essa transação" BalancesView.Action.Pay.Success: "Você enviou com sucesso %value% para **%target%**" -# BalancesView.Action.Pay.Success.receive: "You got **%value%** from **%sender%**" -# BalancesView.Action.Pay.failed.payToggle: "**%playerName%** does not accept any payments" -BalancesView.Action.Withdraw: "**Clique esquerdo** para **mover** para o inventário" -# BalancesView.Argument.Balances: "Balances" +BalancesView.Action.Pay.Success.receive: "Você recebeu **%value%** de **%sender%**" +BalancesView.Action.Pay.failed.payToggle: "**%playerName%** não aceita pagamentos" +BalancesView.Action.Withdraw: "**Clique Esquerdo** para **mover** para o inventário" +BalancesView.Argument.Balances: "Saldos" BalancesView.Title: "Seus saldos" -# BalancesView.name.bankBalance: "in Bank" -# BankAccountListView.argument.none: "None" -# BankAccountListView.bankAccountDeletedIssuer: "Successfully deleted Bank Account **%name%** of **%owner%**" -# BankAccountListView.bankAccountDeletedOwner: "Your Bank Account **%name%** has been deleted by **%issuer%**" -# BankAccountListView.gui.lore.accesses: "Accesses" -# BankAccountListView.gui.lore.balances: "Balances" -# BankAccountListView.gui.lore.deleteBank: "Confirm deletion of Bank %target%" -# BankAccountListView.gui.lore.leftClick: "**Left Click** to view Bank Account" -# BankAccountListView.gui.lore.owner: "Owner" -# BankAccountListView.gui.lore.q: "**Press Q** to **delete**" -# BankAccountListView.gui.lore.transactions: "Transactions" -# BankAccountListView.gui.title: "Bank Accounts > List" -# BankAccountListView.onlineFilter.disableAction: "Click to **show** Bank of offline Owners" -# BankAccountListView.onlineFilter.enableAction: "Click to **hide** Bank of offline Owners" -# BankAccountListView.onlineFilter.title: "Visibility" -# BankAccountMovementsView.gui.lore.additionalFees: "Additional Fees: %additionalFees%" -# BankAccountMovementsView.gui.lore.agoString: "%time% ago" -# BankAccountMovementsView.gui.lore.createdAt: "Created At: **%createdAt%**" -# BankAccountMovementsView.gui.lore.effectedBalance: "Effected Balance: %balance%" -# BankAccountMovementsView.gui.lore.interactedEmployeeName: "Interacted Player: **%interactedPlayer%**" -# BankAccountMovementsView.gui.lore.removeMovement: "Click to **remove** Movement" -# BankAccountMovementsView.gui.lore.type: "Type: **%type%**" -# BankAccountMovementsView.gui.title: "%target% > Account Movements" -# BankAccountSelectorView.lore: "Click to **select** Bank Account" -# BankAccountSelectorView.title: "Select Bank Account" -# BankBalanceManagementView.free: "Free" -# BankBalanceManagementView.gui.title: "Balance Management" -# BankBalanceManagementView.manageBalanceButton.action.currencyBlocked: "This currency can't be used in the Bank Feature!" -# BankBalanceManagementView.manageBalanceButton.action.transactionLimit: "Your Bank reached his Transaction Limit!" -# BankBalanceManagementView.manageBalanceButton.action.upgradeRequired: "Upgrade your bank account to deposit more than **%amount%** **%currencyName% into your bank account!**" -# BankBalanceManagementView.manageBalanceButton.deposit.issue: "An issue occurred while depositing %amount% to **%bankName%**" -# BankBalanceManagementView.manageBalanceButton.deposit.lore.bankBalanceLimit: "Bank Balance Limit: **%amount%**" -# BankBalanceManagementView.manageBalanceButton.deposit.lore.click: "**Click** to deposit balance" -# BankBalanceManagementView.manageBalanceButton.deposit.lore.depositFee: "Deposit Fee: %amount%" -# BankBalanceManagementView.manageBalanceButton.deposit.lore.description: "Deposit money into your bank account" -# BankBalanceManagementView.manageBalanceButton.deposit.name: "Deposit" -# BankBalanceManagementView.manageBalanceButton.deposit.notEnoughBalance: "You need to have at least %amount% in your hand to deposit %amountWithoutFees% %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.deposit.success: "Successfully deposited %amount% to **%bankName%** %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.deposit.success.additionalFees: "additionally **%amount%** in fees" -# BankBalanceManagementView.manageBalanceButton.deposit.title: "Deposit > Currency Picker" -# BankBalanceManagementView.manageBalanceButton.payment.failed.payToggle: "**%playerName%** does not accept any payments" -# BankBalanceManagementView.manageBalanceButton.payment.issue: "An issue occurred while paying %amount% from **%bankName%**" -# BankBalanceManagementView.manageBalanceButton.payment.notEnoughBalance: "You need to have at least %amount% in the **%bankName%** bank account to pay %amountWithoutFees% %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.payment.overdraftLimitReached: "The Bank Account **%bankName%** has reached his overdraft limit! You can't pay more than %amount% %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.payment.success: "Successfully transferred %balance% **to** **%account%** from **%bankName%** %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.payment.success.receive: "You got **%value%** from Bank Account **%sender%**" -# BankBalanceManagementView.manageBalanceButton.payment.title: "Select Currency" -# BankBalanceManagementView.manageBalanceButton.paymentBank.success: "Successfully transferred %balance% **to** Bank **%account%** from **%bankName%** %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.withdraw.issue: "An issue occurred while withdrawing %amount% from **%bankName%**" -# BankBalanceManagementView.manageBalanceButton.withdraw.lore.click: "**Click** to withdraw balance" -# BankBalanceManagementView.manageBalanceButton.withdraw.lore.description: "Withdraw balance from bank account" -# BankBalanceManagementView.manageBalanceButton.withdraw.lore.withdrawFee: "Withdraw fee: %amount%" -# BankBalanceManagementView.manageBalanceButton.withdraw.name: "Withdraw" -# BankBalanceManagementView.manageBalanceButton.withdraw.notEnoughBalanceOnBank: "You need to have at least %amount% in the **%bankName%** bank account to withdraw %amountWithoutFees% %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.withdraw.overdraftLimitReached: "The Bank Account **%bankName%** has reached his overdraft limit! You can't withdraw more than %amount% %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.withdraw.success: "Successfully withdrew %amount% from **%bankName%** %additionalFees%" -# BankBalanceManagementView.manageBalanceButton.withdraw.title: "Withdraw > Currency Picker" -# BankBalanceManagementView.noPermsButton.lore.description1: "To unlock this function" -# BankBalanceManagementView.noPermsButton.lore.description2: "contact your Bank Owner" -# BankBalanceManagementView.noPermsButton.name: "No Permissions" -# BankBalanceManagementView.paymentButton.lore.description1: "Send balance to other accounts" -# BankBalanceManagementView.paymentButton.lore.description2: "or bank accounts" -# BankBalanceManagementView.paymentButton.lore.leftClick: "**Left Click** pay Account" -# BankBalanceManagementView.paymentButton.lore.paymentFee: "Payment Fee: %amount%" -# BankBalanceManagementView.paymentButton.lore.rightClick: "**Right Click** pay Bank Account" -# BankBalanceManagementView.paymentButton.name: "Payment" -# BankBalancePaymentView.confirm.lore.balanceAfterWithdraw: "Your Balance after the payment:" -# BankBalancePaymentView.confirm.lore.click: "**Click** to select %value%" -# BankBalancePaymentView.lore.additionalFees: "Additional Fees" -# BankBalancePaymentView.lore.overdraftAmountUsage: "Overdraft Amount Usage" -# BankBalancePaymentView.title.noValue: "Bank Payment > Amount" -# BankBalancePaymentView.title.value: "Bank Payment > %value%" -# BankFeature.standingOrderEvent.execute.fail: "The Standing Order of **%account%** wasn't executed as the currency **%currency%** was getting blocked for bank usage!" -# BankFeature.standingOrderEvent.execute.successReceived: "You received %amount% from **%bankAccount%**" -# BankFeature.standingOrderEvent.execute.successSent: "Your Bank Account sent %amount% to **%account%**" -# BankFeatureView.bankAccountCreationCostButton.action.title.main: "Set Bank Account Creation Cost" -# BankFeatureView.bankAccountCreationCostButton.action.title.sub: "Type in a new creation cost" -# BankFeatureView.bankAccountCreationCostButton.lore.creationCost: "Creation Cost: %cost%" -# BankFeatureView.bankAccountCreationCostButton.lore.desc: "Cost to create a new Bank Account" -# BankFeatureView.bankAccountCreationCostButton.lore.leftClick: "**Left Click** to set a price" -# BankFeatureView.bankAccountCreationCostButton.lore.paymentInterval: "Payment Interval: %interval%" -# BankFeatureView.bankAccountCreationCostButton.lore.rightClick: "**Right Click** to set the payment interval" -# BankFeatureView.bankAccountCreationCostButton.name: "Bank Account Creation Cost" -# BankFeatureView.bankBalanceLimit.action.title.main: "Set Bank Balance Limit" -# BankFeatureView.bankBalanceLimit.action.title.sub: "Type in a new bank balance limit" -# BankFeatureView.bankBalanceLimit.lore.click: "**Click** to set a bank balance limit" -# BankFeatureView.bankBalanceLimit.lore.limit: "Bank Balance Limit: %limit%" -# BankFeatureView.bankBalanceLimit.name: "Bank Balance Limit" -# BankFeatureView.construct.title: "Features > Bank" -# BankFeatureView.currencyButton.action.selectCurrency: "Select Currency" -# BankFeatureView.currencyButton.lore.desc1: "This currency will be mainly used" -# BankFeatureView.currencyButton.lore.desc2: "for the bank feature (e.g fees)" -# BankFeatureView.currencyButton.lore.leftClick: "**Left Click** to set the main currency" -# BankFeatureView.currencyButton.lore.pressQ: "**Press Q** to %action% custom items/models" -# BankFeatureView.currencyButton.name: "Used Currency" -# BankFeatureView.duration: "Duration >" -# BankFeatureView.enable.lore.disabled: "Click to **enable** this feature" -# BankFeatureView.enable.lore.enabled: "Click to **disable** this feature" -# BankFeatureView.enable.name: "Toggle" -# BankFeatureView.free: "Free" -# BankFeatureView.interestButton.action.title.main: "Set Interest Percentage" -# BankFeatureView.interestButton.action.title.sub: "Type in a new interest percentage" -# BankFeatureView.interestButton.lore.interestInterval: "Interest Interval" -# BankFeatureView.interestButton.lore.interestPercentage: "Interest Percentage" -# BankFeatureView.interestButton.lore.leftClick: "**Left Click** to set a interest percentage" -# BankFeatureView.interestButton.lore.pressQ: "**Press Q** to %action% interests" -# BankFeatureView.interestButton.lore.rightClick: "**Right Click** to set the interest interval" -# BankFeatureView.interestButton.lore.status: "Status: %status%", Colors.GRAY -# BankFeatureView.interestButton.name: "Interest Management" -# BankFeatureView.nextIn: "Next in" -# BankFeatureView.none: "None" -# BankFeatureView.notAValidNumber: "Not a valid number" -# BankFeatureView.notAValidNumberOrPercentage: "Not a valid number or percentage" -# BankFeatureView.oneTime: "One Time" -# BankFeatureView.permanent: "Permanent" -# BankFeatureView.purgeBankAccounts.confirm.title: "Confirm Purge of Bank Balances" -# BankFeatureView.purgeBankAccounts.lore.click: "**Click** to purge all Bank Accounts" -# BankFeatureView.purgeBankAccounts.lore.desc1: "This will set the bank balance of" -# BankFeatureView.purgeBankAccounts.lore.desc2: "all players to %balance%" -# BankFeatureView.purgeBankAccounts.name: "Purge All Bank Accounts" -# BankFeatureView.startBankBalance.action.title.main: "Set Bank Account Start Balance" -# BankFeatureView.startBankBalance.action.title.sub: "Type in a new bank start balance" -# BankFeatureView.startBankBalance.lore.click: "**Click** to set a start bank account balance" -# BankFeatureView.startBankBalance.lore.startBalance: "Start Bank Balance: %balance%" -# BankFeatureView.startBankBalance.name: "Start Bank Balance" -# BankFeatureView.upgradesButton.lore.desc: "Manage Bank Account upgrades" -# BankFeatureView.upgradesButton.lore.leftClick: "**Left Click** to view upgrades" -# BankFeatureView.upgradesButton.lore.pressQ: "**Press Q** to %action% upgrades" -# BankFeatureView.upgradesButton.lore.status: "Status: %status%" -# BankFeatureView.upgradesButton.name: "Upgrades" -# BankListView.accountBanksAccount: "Banks Account" -# BankListView.bankAccount.balances: "Balances" -# BankListView.bankAccount.open: "**Click** to open bank account" -# BankListView.bankAccount.storedExp: "Stored Exp Level: **%expLevel%** **Level**" -# BankListView.bankAccount.storedItems: "Stored Items: **%itemSize%** **Slots**" -# BankListView.createBankAccount: "Create Bank Account" -# BankListView.createBankAccount.abort: "Abort" -# BankListView.createBankAccount.action: "**Left Click** to create a bank Account" -# BankListView.createBankAccount.failed.notEnoughBalance: "You need at least %value% to create a new Bank Account" -# BankListView.createBankAccount.information: "Information" -# BankListView.createBankAccount.information.creationCost: "Creation Cost" -# BankListView.createBankAccount.information.creationCost.free: "Free" -# BankListView.createBankAccount.information.paymentInterval: "Payment Interval" -# BankListView.createBankAccount.information.paymentInterval.oneTime: "One Time" -# BankListView.createBankAccount.title.actionBar: "Type in a name for your bank account" -# BankListView.createBankAccount.title.main: "Name Your Bank Account" -# BankListView.createBankAccount.title.sub: "Type in a name" -# BankListView.yourBankAccount: "Your Bank Account" -# BankListView.yourBankAccounts: "Your Bank Accounts" -# BankSettingsView.deleteBankAccountButton.action: "**Click** to **permanently** delete your bank account" -# BankSettingsView.deleteBankAccountButton.delete.success: "Successfully deleted your bank account **(%bankName%)**" -# BankSettingsView.deleteBankAccountButton.delete.title: "Confirm Deletion Of Bank Account" -# BankSettingsView.deleteBankAccountButton.desc1: "All your remained balances will be automatically" -# BankSettingsView.deleteBankAccountButton.desc2: "withdrawn to your hand balance" -# BankSettingsView.deleteBankAccountButton.name: "Delete Bank Account" -# BankSettingsView.free: "Free" -# BankSettingsView.gui.title: "Bank Settings" -# BankSettingsView.noPermsButton.lore.description1: "To unlock this function" -# BankSettingsView.noPermsButton.lore.description2: "contact your Bank Owner" -# BankSettingsView.noPermsButton.name: "No Permissions" -# BankSettingsView.notAValidNumber: "Not a valid number" -# BankSettingsView.renameButton.lore.click: "Click to **rename** bank account" -# BankSettingsView.renameButton.name: "Rename" -# BankUpgradeView.gui.confirmUpgrade: "Confirm upgrade to %upgradeName%" -# BankUpgradeView.gui.lore.bankBalanceLimit: "Bank Balance Limit: **%limit%**" -# BankUpgradeView.gui.lore.clickPurchase: "**Click** to purchase" -# BankUpgradeView.gui.lore.currentUpgrade: "Your current Bank Upgrade" -# BankUpgradeView.gui.lore.default: "Default Upgrade" -# BankUpgradeView.gui.lore.details: "Details:" -# BankUpgradeView.gui.lore.employeeLimit: "Employee Limit: **%limit%**" -# BankUpgradeView.gui.lore.expStorageLimit: "Exp Storage Limit: **%limit%**" -# BankUpgradeView.gui.lore.free: "Free" -# BankUpgradeView.gui.lore.itemStorageLimit: "Item Storage Limit: **%limit%**" -# BankUpgradeView.gui.lore.noUpgradesAvailable: "No Upgrades Available" -# BankUpgradeView.gui.lore.notEnoughBalance: "You need at least %moneyString% to purchase this upgrade" -# BankUpgradeView.gui.lore.price: "Price: %moneyString%" -# BankUpgradeView.gui.lore.refund: "(Refund)" -# BankUpgradeView.gui.lore.standingOrderLimit: "Standing Order Limit: **%limit%**" -# BankUpgradeView.gui.lore.transactionLimit: "Transaction Limit: **%limit%**" -# BankUpgradeView.gui.lore.upgradeSuccessful: "Successfully upgraded your bank account to %upgradeName% for %moneyString%" -# BankUpgradeView.gui.title: "Bank Upgrades" -# BankView.bankSettingsButton.lore.click: "**Click** to manage" -# BankView.bankSettingsButton.lore.description1: "Change the settings of this" -# BankView.bankSettingsButton.lore.description2: "bank account (Icon, Name," -# BankView.bankSettingsButton.lore.description3: "Ownership and deletion)" -# BankView.bankSettingsButton.name: "Bank Settings" -# BankView.expStorage.actionDeposit.success: "Successfully deposited **%level%** Exp level to your bank account's exp storage" -# BankView.expStorage.actionDeposit.success.value: "for %value%" -# BankView.expStorage.actionDeposit.upgradeRequired: "Upgrade your bank account to deposit more than **%value%** levels into your bank account's exp storage!" -# BankView.expStorage.actionWithdraw.success: "Successfully withdrawn **%level%** Exp level from your bank account's exp storage to yourself" -# BankView.expStorage.actionWithdraw.success.value: "for %value%" -# BankView.expStorageButton.actionDeposit.notEnoughFunds: "You need at least %value% in your bank account to deposit Exp!" -# BankView.expStorageButton.actionWithdraw.notEnoughFunds: "You need at least %value% in your bank account to withdraw Exp!" -# BankView.expStorageButton.lore.depositFee: "Deposit fee: **%value%**" -# BankView.expStorageButton.lore.description1: "Save exp level in your" -# BankView.expStorageButton.lore.description2: "bank account's exp storage" -# BankView.expStorageButton.lore.expLimit: "Exp level limit: **%level%** level" -# BankView.expStorageButton.lore.expStored: "Currently Exp stored: **%level%** level" -# BankView.expStorageButton.lore.leftClick: "**Left Click** to **deposit** to Exp Storage" -# BankView.expStorageButton.lore.rightClick: "**Right Click** to **withdraw** from Exp Storage" -# BankView.expStorageButton.lore.rightClickUnlock: "**Right Click** to **unlock** Exp Storage for %value%" -# BankView.expStorageButton.lore.withdrawFee: "Withdraw fee: **%value%**" -# BankView.expStorageButton.name: "Exp Storage" -# BankView.expStorageButton.notEnoughFunds: "You need at least %value% in your bank account to purchase exp storage" -# BankView.free: "Free" -# BankView.gui.title: "Managing" -# BankView.itemStorageButton.lore.depositFee: "Deposit Fee **(Per Slot)**" -# BankView.itemStorageButton.lore.description1: "Store items in your bank" -# BankView.itemStorageButton.lore.description2: "account's item storage" -# BankView.itemStorageButton.lore.leftClick: "**Left Click** to manage item storage" -# BankView.itemStorageButton.lore.limit: "Item storage limit: **%limit%** slots" -# BankView.itemStorageButton.lore.rightClick: "**Right Click** to **unlock** ItemStorage for " -# BankView.itemStorageButton.lore.storedItems: "Stored items: **%storedItems%** slots" -# BankView.itemStorageButton.lore.withdrawFee: "Withdraw Fee **(Per Slot)**" -# BankView.itemStorageButton.name: "Item Storage" -# BankView.itemStorageButton.notEnoughFunds: "You need at least %value% in your bank account to purchase item storage" -# BankView.itemStorageButton.notOneTimePurchase: "(This is **NOT** a **OneTime** purchase)" -# BankView.itemStorageButton.notOneTimePurchase.value: "(it has to be paid every **%time%**)" -# BankView.itemStorageButton.oneTimePurchase: "(This is a **OneTime** purchase)" -# BankView.manageAccessButton.lore.click: "**Click** to manage access" -# BankView.manageAccessButton.lore.description1: "There you can give other accounts" -# BankView.manageAccessButton.lore.description2: "access to your bank account" -# BankView.manageAccessButton.name: "Manage Access" -# BankView.manageBalanceButton.action.transactionLimit: "Your Bank reached his Transaction Limit!" -# BankView.manageBalanceButton.lore.balances: "Balances" -# BankView.manageBalanceButton.lore.click: "**Click** to manage balances" -# BankView.manageBalanceButton.lore.description1: "Deposit & Withdraw balance as well" -# BankView.manageBalanceButton.lore.description2: "as sending balance to other " -# BankView.manageBalanceButton.lore.description3: "Accounts and Bank Accounts" -# BankView.manageBalanceButton.name: "Manage Balances" -# BankView.never: "Never" -# BankView.noPermsButton.lore.description1: "To unlock this function" -# BankView.noPermsButton.lore.description2: "contact your Bank Owner" -# BankView.noPermsButton.name: "No Permissions" -# BankView.oneTime: "One Time" -# BankView.recentTransactionsButton.lore.click: "**Click** to view detailed listing" -# BankView.recentTransactionsButton.lore.desc: "View and manage all made transactions" -# BankView.recentTransactionsButton.lore.desc2: "on this Bank Account" -# BankView.recentTransactionsButton.lore.noTransactions: "No transactions made yet" -# BankView.recentTransactionsButton.lore.phrase: "**%time% ago** by **%issuer%** **(%transactionType%)**" -# BankView.recentTransactionsButton.name: "Recent Transactions" -# BankView.standingOrdersButton.lore.click: "**Click** to manage" -# BankView.standingOrdersButton.lore.description1: "Create and manage standing" -# BankView.standingOrdersButton.lore.description2: "orders (eg. loans)" -# BankView.standingOrdersButton.name: "Standing Order" -# BankView.upgradesButton.action: "**Click** to manage upgrades" -# BankView.upgradesButton.desc1: "Upgrade your bank account" -# BankView.upgradesButton.desc2: "limitations" -# BankView.upgradesButton.title: "Upgrades" -# CurrencyListView.createCurrencyButton.lore: "Click to **create** a new currency" -# CurrencyListView.createCurrencyButton.name: "Create Currency" -# CurrencyListView.createCurrencyButton.userInput.defaultDescription: "This is a description" -# CurrencyListView.createCurrencyButton.userInput.noColorCodes: "You cannot use color codes inside a currency name" -# CurrencyListView.createCurrencyButton.userInput.title.main: "Create Currency" -# CurrencyListView.createCurrencyButton.userInput.title.sub: "Type in a name for the currency" -# CurrencyListView.currencyButton.lore.confirmDeletion: "Confirm deletion of currency" -# CurrencyListView.currencyButton.lore.confirmReset: "Confirm reset of currency" -# CurrencyListView.currencyButton.lore.description: "Description" -# CurrencyListView.currencyButton.lore.format: "Format" -# CurrencyListView.currencyButton.lore.leftClick: "**Left Click** to edit currency" -# CurrencyListView.currencyButton.lore.pressQ: "**Press Q** to **delete**" -# CurrencyListView.currencyButton.lore.rightClick: "**Right Click** to **reset** all currency balances" -# CurrencyListView.currencyButton.lore.startBalance: "Start Balance" -# CurrencyListView.currencyButton.lore.vaultCurrency: "This currency will be used by **Vault**!" -# CurrencyListView.model.title: "Overview > Currencies" -# CurrencyListView.reorder.action: "Click to modify the order" -# CurrencyListView.reorder.title: "Change Order" -# CurrencyPicker.construct.lore: "Click to **select**" -# CurrencyReorderView.entry.deselectAction: "**Left Click** to **deselect** this Currency" -# CurrencyReorderView.entry.grabAction: "**Left Click** to **grab** this Currency" -# CurrencyReorderView.entry.swapAction: "**Left Click** to swap with **%currencyName%**" -# CurrencyReorderView.gui.title: "Vault Types > Reorder" -# CurrencySettingsView.bankUsageButton.lore.blocked: "blocked" -# CurrencySettingsView.bankUsageButton.lore.click: "Click to to %action% bank usage" -# CurrencySettingsView.bankUsageButton.lore.click.block: "block" -# CurrencySettingsView.bankUsageButton.lore.click.unblock: "unblock" -# CurrencySettingsView.bankUsageButton.lore.desc1: "If blocked this currency won't be" -# CurrencySettingsView.bankUsageButton.lore.desc2: "used by UltraEconomy's Bank Feature" -# CurrencySettingsView.bankUsageButton.lore.isMainCurrency: "You can't block the main used currency" -# CurrencySettingsView.bankUsageButton.lore.notBlocked: "not blocked" -# CurrencySettingsView.bankUsageButton.name: "Bank Usage" -# CurrencySettingsView.bankUsageButton.notEnabled.lore.1: "You have to enable the bank feature," -# CurrencySettingsView.bankUsageButton.notEnabled.lore.2: "before you can configure this option" -# CurrencySettingsView.commands.lore.clickDisable: "**Click** to **disable** this setting" -# CurrencySettingsView.commands.lore.clickEnable: "**Click** to **enable** this setting" -# CurrencySettingsView.decimalsButton.desc1: "If **enabled**, this currency can be" -# CurrencySettingsView.decimalsButton.desc2: "used with decimal places" -# CurrencySettingsView.decimalsButton.lore.click: "**Click** to %status% decimal usage" -# CurrencySettingsView.decimalsButton.name: "Decimal Usage" -# CurrencySettingsView.exchangeableButton.lore.desc1: "If **enabled**, players can exchange" -# CurrencySettingsView.exchangeableButton.lore.desc2: "this currency into another currency" -# CurrencySettingsView.exchangeableButton.name: "Exchange Usage" -# CurrencySettingsView.payableButton.lore: "Allow players to use this currency for paying" -# CurrencySettingsView.payableButton.name: "Pay with Currency" -# CurrencySettingsView.status: "Status" -# CurrencySettingsView.taxFreeButton.desc1: "If **enabled**, all interactions are" -# CurrencySettingsView.taxFreeButton.desc2: "excluded from taxes" -# CurrencySettingsView.taxFreeButton.name: "Tax Free" -# CurrencySettingsView.title: "Toggleable Settings" -# CurrencySettingsView.tradableButton.lore: "Allow players to use this currency in trades" -# CurrencySettingsView.tradableButton.name: "Trade with Currency" -# CurrencySettingsView.withdrawableButton.lore.desc1: "Allow players to withdraw this" -# CurrencySettingsView.withdrawableButton.lore.desc2: "currency to their inventory" -# CurrencySettingsView.withdrawableButton.name: "Withdraw Currency" -# CurrencySoundSettingsView.gui.button.lore.pressQ: "**Press Q** to **reset** sound" -# CurrencySoundSettingsView.gui.button.pickingUpSound: "Picking Up Sound" -# CurrencySoundSettingsView.gui.button.pickingUpSound.desc1: "This sound will play when the physical" -# CurrencySoundSettingsView.gui.button.pickingUpSound.desc2: "currency is picked up by a player" -# CurrencySoundSettingsView.gui.button.pickingUpSound.lore.click: "**Left Click** to **select** sound" -# CurrencySoundSettingsView.gui.button.pickingUpSound.lore.rightClick: "**Right Click** to **play** sound" -# CurrencySoundSettingsView.gui.button.pickingUpSound.lore.shiftClick: "**Shift Click** to **redefine** pitch and volume" -# CurrencySoundSettingsView.gui.button.pickingUpSound.lore.sound: "Selected Sound: **%soundName%**" -# CurrencySoundSettingsView.gui.button.pitch: "Current Pitch: **%pitch%**" -# CurrencySoundSettingsView.gui.button.receivingSound: "Receiving Sound" -# CurrencySoundSettingsView.gui.button.receivingSound.desc1: "This sound will play when the currency" -# CurrencySoundSettingsView.gui.button.receivingSound.desc2: "was received through a payment or trade" -# CurrencySoundSettingsView.gui.button.receivingSound.lore.click: "**Left Click** to **select** sound" -# CurrencySoundSettingsView.gui.button.receivingSound.lore.rightClick: "**Right Click** to **play** sound" -# CurrencySoundSettingsView.gui.button.receivingSound.lore.shiftClick: "**Shift Click** to **redefine** pitch and volume" -# CurrencySoundSettingsView.gui.button.receivingSound.lore.sound: "Selected Sound: **%soundName%**" -# CurrencySoundSettingsView.gui.button.volume: "Current Volume: **%volume%**" -# CurrencySoundSettingsView.gui.title: "Sound Settings" -# CurrencyValueSelectorView.add: "Add" -# CurrencyValueSelectorView.addRemoveButton.lore.clickAdd: "Click to **add** more" -# CurrencyValueSelectorView.addRemoveButton.lore.clickRemove: "Click to **remove** more" -# CurrencyValueSelectorView.addRemoveMaxButton.lore.clickAdd: "Click to **add** everything" -# CurrencyValueSelectorView.addRemoveMaxButton.lore.clickRemove: "Click to **remove** everything" -# CurrencyValueSelectorView.confirmButton.name: "Confirm" -# CurrencyValueSelectorView.confirmButton.noSelectedValue: "No selected value" -# CurrencyValueSelectorView.remove: "Remove" -# CurrencyValueSelectorView.typeInButton.lore: "Click to type in an exact value" -# CurrencyValueSelectorView.typeInButton.name: "Type in Value" -# CurrencyValueSelectorView.typeInButton.userInput.title.example: "Ex. **1200** for %formattedValue%" -# CurrencyValueSelectorView.typeInButton.userInput.title.sub: "Type in to set value" -# CurrencyView.descriptionButton.action.title.main: "Currency Description" -# CurrencyView.descriptionButton.action.title.sub: "Type in a new description" -# CurrencyView.descriptionButton.lore.click: "Click to **edit** description" -# CurrencyView.descriptionButton.name: "Description" -# CurrencyView.formatButton.action.title.actionBar: "Use the placeholder **{Amount}** for the amount" -# CurrencyView.formatButton.action.title.main: "Set Format" -# CurrencyView.formatButton.action.title.sub: "Type in a new singular format" -# CurrencyView.formatButton.action2.title.sub2: "Type in a new plural format" -# CurrencyView.formatButton.lore.leftClick: "**Left Click** to change **Singular Format**" -# CurrencyView.formatButton.lore.plural: "Plural Format: %format%" -# CurrencyView.formatButton.lore.rightClick: "**Right Click** to change **Plural Format**" -# CurrencyView.formatButton.lore.singular: "Singular Format: %format%" -# CurrencyView.formatButton.name: "Format" -# CurrencyView.iconButton.action.example: "Example: **0** or **215**" -# CurrencyView.iconButton.action.right.title.main: "Custom Model Data" -# CurrencyView.iconButton.action.right.title.sub: "Type in Custom Model ID" -# CurrencyView.iconButton.action.shiftLeft.title.main: "Durability" -# CurrencyView.iconButton.action.shiftLeft.title.sub: "Type in Durability value" -# CurrencyView.iconButton.lore.customModelData: "Custom Model ID: **%customModelData%**" -# CurrencyView.iconButton.lore.damageValue: "Damage Value: **%damage%**" -# CurrencyView.iconButton.lore.icon: "Icon: **%icon%**" -# CurrencyView.iconButton.lore.leftClick: "**Left Click** to **change** Icon" -# CurrencyView.iconButton.lore.rightClick: "**Right Click** to **change** Custom Model Data" -# CurrencyView.iconButton.lore.shiftLeftClick: "**Shift + Left Click** to **change** Damage Value" -# CurrencyView.iconButton.name: "Icon" -# CurrencyView.importDataButton.lore.available: "Available Importers" -# CurrencyView.importDataButton.lore.click: "Click to **select** plugin" -# CurrencyView.importDataButton.lore.description: "Import Balances from a different plugin" -# CurrencyView.importDataButton.namne: "Import Data"); -# CurrencyView.notAValidNumber: "Not a valid number" -# CurrencyView.renameButton.action.noColorCodes: "You cannot use color codes inside a currency name" -# CurrencyView.renameButton.action.title.main: "Rename Currency" -# CurrencyView.renameButton.action.title.sub: "Type in a new name" -# CurrencyView.renameButton.lore.click: "Click to **rename**" -# CurrencyView.renameButton.name: "Rename" -# CurrencyView.settingsButton.lore.click: "Click to **manage**" -# CurrencyView.settingsButton.lore.desc1: "Define if this currency can" -# CurrencyView.settingsButton.lore.desc2: "be used in certain aspects like" -# CurrencyView.settingsButton.lore.desc3: "paying, withdrawing, trading" -# CurrencyView.settingsButton.lore.desc4: "bank usage, etc." -# CurrencyView.settingsButton.name: "Toggleable Settings" -# CurrencyView.soundsButton.lore.click: "Click to **manage**" -# CurrencyView.soundsButton.lore.desc1: "Define optionally custom sounds" -# CurrencyView.soundsButton.lore.desc2: "for this currency when picking" -# CurrencyView.soundsButton.lore.desc3: "it up or receiving them" -# CurrencyView.soundsButton.name: "Custom Sounds" -# CurrencyView.startBalanceButton.action.title.main: "Currency Start Balance" -# CurrencyView.startBalanceButton.action.title.sub: "Type in a new start Balance" -# CurrencyView.startBalanceButton.lore.click: "Click to **edit** start Balance" -# CurrencyView.startBalanceButton.name: "Start Balance" -# CurrencyView.title: "Editing" -# CurrencyView.toggleButton.lore.desc1: "If **disabled**, this currency will be excluded" -# CurrencyView.toggleButton.lore.desc2: "from all aspects of **UltraEconomy**" -# CurrencyView.toggleButton.lore.disabled: "Click to **enable** this currency" -# CurrencyView.toggleButton.lore.enabled: "Click to **disable** this currency" -# CurrencyView.toggleButton.lore.isBankCurrency1: "This currency is the **bank currency**" -# CurrencyView.toggleButton.lore.isBankCurrency2: "and cannot be disabled until it was changed" -# CurrencyView.toggleButton.name: "Toggle" -# CurrencyView.vaultButton.lore.click: "Click to make this the **Vault** Currency" -# CurrencyView.vaultButton.lore.desc1: "There can only be one Vault Currency at the time which" -# CurrencyView.vaultButton.lore.desc2: "is hooking **Vault**" -# CurrencyView.vaultButton.lore.desc3: "This Setting will only be saved for this Server" -# CurrencyView.vaultButton.lore.isVaultCurrency: "This currency is currently **Vault** enabled" -# CurrencyView.vaultButton.name: "Vault" -# DepositBankBalance.confirm.lore.balanceAfterDeposit: "Your Balance after the deposit:" -# DepositBankBalance.confirm.lore.click: "**Click** to deposit %value to %bankAccount%**" -# DepositBankBalance.lore.additionalFees: "Additional Fees" -# DepositBankBalance.title.noValue: "Deposit to %bankAccount% > Amount" -# DepositBankBalance.title.value: "Deposit %value% to %bankAccount%" -# EmployeeListView.addEmployee.addAction: "**Click** to add a Employee via GUI" -# EmployeeListView.addEmployee.error: "An error occurred while creating the new access to the bank account due to server settings" -# EmployeeListView.addEmployee.feesArgument: "and %amount% in fees" -# EmployeeListView.addEmployee.limitReached: "You have reached the limit of accesses for this bank account" -# EmployeeListView.addEmployee.needAtLeast: "You need at least %amount% to create a new access" -# EmployeeListView.addEmployee.newAccess: "Successfully created a new access to **%bankName%** for **%account%** %fees%" -# EmployeeListView.addEmployee.title: "Add Employee" -# EmployeeListView.employeeButton.error: "An error occurred while deleting the access from the bank account due to server settings" -# EmployeeListView.employeeButton.lore.allowed: "Allowed" -# EmployeeListView.employeeButton.lore.disallowed: "Disallowed" -# EmployeeListView.employeeButton.lore.leftClick: "**Left Click** to view Permissions" -# EmployeeListView.employeeButton.lore.pressQ: "**Press Q** to remove access" -# EmployeeListView.employeeButton.permissions.accountMovements: "Account Movements: %status%" -# EmployeeListView.employeeButton.permissions.changeIcon: "Change Icon: %status%" -# EmployeeListView.employeeButton.permissions.deleteBankAccount: "Delete Bank Account: %status%" -# EmployeeListView.employeeButton.permissions.deposit: "Deposit Balance: %status%" -# EmployeeListView.employeeButton.permissions.expStorageDeposit: "ExpStorage Deposit: %status%" -# EmployeeListView.employeeButton.permissions.expStorageWithdraw: "ExpStorage Withdraw: %status%" -# EmployeeListView.employeeButton.permissions.itemStorageDeposit: "ItemStorage Deposit: %status%" -# EmployeeListView.employeeButton.permissions.itemStorageWithdraw: "ItemStorage Withdraw: %status%" -# EmployeeListView.employeeButton.permissions.payingBalance: "Paying Balance: %status%" -# EmployeeListView.employeeButton.permissions.rename: "Rename Bank Account: %status%" -# EmployeeListView.employeeButton.permissions.title: "Permissions:" -# EmployeeListView.employeeButton.permissions.transferOwnership: "Transfer Ownership: %status%" -# EmployeeListView.employeeButton.permissions.withdraw: "Withdraw Balance: %status%" -# EmployeeListView.employeeButton.success: "You have successfully deleted the access for **%accessName%** of the bank account **%bankName%**" -# EmployeeListView.gui.title: "Employees > List" -# EmployeeView.action: "**Click** to %action%" -# EmployeeView.action.allow: "Allow" -# EmployeeView.action.disallow: "Disallow" -# EmployeeView.permission.accountMovements: "Account Movements" -# EmployeeView.permission.balanceDeposit: "Depositing Balance" -# EmployeeView.permission.balancePay: "Paying Balance" -# EmployeeView.permission.balanceWithdraw: "Withdrawing Balance" -# EmployeeView.permission.changeIcon: "Change Icon" -# EmployeeView.permission.deleteBankAccount: "Delete Bank Account" -# EmployeeView.permission.expStorageDeposit: "ExpStorage Deposit" -# EmployeeView.permission.expStorageWithdraw: "ExpStorage Withdraw" -# EmployeeView.permission.itemStorageDeposit: "ItemStorage Deposit" -# EmployeeView.permission.itemStorageWithdraw: "ItemStorage Withdraw" -# EmployeeView.permission.rename: "Rename" -# EmployeeView.permission.transferOwnership: "Transfer Ownership" -# EmployeeView.title: "%holder% > Permissions" -# ExpStorageDepositView.confirm.lore.balanceAfterDeposit: "Your Exp Level after deposit: " -# ExpStorageDepositView.confirm.lore.click: "**Click** to select %value%" -# ExpStorageDepositView.title.noValue: "Exp Storage > Deposit Level" -# ExpStorageDepositView.title.value: "Exp Storage > %value%" -# ExpStorageWithdrawView.confirm.lore.balanceAfterDeposit: "Exp Storage level after withdraw: " -# ExpStorageWithdrawView.confirm.lore.click: "**Click** to select %value%" -# ExpStorageWithdrawView.title.noValue: "Exp Storage > Withdraw Level" -# ExpStorageWithdrawView.title.value: "Exp Storage > %value%" -# ExpValueSelectorView.addRemoveButton.lore: "Click to %action% more" -# ExpValueSelectorView.addRemoveButton.lore.add: "add" -# ExpValueSelectorView.addRemoveButton.lore.remove: "remove" -# ExpValueSelectorView.addRemoveButton.name.add: "Add" -# ExpValueSelectorView.addRemoveButton.name.level: "level" -# ExpValueSelectorView.addRemoveButton.name.remove: "Remove" -# ExpValueSelectorView.addRemoveMaxButton.name.lore: "Click to %action% everything" -# ExpValueSelectorView.confirmButton.emeraldBlock: "Confirm" -# ExpValueSelectorView.confirmButton.redstoneBlock.name: "No selected value" -# ExpValueSelectorView.typeInButton.lore: "Click to type in an exact vaulue" -# ExpValueSelectorView.typeInButton.name: "Type in Value" -# ExpValueSelectorView.typeInButton.userInput.actionBar: "Ex. **25** for **25 Levels**" -# ExpValueSelectorView.typeInButton.userInput.title.sub: "Type in to set value" -# ExportCurrencyView.addRemoveButtonLore.1: "**%value%** will be moved in your Inventory" -# ExportCurrencyView.addRemoveButtonLore.2: "After moving, your balance is **%balance%**" -# ExportCurrencyView.confirmationButtonLore.1: "Click to move **move** to Inventory" -# ExportCurrencyView.confirmationButtonLore.2: "**%balance%** will be moved to your Inventory" -# ExportCurrencyView.confirmationButtonLore.3: "Your balance afterwards is **%balance%**" -# ExportCurrencyView.onConfirm.notEnoughSpace: "You don´t have enough Space in your Inventory" -# ExportCurrencyView.title: "Move %balance% to Inventory" -# ExtraFeesView.depositFeeButton.action.actionBar: "eg. 5, 10, 100 or 5%, 50%, 20% of the deposing balance" -# ExtraFeesView.depositFeeButton.action.title.main: "Deposit Fee" -# ExtraFeesView.depositFeeButton.action.title.sub: "Enter deposit fee" -# ExtraFeesView.depositFeeButton.lore.click: "**Click** to set deposit fee" -# ExtraFeesView.depositFeeButton.lore.depositFee: "Deposit Fee: %fee%" -# ExtraFeesView.depositFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.depositFeeButton.lore.description2: "deposing balance" -# ExtraFeesView.depositFeeButton.name: "Deposit Fee" -# ExtraFeesView.expStorageDepositFeeButton.action.actionBar: "Will be charged at depositing Exp levels to the ExpStorage" -# ExtraFeesView.expStorageDepositFeeButton.action.title.main: "ExpStorage Deposit Fee" -# ExtraFeesView.expStorageDepositFeeButton.action.title.sub: "Enter ExpStorage deposit fee" -# ExtraFeesView.expStorageDepositFeeButton.lore.click: "**Click** to set ExpStorage deposit fee" -# ExtraFeesView.expStorageDepositFeeButton.lore.depositFee: "Deposit Fee: %fee%" -# ExtraFeesView.expStorageDepositFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.expStorageDepositFeeButton.lore.description2: "depositing Exp levels to the" -# ExtraFeesView.expStorageDepositFeeButton.lore.description3: "ExpStorage" -# ExtraFeesView.expStorageDepositFeeButton.name: "ExpStorage Deposit Fee" -# ExtraFeesView.expStorageWithdrawFeeButton.action.actionBar: "Will be charged at withdrawing Exp levels from the ExpStorage" -# ExtraFeesView.expStorageWithdrawFeeButton.action.title.main: "ExpStorage Withdraw Fee" -# ExtraFeesView.expStorageWithdrawFeeButton.action.title.sub: "Enter ExpStorage withdraw fee" -# ExtraFeesView.expStorageWithdrawFeeButton.lore.click: "**Click** to set ExpStorage withdraw fee" -# ExtraFeesView.expStorageWithdrawFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.expStorageWithdrawFeeButton.lore.description2: "withdrawing exp levels from" -# ExtraFeesView.expStorageWithdrawFeeButton.lore.description3: "the ExpStorage" -# ExtraFeesView.expStorageWithdrawFeeButton.lore.withdrawFee: "Withdraw Fee: %fee%" -# ExtraFeesView.expStorageWithdrawFeeButton.name: "ExpStorage Withdraw Fee" -# ExtraFeesView.free: "Free" -# ExtraFeesView.iconChangeFeeButton.action.actionBar: "Will be charged at changing the bank account's icon" -# ExtraFeesView.iconChangeFeeButton.action.title.main: "Icon Change Fee" -# ExtraFeesView.iconChangeFeeButton.action.title.sub: "Enter icon change fee" -# ExtraFeesView.iconChangeFeeButton.lore.click: "**Click** to set icon change fee" -# ExtraFeesView.iconChangeFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.iconChangeFeeButton.lore.description2: "changing the bank account's icon" -# ExtraFeesView.iconChangeFeeButton.lore.iconChangeFee: "Icon Change Fee: %fee%" -# ExtraFeesView.iconChangeFeeButton.name: "Icon Change Fee" -# ExtraFeesView.itemStorageDepositFeeButton.action.actionBar: "Will be charged at depositing items to the ItemStorage per slot" -# ExtraFeesView.itemStorageDepositFeeButton.action.title.main: "ItemStorage Deposit Fee" -# ExtraFeesView.itemStorageDepositFeeButton.action.title.sub: "Enter ItemStorage deposit fee" -# ExtraFeesView.itemStorageDepositFeeButton.lore.click: "**Click** to set ItemStorage deposit fee" -# ExtraFeesView.itemStorageDepositFeeButton.lore.depositFee: "Deposit Fee: %fee%" -# ExtraFeesView.itemStorageDepositFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.itemStorageDepositFeeButton.lore.description2: "depositing items to the" -# ExtraFeesView.itemStorageDepositFeeButton.lore.description3: "ItemStorage **per slot**" -# ExtraFeesView.itemStorageDepositFeeButton.name: "ItemStorage Deposit Fee" -# ExtraFeesView.itemStorageWithdrawFeeButton.action.actionBar: "Will be charged at withdrawing items from the ItemStorage per slot" -# ExtraFeesView.itemStorageWithdrawFeeButton.action.title.main: "ItemStorage Withdraw Fee" -# ExtraFeesView.itemStorageWithdrawFeeButton.action.title.sub: "Enter ItemStorage withdraw fee" -# ExtraFeesView.itemStorageWithdrawFeeButton.lore.click: "**Click** to set ItemStorage withdraw fee" -# ExtraFeesView.itemStorageWithdrawFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.itemStorageWithdrawFeeButton.lore.description2: "withdrawing items from the" -# ExtraFeesView.itemStorageWithdrawFeeButton.lore.description3: "ItemStorage **per slot**" -# ExtraFeesView.itemStorageWithdrawFeeButton.lore.withdrawFee: "Withdraw Fee: %fee%" -# ExtraFeesView.itemStorageWithdrawFeeButton.name: "ItemStorage Withdraw Fee" -# ExtraFeesView.notAValidNumber: "Not a valid number" -# ExtraFeesView.notAValidNumberOrPercentage: "Not a valid number or percentage" -# ExtraFeesView.renameFeeButton.action.actionBar: "Will be charged at renaming the bank account" -# ExtraFeesView.renameFeeButton.action.title.main: "Rename Fee" -# ExtraFeesView.renameFeeButton.action.title.sub: "Enter rename fee" -# ExtraFeesView.renameFeeButton.lore.click: "**Click** to set rename fee" -# ExtraFeesView.renameFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.renameFeeButton.lore.description2: "renaming the bank account" -# ExtraFeesView.renameFeeButton.lore.renameFee: "Rename Fee: %fee%" -# ExtraFeesView.renameFeeButton.name: "Rename Fee" -# ExtraFeesView.title: "Bank > Extra Fees" -# ExtraFeesView.transactionFeeButton.action.actionBar: "eg. 5, 10, 100 or 5%, 50%, 20% of the transaction" -# ExtraFeesView.transactionFeeButton.action.title.main: "Transaction Fee" -# ExtraFeesView.transactionFeeButton.action.title.sub: "Enter transaction fee" -# ExtraFeesView.transactionFeeButton.lore.click: "**Click** to set transaction fee" -# ExtraFeesView.transactionFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.transactionFeeButton.lore.description2: "making a transaction" -# ExtraFeesView.transactionFeeButton.lore.transactionFee: "Transaction Fee: %fee%" -# ExtraFeesView.transactionFeeButton.name: "Transaction Fee" -# ExtraFeesView.transferOwnershipFeeButton.action.actionBar: "Will be charged at transferring ownership" -# ExtraFeesView.transferOwnershipFeeButton.action.title.main: "Transfer Ownership Fee" -# ExtraFeesView.transferOwnershipFeeButton.action.title.sub: "Enter transfer ownership fee" -# ExtraFeesView.transferOwnershipFeeButton.lore.click: "**Click** to set transfer ownership fee" -# ExtraFeesView.transferOwnershipFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.transferOwnershipFeeButton.lore.description2: "transferring ownership" -# ExtraFeesView.transferOwnershipFeeButton.lore.transferOwnershipFee: "Transfer Ownership Fee: %fee%" -# ExtraFeesView.transferOwnershipFeeButton.name: "Transfer Ownership Fee" -# ExtraFeesView.withdrawFeeButton.action.actionBar: "eg. 5, 10, 100 or 5%, 50%, 20% of the withdrawing balance" -# ExtraFeesView.withdrawFeeButton.action.title.main: "Withdraw Fee" -# ExtraFeesView.withdrawFeeButton.action.title.sub: "Enter withdraw fee" -# ExtraFeesView.withdrawFeeButton.lore.click: "**Click** to set withdraw fee" -# ExtraFeesView.withdrawFeeButton.lore.description1: "This fee will be charged at" -# ExtraFeesView.withdrawFeeButton.lore.description2: "withdrawing balance" -# ExtraFeesView.withdrawFeeButton.lore.withdrawFee: "Withdraw Fee: %fee%" -# ExtraFeesView.withdrawFeeButton.name: "Withdraw Fee" -# FeatureListView.bankButton.lore.disabled: "This feature is currently **disabled**" -# FeatureListView.bankButton.name: "Bank Feature" -# FeatureListView.dropMoneyOnDeathButton.lore.disabled: "This feature is currently **disabled**" -# FeatureListView.dropMoneyOnDeathButton.lore.enabled.1: "Settings" -# FeatureListView.dropMoneyOnDeathButton.lore.enabled.2: "**-** Drop on floor: %status%" -# FeatureListView.dropMoneyOnDeathButton.lore.enabled.2.no: "No" -# FeatureListView.dropMoneyOnDeathButton.lore.enabled.2.yes: "Yes" -# FeatureListView.dropMoneyOnDeathButton.lore.enabled.3: "**-** Percentage: **%percentage%%**" -# FeatureListView.dropMoneyOnDeathButton.name: "Lose Money on Death" -# FeatureListView.governmentButton.lore.desc1: "This feature allows users to control" -# FeatureListView.governmentButton.lore.desc2: "the entire government aspect of your" -# FeatureListView.governmentButton.lore.desc3: "server (e.g Taxes, Employees," -# FeatureListView.governmentButton.lore.desc4: "Standing Orders and more)" -# FeatureListView.governmentButton.lore.disabled: "This feature is currently **disabled**" -# FeatureListView.governmentButton.name: "Government Feature" -# FeatureListView.lore.leftClick: "**Left Click** to view" -# FeatureListView.mobDropsButton.lore.click: "Click to manage Drops" -# FeatureListView.mobDropsButton.lore.dropEntry: "A drop with %percentage%% chance" -# FeatureListView.mobDropsButton.lore.drops: "Drops" -# FeatureListView.mobDropsButton.lore.none: "None" -# FeatureListView.mobDropsButton.name: "Mob Drops" -# FeatureListView.title: "Overview > Features" -# FeatureListView.tradeButton.lore.disabled: "This feature is currently **disabled**" -# FeatureListView.tradeButton.lore.enabled.1: "Create Trades.." -# FeatureListView.tradeButton.lore.enabled.2: "**-** with **/trade **" -# FeatureListView.tradeButton.lore.enabled.3: "**-** with **Shift+Right Clicking** a player" -# FeatureListView.tradeButton.name: "Trade Feature" -# GovernmentAccountView.puttingCreationCostButton.lore: "**Click** to %action%" -# GovernmentAccountView.puttingCreationCostButton.lore.desc1: "This will add all creation cost" -# GovernmentAccountView.puttingCreationCostButton.lore.desc2: "to the government account balance" -# GovernmentAccountView.puttingCreationCostButton.name: "Put Creation Cost" -# GovernmentAccountView.puttingFeesButton.lore: "**Click** to %action%" -# GovernmentAccountView.puttingFeesButton.lore.desc1: "This will add all paid fees" -# GovernmentAccountView.puttingFeesButton.lore.desc2: "to the government account balance" -# GovernmentAccountView.puttingFeesButton.name: "Put Fees" -# GovernmentAccountView.puttingItemAndExpStorageCostButton.lore: "**Click** to %action%" -# GovernmentAccountView.puttingItemAndExpStorageCostButton.lore.desc1: "This will add Item and Exp cost" -# GovernmentAccountView.puttingItemAndExpStorageCostButton.lore.desc2: "to the government account balance" -# GovernmentAccountView.puttingItemAndExpStorageCostButton.name: "Put Item & Exp Storage Cost" -# GovernmentAccountView.takingInterestsButton.lore: "**Click** to %action%" -# GovernmentAccountView.takingInterestsButton.lore.desc1: "This will take all interests payments" -# GovernmentAccountView.takingInterestsButton.lore.desc2: "from the government account balance" -# GovernmentAccountView.takingInterestsButton.name: "Take Interest Payments" -# GovernmentAccountView.takingStartBalanceButton.lore: "**Click** to %action%" -# GovernmentAccountView.takingStartBalanceButton.lore.desc1: "This will take all start balance" -# GovernmentAccountView.takingStartBalanceButton.lore.desc2: "from the government account balance" -# GovernmentAccountView.takingStartBalanceButton.name: "Take Start Balance" -# GovernmentAccountView.title: "Bank > Government" -# ImporterView.lore.click: "Click to **import**" -# ImporterView.lore.takeLonger.1: "Your Import can take" -# ImporterView.lore.takeLonger.2: "longer than usual" -# ImporterView.lore.takeLonger.3: "because of your large" -# ImporterView.lore.takeLonger.4: "**amount of Users** (%amount% Users)" -# ImporterView.success: "Successfully imported balances from **%importer%**" -# ImporterView.title: "Import Data" -# ItemRedeemManager.redeemBalance: "You received %balance%" -# ItemRedeemManager.redeemExp: "You received **%expLevel%** Exp Levels" -# ItemStorageView.gui.itemStack.clickAction: "Click to **withdraw** item" -# ItemStorageView.gui.itemStack.needAtLeast: "You need at least %moneyString% to withdraw this item!" -# ItemStorageView.gui.itemStack.notEnoughSpace: "You don't have enough space in your inventory to withdraw this item!" -# ItemStorageView.gui.itemStack.shiftClickAction: "**Shift + Left Click** to withdraw **%amount%x** this item" -# ItemStorageView.gui.itemStack.withdrawSuccessful: "Successfully withdrawn **%amount%** x **%item%** from your bank account's item storage %optionalMoneyString%" -# ItemStorageView.gui.itemStack.withdrawSuccessful.optionalMoneyString: "and paid %moneyString%" -# ItemStorageView.gui.title: "Item Storage > %bankAccount%" +BalancesView.name.bankBalance: "no Banco" +BankAccountListView.argument.none: "Nenhum" +BankAccountListView.bankAccountDeletedIssuer: "Conta bancária **%name%** de **%owner%** excluída com sucesso" +BankAccountListView.bankAccountDeletedOwner: "Sua conta bancária **%name%** foi excluída por **%issuer%**" +BankAccountListView.gui.lore.accesses: "Acessos" +BankAccountListView.gui.lore.balances: "Saldos" +BankAccountListView.gui.lore.deleteBank: "Confirme a exclusão do banco %target%" +BankAccountListView.gui.lore.leftClick: "**Clique Esquerdo** para visualizar a conta bancária" +BankAccountListView.gui.lore.owner: "Proprietário" +BankAccountListView.gui.lore.q: "**Pressione Q** para **excluir**" +BankAccountListView.gui.lore.transactions: "Transações" +BankAccountListView.gui.title: "Contas Bancárias > Lista" +BankAccountListView.onlineFilter.disableAction: "Clique para **mostrar** bancos de proprietários offline" +BankAccountListView.onlineFilter.enableAction: "Clique para **ocultar** bancos de proprietários offline" +BankAccountListView.onlineFilter.title: "Visibilidade" +BankAccountMovementsView.gui.lore.additionalFees: "Taxas adicionais: %additionalFees%" +BankAccountMovementsView.gui.lore.agoString: "%time% atrás" +BankAccountMovementsView.gui.lore.createdAt: "Criado em: **%createdAt%**" +BankAccountMovementsView.gui.lore.effectedBalance: "Saldo efetivo: %balance%" +BankAccountMovementsView.gui.lore.interactedEmployeeName: "Jogador interagido: **%interactedPlayer%**" +BankAccountMovementsView.gui.lore.removeMovement: "Clique para **remover** movimento" +BankAccountMovementsView.gui.lore.type: "Tipo: **%type%**" +BankAccountMovementsView.gui.title: "%target% > Movimentos da Conta" +BankAccountSelectorView.lore: "Clique para **selecionar** conta bancária" +BankAccountSelectorView.title: "Selecionar Conta Bancária" +BankBalanceManagementView.free: "Grátis" +BankBalanceManagementView.gui.title: "Gerenciamento de Saldo" +BankBalanceManagementView.manageBalanceButton.action.currencyBlocked: "Esta moeda não pode ser usada no recurso de Banco!" +BankBalanceManagementView.manageBalanceButton.action.transactionLimit: "Seu banco atingiu o limite de transações!" +BankBalanceManagementView.manageBalanceButton.action.upgradeRequired: "Atualize sua conta bancária para depositar mais de **%amount%** **%currencyName% em sua conta bancária!**" +BankBalanceManagementView.manageBalanceButton.deposit.issue: "Ocorreu um problema ao depositar %amount% para **%bankName%**" +BankBalanceManagementView.manageBalanceButton.deposit.lore.bankBalanceLimit: "Limite de saldo bancário: **%amount%**" +BankBalanceManagementView.manageBalanceButton.deposit.lore.click: "**Clique** para depositar saldo" +BankBalanceManagementView.manageBalanceButton.deposit.lore.depositFee: "Taxa de depósito: %amount%" +BankBalanceManagementView.manageBalanceButton.deposit.lore.description: "Deposite dinheiro em sua conta bancária" +BankBalanceManagementView.manageBalanceButton.deposit.name: "Depositar" +BankBalanceManagementView.manageBalanceButton.deposit.notEnoughBalance: "Você precisa ter pelo menos %amount% em mãos para depositar %amountWithoutFees% %additionalFees%" +BankBalanceManagementView.manageBalanceButton.deposit.success: "Depositado com sucesso %amount% para **%bankName%** %additionalFees%" +BankBalanceManagementView.manageBalanceButton.deposit.success.additionalFees: "adicionalmente **%amount%** em taxas" +BankBalanceManagementView.manageBalanceButton.deposit.title: "Depósito > Seletor de Moeda" +BankBalanceManagementView.manageBalanceButton.payment.failed.payToggle: "**%playerName%** não aceita pagamentos" +BankBalanceManagementView.manageBalanceButton.payment.issue: "Ocorreu um problema ao pagar %amount% de **%bankName%**" +BankBalanceManagementView.manageBalanceButton.payment.notEnoughBalance: "Você precisa ter pelo menos %amount% na conta bancária **%bankName%** para pagar %amountWithoutFees% %additionalFees%" +BankBalanceManagementView.manageBalanceButton.payment.overdraftLimitReached: "A conta bancária **%bankName%** atingiu seu limite de cheque especial! Você não pode pagar mais de %amount% %additionalFees%" +BankBalanceManagementView.manageBalanceButton.payment.success: "Transferido com sucesso %balance% **para** **%account%** de **%bankName%** %additionalFees%" +BankBalanceManagementView.manageBalanceButton.payment.success.receive: "Você recebeu **%value%** da conta bancária **%sender%**" +BankBalanceManagementView.manageBalanceButton.payment.title: "Selecionar Moeda" +BankBalanceManagementView.manageBalanceButton.paymentBank.success: "Transferido com sucesso %balance% **para** o banco **%account%** de **%bankName%** %additionalFees%" +BankBalanceManagementView.manageBalanceButton.withdraw.issue: "Ocorreu um problema ao sacar %amount% de **%bankName%**" +BankBalanceManagementView.manageBalanceButton.withdraw.lore.click: "**Clique** para sacar saldo" +BankBalanceManagementView.manageBalanceButton.withdraw.lore.description: "Sacar saldo da conta bancária" +BankBalanceManagementView.manageBalanceButton.withdraw.lore.withdrawFee: "Taxa de saque: %amount%" +BankBalanceManagementView.manageBalanceButton.withdraw.name: "Sacar" +BankBalanceManagementView.manageBalanceButton.withdraw.notEnoughBalanceOnBank: "Você precisa ter pelo menos %amount% na conta bancária **%bankName%** para sacar %amountWithoutFees% %additionalFees%" +BankBalanceManagementView.manageBalanceButton.withdraw.overdraftLimitReached: "A conta bancária **%bankName%** atingiu seu limite de cheque especial! Você não pode sacar mais de %amount% %additionalFees%" +BankBalanceManagementView.manageBalanceButton.withdraw.success: "Sacado com sucesso %amount% de **%bankName%** %additionalFees%" +BankBalanceManagementView.manageBalanceButton.withdraw.title: "Saque > Seletor de Moeda" +BankBalanceManagementView.noPermsButton.lore.description1: "Para desbloquear esta função" +BankBalanceManagementView.noPermsButton.lore.description2: "contate o proprietário do banco" +BankBalanceManagementView.noPermsButton.name: "Sem Permissões" +BankBalanceManagementView.paymentButton.lore.description1: "Enviar saldo para outras contas" +BankBalanceManagementView.paymentButton.lore.description2: "ou contas bancárias" +BankBalanceManagementView.paymentButton.lore.leftClick: "**Clique Esquerdo** para pagar conta" +BankBalanceManagementView.paymentButton.lore.paymentFee: "Taxa de pagamento: %amount%" +BankBalanceManagementView.paymentButton.lore.rightClick: "**Clique Direito** para pagar conta bancária" +BankBalanceManagementView.paymentButton.name: "Pagamento" +BankBalancePaymentView.confirm.lore.balanceAfterWithdraw: "Seu saldo após o pagamento:" +BankBalancePaymentView.confirm.lore.click: "**Clique** para selecionar %value%" +BankBalancePaymentView.lore.additionalFees: "Taxas adicionais" +BankBalancePaymentView.lore.overdraftAmountUsage: "Uso do limite de cheque especial" +BankBalancePaymentView.title.noValue: "Pagamento Bancário > Valor" +BankBalancePaymentView.title.value: "Pagamento Bancário > %value%" +BankFeature.standingOrderEvent.execute.fail: "A ordem permanente de **%account%** não foi executada porque a moeda **%currency%** foi bloqueada para uso bancário!" +BankFeature.standingOrderEvent.execute.successReceived: "Você recebeu %amount% de **%bankAccount%**" +BankFeature.standingOrderEvent.execute.successSent: "Sua conta bancária enviou %amount% para **%account%**" +BankFeatureView.bankAccountCreationCostButton.action.title.main: "Definir custo de criação de conta bancária" +BankFeatureView.bankAccountCreationCostButton.action.title.sub: "Digite um novo custo de criação" +BankFeatureView.bankAccountCreationCostButton.lore.creationCost: "Custo de criação: %cost%" +BankFeatureView.bankAccountCreationCostButton.lore.desc: "Custo para criar uma nova conta bancária" +BankFeatureView.bankAccountCreationCostButton.lore.leftClick: "**Clique Esquerdo** para definir um preço" +BankFeatureView.bankAccountCreationCostButton.lore.paymentInterval: "Intervalo de pagamento: %interval%" +BankFeatureView.bankAccountCreationCostButton.lore.rightClick: "**Clique Direito** para definir o intervalo de pagamento" +BankFeatureView.bankAccountCreationCostButton.name: "Custo de Criação de Conta Bancária" +BankFeatureView.bankBalanceLimit.action.title.main: "Definir limite de saldo bancário" +BankFeatureView.bankBalanceLimit.action.title.sub: "Digite um novo limite de saldo bancário" +BankFeatureView.bankBalanceLimit.lore.click: "**Clique** para definir um limite de saldo bancário" +BankFeatureView.bankBalanceLimit.lore.limit: "Limite de saldo bancário: %limit%" +BankFeatureView.bankBalanceLimit.name: "Limite de Saldo Bancário" +BankFeatureView.construct.title: "Recursos > Banco" +BankFeatureView.currencyButton.action.selectCurrency: "Selecionar Moeda" +BankFeatureView.currencyButton.lore.desc1: "Esta moeda será principalmente usada" +BankFeatureView.currencyButton.lore.desc2: "para o recurso de banco (por exemplo, taxas)" +BankFeatureView.currencyButton.lore.leftClick: "**Clique Esquerdo** para definir a moeda principal" +BankFeatureView.currencyButton.lore.pressQ: "**Pressione Q** para %action% itens/modelos personalizados" +BankFeatureView.currencyButton.name: "Moeda Usada" +BankFeatureView.duration: "Duração >" +BankFeatureView.enable.lore.disabled: "Clique para **ativar** este recurso" +BankFeatureView.enable.lore.enabled: "Clique para **desativar** este recurso" +BankFeatureView.enable.name: "Alternar" +BankFeatureView.free: "Grátis" +BankFeatureView.interestButton.action.title.main: "Definir porcentagem de juros" +BankFeatureView.interestButton.action.title.sub: "Digite uma nova porcentagem de juros" +BankFeatureView.interestButton.lore.interestInterval: "Intervalo de juros" +BankFeatureView.interestButton.lore.interestPercentage: "Porcentagem de juros" +BankFeatureView.interestButton.lore.leftClick: "**Clique Esquerdo** para definir uma porcentagem de juros" +BankFeatureView.interestButton.lore.pressQ: "**Pressione Q** para %action% juros" +BankFeatureView.interestButton.lore.rightClick: "**Clique Direito** para definir o intervalo de juros" +BankFeatureView.interestButton.lore.status: "Status: %status%" +BankFeatureView.interestButton.name: "Gerenciamento de Juros" +BankFeatureView.nextIn: "Próximo em" +BankFeatureView.none: "Nenhum" +BankFeatureView.notAValidNumber: "Número inválido" +BankFeatureView.notAValidNumberOrPercentage: "Número ou porcentagem inválida" +BankFeatureView.oneTime: "Uma vez" +BankFeatureView.permanent: "Permanente" +BankFeatureView.purgeBankAccounts.confirm.title: "Confirmar limpeza de saldos bancários" +BankFeatureView.purgeBankAccounts.lore.click: "**Clique** para limpar todas as contas bancárias" +BankFeatureView.purgeBankAccounts.lore.desc1: "Isso definirá o saldo bancário de" +BankFeatureView.purgeBankAccounts.lore.desc2: "todos os jogadores para %balance%" +BankFeatureView.purgeBankAccounts.name: "Limpar todas as contas bancárias" +BankFeatureView.startBankBalance.action.title.main: "Definir saldo inicial da conta bancária" +BankFeatureView.startBankBalance.action.title.sub: "Digite um novo saldo inicial da conta bancária" +BankFeatureView.startBankBalance.lore.click: "**Clique** para definir um saldo inicial da conta bancária" +BankFeatureView.startBankBalance.lore.startBalance: "Saldo inicial da conta bancária: %balance%" +BankFeatureView.startBankBalance.name: "Saldo Inicial da Conta Bancária" +BankFeatureView.upgradesButton.lore.desc: "Gerenciar atualizações da conta bancária" +BankFeatureView.upgradesButton.lore.leftClick: "**Clique Esquerdo** para visualizar atualizações" +BankFeatureView.upgradesButton.lore.pressQ: "**Pressione Q** para %action% atualizações" +BankFeatureView.upgradesButton.lore.status: "Status: %status%" +BankFeatureView.upgradesButton.name: "Atualizações" +BankListView.accountBanksAccount: "Conta Bancária" +BankListView.bankAccount.balances: "Saldos" +BankListView.bankAccount.open: "**Clique** para abrir a conta bancária" +BankListView.bankAccount.storedExp: "Nível de EXP armazenado: **%expLevel%** **Nível**" +BankListView.bankAccount.storedItems: "Itens armazenados: **%itemSize%** **Slots**" +BankListView.createBankAccount: "Criar Conta Bancária" +BankListView.createBankAccount.abort: "Cancelar" +BankListView.createBankAccount.action: "**Clique Esquerdo** para criar uma conta bancária" +BankListView.createBankAccount.failed.notEnoughBalance: "Você precisa de pelo menos %value% para criar uma nova conta bancária" +BankListView.createBankAccount.information: "Informação" +BankListView.createBankAccount.information.creationCost: "Custo de criação" +BankListView.createBankAccount.information.creationCost.free: "Grátis" +BankListView.createBankAccount.information.paymentInterval: "Intervalo de pagamento" +BankListView.createBankAccount.information.paymentInterval.oneTime: "Uma vez" +BankListView.createBankAccount.title.actionBar: "Digite um nome para sua conta bancária" +BankListView.createBankAccount.title.main: "Nomeie sua conta bancária" +BankListView.createBankAccount.title.sub: "Digite um nome" +BankListView.yourBankAccount: "Sua Conta Bancária" +BankListView.yourBankAccounts: "Suas Contas Bancárias" +BankSettingsView.deleteBankAccountButton.action: "**Clique** para **excluir permanentemente** sua conta bancária" +BankSettingsView.deleteBankAccountButton.delete.success: "Conta bancária **(%bankName%)** excluída com sucesso" +BankSettingsView.deleteBankAccountButton.delete.title: "Confirmar Exclusão da Conta Bancária" +BankSettingsView.deleteBankAccountButton.desc1: "Todos os saldos restantes serão automaticamente" +BankSettingsView.deleteBankAccountButton.desc2: "retirados para o seu saldo manual" +BankSettingsView.deleteBankAccountButton.name: "Excluir Conta Bancária" +BankSettingsView.free: "Grátis" +BankSettingsView.gui.title: "Configurações do Banco" +BankSettingsView.noPermsButton.lore.description1: "Para desbloquear esta função," +BankSettingsView.noPermsButton.lore.description2: "contate o Proprietário do Banco" +BankSettingsView.noPermsButton.name: "Sem Permissões" +BankSettingsView.notAValidNumber: "Não é um número válido" +BankSettingsView.renameButton.lore.click: "Clique para **renomear** a conta bancária" +BankSettingsView.renameButton.name: "Renomear" +BankUpgradeView.gui.confirmUpgrade: "Confirmar atualização para %upgradeName%" +BankUpgradeView.gui.lore.bankBalanceLimit: "Limite de Saldo Bancário: **%limit%**" +BankUpgradeView.gui.lore.clickPurchase: "**Clique** para comprar" +BankUpgradeView.gui.lore.currentUpgrade: "Sua atualização bancária atual" +BankUpgradeView.gui.lore.default: "Atualização Padrão" +BankUpgradeView.gui.lore.details: "Detalhes:" +BankUpgradeView.gui.lore.employeeLimit: "Limite de Funcionários: **%limit%**" +BankUpgradeView.gui.lore.expStorageLimit: "Limite de Armazenamento de Exp: **%limit%**" +BankUpgradeView.gui.lore.free: "Grátis" +BankUpgradeView.gui.lore.itemStorageLimit: "Limite de Armazenamento de Itens: **%limit%**" +BankUpgradeView.gui.lore.noUpgradesAvailable: "Nenhuma Atualização Disponível" +BankUpgradeView.gui.lore.notEnoughBalance: "Você precisa de pelo menos %moneyString% para comprar esta atualização" +BankUpgradeView.gui.lore.price: "Preço: %moneyString%" +BankUpgradeView.gui.lore.refund: "(Reembolso)" +BankUpgradeView.gui.lore.standingOrderLimit: "Limite de Ordens Permanentes: **%limit%**" +BankUpgradeView.gui.lore.transactionLimit: "Limite de Transações: **%limit%**" +BankUpgradeView.gui.lore.upgradeSuccessful: "Conta bancária atualizada com sucesso para %upgradeName% por %moneyString%" +BankUpgradeView.gui.title: "Atualizações do Banco" +BankView.bankSettingsButton.lore.click: "**Clique** para gerenciar" +BankView.bankSettingsButton.lore.description1: "Altere as configurações desta" +BankView.bankSettingsButton.lore.description2: "conta bancária (Ícone, Nome," +BankView.bankSettingsButton.lore.description3: "Propriedade e exclusão)" +BankView.bankSettingsButton.name: "Configurações do Banco" +BankView.expStorage.actionDeposit.success: "**%level%** nível de Exp depositado com sucesso no armazenamento de Exp da sua conta bancária" +BankView.expStorage.actionDeposit.success.value: "por %value%" +BankView.expStorage.actionDeposit.upgradeRequired: "Atualize sua conta bancária para depositar mais de **%value%** níveis no armazenamento de Exp da sua conta bancária!" +BankView.expStorage.actionWithdraw.success: "**%level%** nível de Exp retirado com sucesso do armazenamento de Exp da sua conta bancária para você" +BankView.expStorage.actionWithdraw.success.value: "por %value%" +BankView.expStorageButton.actionDeposit.notEnoughFunds: "Você precisa de pelo menos %value% na sua conta bancária para depositar Exp!" +BankView.expStorageButton.actionWithdraw.notEnoughFunds: "Você precisa de pelo menos %value% na sua conta bancária para retirar Exp!" +BankView.expStorageButton.lore.depositFee: "Taxa de depósito: **%value%**" +BankView.expStorageButton.lore.description1: "Salve níveis de Exp no" +BankView.expStorageButton.lore.description2: "armazenamento de Exp da sua conta bancária" +BankView.expStorageButton.lore.expLimit: "Limite de nível de Exp: **%level%** nível" +BankView.expStorageButton.lore.expStored: "Exp armazenado atualmente: **%level%** nível" +BankView.expStorageButton.lore.leftClick: "**Clique Esquerdo** para **depositar** no Armazenamento de Exp" +BankView.expStorageButton.lore.rightClick: "**Clique Direito** para **retirar** do Armazenamento de Exp" +BankView.expStorageButton.lore.rightClickUnlock: "**Clique Direito** para **desbloquear** Armazenamento de Exp por %value%" +BankView.expStorageButton.lore.withdrawFee: "Taxa de retirada: **%value%**" +BankView.expStorageButton.name: "Armazenamento de Exp" +BankView.expStorageButton.notEnoughFunds: "Você precisa de pelo menos %value% na sua conta bancária para comprar armazenamento de Exp" +BankView.free: "Grátis" +BankView.gui.title: "Gerenciando" +BankView.itemStorageButton.lore.depositFee: "Taxa de Depósito **(Por Slot)**" +BankView.itemStorageButton.lore.description1: "Armazene itens no seu banco" +BankView.itemStorageButton.lore.description2: "no armazenamento de itens da conta" +BankView.itemStorageButton.lore.leftClick: "**Clique Esquerdo** para gerenciar armazenamento de itens" +BankView.itemStorageButton.lore.limit: "Limite de armazenamento de itens: **%limit%** slots" +BankView.itemStorageButton.lore.rightClick: "**Clique Direito** para **desbloquear** Armazenamento de Itens por " +BankView.itemStorageButton.lore.storedItems: "Itens armazenados: **%storedItems%** slots" +BankView.itemStorageButton.lore.withdrawFee: "Taxa de Retirada **(Por Slot)**" +BankView.itemStorageButton.name: "Armazenamento de Itens" +BankView.itemStorageButton.notEnoughFunds: "Você precisa de pelo menos %value% na sua conta bancária para comprar armazenamento de itens" +BankView.itemStorageButton.notOneTimePurchase: "(Isso **NÃO** é uma compra **Única**)" +BankView.itemStorageButton.notOneTimePurchase.value: "(deve ser pago a cada **%time%**)" +BankView.itemStorageButton.oneTimePurchase: "(Esta é uma compra **Única**)" +BankView.manageAccessButton.lore.click: "**Clique** para gerenciar acesso" +BankView.manageAccessButton.lore.description1: "Aqui você pode dar a outras contas" +BankView.manageAccessButton.lore.description2: "acesso à sua conta bancária" +BankView.manageAccessButton.name: "Gerenciar Acesso" +BankView.manageBalanceButton.action.transactionLimit: "Seu banco atingiu o limite de transações!" +BankView.manageBalanceButton.lore.balances: "Saldos" +BankView.manageBalanceButton.lore.click: "**Clique** para gerenciar saldos" +BankView.manageBalanceButton.lore.description1: "Deposite e retire saldo, além de" +BankView.manageBalanceButton.lore.description2: "enviar saldo para outras" +BankView.manageBalanceButton.lore.description3: "Contas e Contas Bancárias" +BankView.manageBalanceButton.name: "Gerenciar Saldos" +BankView.never: "Nunca" +BankView.noPermsButton.lore.description1: "Para desbloquear esta função," +BankView.noPermsButton.lore.description2: "contate o Proprietário do Banco" +BankView.noPermsButton.name: "Sem Permissões" +BankView.oneTime: "Uma Vez" +BankView.recentTransactionsButton.lore.click: "**Clique** para ver a lista detalhada" +BankView.recentTransactionsButton.lore.desc: "Veja e gerencie todas as transações feitas" +BankView.recentTransactionsButton.lore.desc2: "nesta Conta Bancária" +BankView.recentTransactionsButton.lore.noTransactions: "Nenhuma transação feita ainda" +BankView.recentTransactionsButton.lore.phrase: "**%time% atrás** por **%issuer%** **(%transactionType%)**" +BankView.recentTransactionsButton.name: "Transações Recentes" +BankView.standingOrdersButton.lore.click: "**Clique** para gerenciar" +BankView.standingOrdersButton.lore.description1: "Crie e gerencie ordens" +BankView.standingOrdersButton.lore.description2: "permanentes (ex.: empréstimos)" +BankView.standingOrdersButton.name: "Ordem Permanente" +BankView.upgradesButton.action: "**Clique** para gerenciar melhorias" +BankView.upgradesButton.desc1: "Melhore sua conta bancária" +BankView.upgradesButton.desc2: "limitações" +BankView.upgradesButton.title: "Melhorias" +CurrencyListView.createCurrencyButton.lore: "Clique para **criar** uma nova moeda" +CurrencyListView.createCurrencyButton.name: "Criar Moeda" +CurrencyListView.createCurrencyButton.userInput.defaultDescription: "Esta é uma descrição" +CurrencyListView.createCurrencyButton.userInput.noColorCodes: "Você não pode usar códigos de cores no nome da moeda" +CurrencyListView.createCurrencyButton.userInput.title.main: "Criar Moeda" +CurrencyListView.createCurrencyButton.userInput.title.sub: "Digite um nome para a moeda" +CurrencyListView.currencyButton.lore.confirmDeletion: "Confirmar exclusão da moeda" +CurrencyListView.currencyButton.lore.confirmReset: "Confirmar redefinição da moeda" +CurrencyListView.currencyButton.lore.description: "Descrição" +CurrencyListView.currencyButton.lore.format: "Formato" +CurrencyListView.currencyButton.lore.leftClick: "**Clique Esquerdo** para editar a moeda" +CurrencyListView.currencyButton.lore.pressQ: "**Pressione Q** para **excluir**" +CurrencyListView.currencyButton.lore.rightClick: "**Clique Direito** para **redefinir** todos os saldos da moeda" +CurrencyListView.currencyButton.lore.startBalance: "Saldo Inicial" +CurrencyListView.currencyButton.lore.vaultCurrency: "Esta moeda será usada pelo **Vault**!" +CurrencyListView.model.title: "Visão Geral > Moedas" +CurrencyListView.reorder.action: "Clique para modificar a ordem" +CurrencyListView.reorder.title: "Alterar Ordem" +CurrencyPicker.construct.lore: "Clique para **selecionar**" +CurrencyReorderView.entry.deselectAction: "**Clique Esquerdo** para **desselecionar** esta Moeda" +CurrencyReorderView.entry.grabAction: "**Clique Esquerdo** para **agarrar** esta Moeda" +CurrencyReorderView.entry.swapAction: "**Clique Esquerdo** para trocar com **%currencyName%**" +CurrencyReorderView.gui.title: "Tipos de Vault > Reordenar" +CurrencySettingsView.bankUsageButton.lore.blocked: "bloqueado" +CurrencySettingsView.bankUsageButton.lore.click: "Clique para %action% o uso no banco" +CurrencySettingsView.bankUsageButton.lore.click.block: "bloquear" +CurrencySettingsView.bankUsageButton.lore.click.unblock: "desbloquear" +CurrencySettingsView.bankUsageButton.lore.desc1: "Se bloqueado, esta moeda não será" +CurrencySettingsView.bankUsageButton.lore.desc2: "usada pelo recurso de Banco do UltraEconomy" +CurrencySettingsView.bankUsageButton.lore.isMainCurrency: "Você não pode bloquear a moeda principal" +CurrencySettingsView.bankUsageButton.lore.notBlocked: "não bloqueado" +CurrencySettingsView.bankUsageButton.name: "Uso no Banco" +CurrencySettingsView.bankUsageButton.notEnabled.lore.1: "Você precisa ativar o recurso de banco," +CurrencySettingsView.bankUsageButton.notEnabled.lore.2: "antes de configurar esta opção" +CurrencySettingsView.commands.lore.clickDisable: "**Clique** para **desativar** esta configuração" +CurrencySettingsView.commands.lore.clickEnable: "**Clique** para **ativar** esta configuração" +CurrencySettingsView.decimalsButton.desc1: "Se **ativado**, esta moeda pode ser" +CurrencySettingsView.decimalsButton.desc2: "usada com casas decimais" +CurrencySettingsView.decimalsButton.lore.click: "**Clique** para %status% o uso de decimais" +CurrencySettingsView.decimalsButton.name: "Uso de Decimais" +CurrencySettingsView.exchangeableButton.lore.desc1: "Se **ativado**, os jogadores podem trocar" +CurrencySettingsView.exchangeableButton.lore.desc2: "esta moeda por outra moeda" +CurrencySettingsView.exchangeableButton.name: "Uso de Troca" +CurrencySettingsView.payableButton.lore: "Permitir que os jogadores usem esta moeda para pagamentos" +CurrencySettingsView.payableButton.name: "Pagar com Moeda" +CurrencySettingsView.status: "Status" +CurrencySettingsView.taxFreeButton.desc1: "Se **ativado**, todas as interações são" +CurrencySettingsView.taxFreeButton.desc2: "isentas de impostos" +CurrencySettingsView.taxFreeButton.name: "Isento de Impostos" +CurrencySettingsView.title: "Configurações Alternáveis" +CurrencySettingsView.tradableButton.lore: "Permitir que os jogadores usem esta moeda em trocas" +CurrencySettingsView.tradableButton.name: "Trocar com Moeda" +CurrencySettingsView.withdrawableButton.lore.desc1: "Permitir que os jogadores retirem esta" +CurrencySettingsView.withdrawableButton.lore.desc2: "moeda para o inventário" +CurrencySettingsView.withdrawableButton.name: "Retirar Moeda" +CurrencySoundSettingsView.gui.button.lore.pressQ: "**Pressione Q** para **redefinir** o som" +CurrencySoundSettingsView.gui.button.pickingUpSound: "Som de Coleta" +CurrencySoundSettingsView.gui.button.pickingUpSound.desc1: "Este som será reproduzido quando a moeda" +CurrencySoundSettingsView.gui.button.pickingUpSound.desc2: "física for coletada por um jogador" +CurrencySoundSettingsView.gui.button.pickingUpSound.lore.click: "**Clique Esquerdo** para **selecionar** som" +CurrencySoundSettingsView.gui.button.pickingUpSound.lore.rightClick: "**Clique Direito** para **reproduzir** som" +CurrencySoundSettingsView.gui.button.pickingUpSound.lore.shiftClick: "**Shift + Clique** para **redefinir** tom e volume" +CurrencySoundSettingsView.gui.button.pickingUpSound.lore.sound: "Som Selecionado: **%soundName%**" +CurrencySoundSettingsView.gui.button.pitch: "Tom Atual: **%pitch%**" +CurrencySoundSettingsView.gui.button.receivingSound: "Som de Recebimento" +CurrencySoundSettingsView.gui.button.receivingSound.desc1: "Este som será reproduzido quando a moeda" +CurrencySoundSettingsView.gui.button.receivingSound.desc2: "for recebida através de um pagamento ou troca" +CurrencySoundSettingsView.gui.button.receivingSound.lore.click: "**Clique Esquerdo** para **selecionar** som" +CurrencySoundSettingsView.gui.button.receivingSound.lore.rightClick: "**Clique Direito** para **reproduzir** som" +CurrencySoundSettingsView.gui.button.receivingSound.lore.shiftClick: "**Shift + Clique** para **redefinir** tom e volume" +CurrencySoundSettingsView.gui.button.receivingSound.lore.sound: "Som Selecionado: **%soundName%**" +CurrencySoundSettingsView.gui.button.volume: "Volume Atual: **%volume%**" +CurrencySoundSettingsView.gui.title: "Configurações de Som" +CurrencyValueSelectorView.add: "Adicionar" +CurrencyValueSelectorView.addRemoveButton.lore.clickAdd: "Clique para **adicionar** mais" +CurrencyValueSelectorView.addRemoveButton.lore.clickRemove: "Clique para **remover** mais" +CurrencyValueSelectorView.addRemoveMaxButton.lore.clickAdd: "Clique para **adicionar** tudo" +CurrencyValueSelectorView.addRemoveMaxButton.lore.clickRemove: "Clique para **remover** tudo" +CurrencyValueSelectorView.confirmButton.name: "Confirmar" +CurrencyValueSelectorView.confirmButton.noSelectedValue: "Nenhum valor selecionado" +CurrencyValueSelectorView.remove: "Remover" +CurrencyValueSelectorView.typeInButton.lore: "Clique para digitar um valor exato" +CurrencyValueSelectorView.typeInButton.name: "Digitar Valor" +CurrencyValueSelectorView.typeInButton.userInput.title.example: "Ex. **1200** para %formattedValue%" +CurrencyValueSelectorView.typeInButton.userInput.title.sub: "Digite para definir o valor" +CurrencyView.descriptionButton.action.title.main: "Descrição da Moeda" +CurrencyView.descriptionButton.action.title.sub: "Digite uma nova descrição" +CurrencyView.descriptionButton.lore.click: "Clique para **editar** a descrição" +CurrencyView.descriptionButton.name: "Descrição" +CurrencyView.formatButton.action.title.actionBar: "Use o placeholder **{Amount}** para o valor" +CurrencyView.formatButton.action.title.main: "Definir Formato" +CurrencyView.formatButton.action.title.sub: "Digite um novo formato singular" +CurrencyView.formatButton.action2.title.sub2: "Digite um novo formato plural" +CurrencyView.formatButton.lore.leftClick: "**Clique Esquerdo** para alterar o **Formato Singular**" +CurrencyView.formatButton.lore.plural: "Formato Plural: %format%" +CurrencyView.formatButton.lore.rightClick: "**Clique Direito** para alterar o **Formato Plural**" +CurrencyView.formatButton.lore.singular: "Formato Singular: %format%" +CurrencyView.formatButton.name: "Formato" +CurrencyView.iconButton.action.example: "Exemplo: **0** ou **215**" +CurrencyView.iconButton.action.right.title.main: "Dados de Modelo Personalizado" +CurrencyView.iconButton.action.right.title.sub: "Digite o ID do Modelo Personalizado" +CurrencyView.iconButton.action.shiftLeft.title.main: "Durabilidade" +CurrencyView.iconButton.action.shiftLeft.title.sub: "Digite o valor de Durabilidade" +CurrencyView.iconButton.lore.customModelData: "ID de Modelo Personalizado: **%customModelData%**" +CurrencyView.iconButton.lore.damageValue: "Valor de Dano: **%damage%**" +CurrencyView.iconButton.lore.icon: "Ícone: **%icon%**" +CurrencyView.iconButton.lore.leftClick: "**Clique Esquerdo** para **alterar** o Ícone" +CurrencyView.iconButton.lore.rightClick: "**Clique Direito** para **alterar** o ID de Modelo Personalizado" +CurrencyView.iconButton.lore.shiftLeftClick: "**Shift + Clique Esquerdo** para **alterar** o Valor de Dano" +CurrencyView.iconButton.name: "Ícone" +CurrencyView.importDataButton.lore.available: "Importadores Disponíveis" +CurrencyView.importDataButton.lore.click: "Clique para **selecionar** o plugin" +CurrencyView.importDataButton.lore.description: "Importar Saldos de um plugin diferente" +CurrencyView.importDataButton.name: "Importar Dados" +CurrencyView.notAValidNumber: "Não é um número válido" +CurrencyView.renameButton.action.noColorCodes: "Você não pode usar códigos de cores no nome da moeda" +CurrencyView.renameButton.action.title.main: "Renomear Moeda" +CurrencyView.renameButton.action.title.sub: "Digite um novo nome" +CurrencyView.renameButton.lore.click: "Clique para **renomear**" +CurrencyView.renameButton.name: "Renomear" +CurrencyView.settingsButton.lore.click: "Clique para **gerenciar**" +CurrencyView.settingsButton.lore.desc1: "Defina se esta moeda pode" +CurrencyView.settingsButton.lore.desc2: "ser usada em certos aspectos, como" +CurrencyView.settingsButton.lore.desc3: "pagamentos, retiradas, trocas," +CurrencyView.settingsButton.lore.desc4: "uso no banco, etc." +CurrencyView.settingsButton.name: "Configurações Alternáveis" +CurrencyView.soundsButton.lore.click: "Clique para **gerenciar**" +CurrencyView.soundsButton.lore.desc1: "Defina sons personalizados opcionais" +CurrencyView.soundsButton.lore.desc2: "para esta moeda ao coletá-la" +CurrencyView.soundsButton.lore.desc3: "ou ao recebê-la" +CurrencyView.soundsButton.name: "Sons Personalizados" +CurrencyView.startBalanceButton.action.title.main: "Saldo Inicial da Moeda" +CurrencyView.startBalanceButton.action.title.sub: "Digite um novo saldo inicial" +CurrencyView.startBalanceButton.lore.click: "Clique para **editar** o saldo inicial" +CurrencyView.startBalanceButton.name: "Saldo Inicial" +CurrencyView.title: "Editando" +CurrencyView.toggleButton.lore.desc1: "Se **desativado**, esta moeda será excluída" +CurrencyView.toggleButton.lore.desc2: "de todos os aspectos do **UltraEconomy**" +CurrencyView.toggleButton.lore.disabled: "Clique para **ativar** esta moeda" +CurrencyView.toggleButton.lore.enabled: "Clique para **desativar** esta moeda" +CurrencyView.toggleButton.lore.isBankCurrency1: "Esta moeda é a **moeda do banco**" +CurrencyView.toggleButton.lore.isBankCurrency2: "e não pode ser desativada até ser alterada" +CurrencyView.toggleButton.name: "Alternar" +CurrencyView.vaultButton.lore.click: "Clique para tornar esta a Moeda do **Vault**" +CurrencyView.vaultButton.lore.desc1: "Só pode haver uma Moeda do Vault por vez, que" +CurrencyView.vaultButton.lore.desc2: "está conectada ao **Vault**" +CurrencyView.vaultButton.lore.desc3: "Esta configuração será salva apenas para este Servidor" +CurrencyView.vaultButton.lore.isVaultCurrency: "Esta moeda está atualmente **Vault** ativada" +CurrencyView.vaultButton.name: "Vault" +DepositBankBalance.confirm.lore.balanceAfterDeposit: "Seu saldo após o depósito:" +DepositBankBalance.confirm.lore.click: "**Clique** para depositar %value% em **%bankAccount%**" +DepositBankBalance.lore.additionalFees: "Taxas Adicionais" +DepositBankBalance.title.noValue: "Depositar em %bankAccount% > Valor" +DepositBankBalance.title.value: "Depositar %value% em %bankAccount%" +EmployeeListView.addEmployee.addAction: "**Clique** para adicionar um Funcionário via GUI" +EmployeeListView.addEmployee.error: "Ocorreu um erro ao criar o novo acesso à conta bancária devido às configurações do servidor" +EmployeeListView.addEmployee.feesArgument: "e %amount% em taxas" +EmployeeListView.addEmployee.limitReached: "Você atingiu o limite de acessos para esta conta bancária" +EmployeeListView.addEmployee.needAtLeast: "Você precisa de pelo menos %amount% para criar um novo acesso" +EmployeeListView.addEmployee.newAccess: "Acesso criado com sucesso para **%bankName%** para **%account%** %fees%" +EmployeeListView.addEmployee.title: "Adicionar Funcionário" +EmployeeListView.employeeButton.error: "Ocorreu um erro ao excluir o acesso da conta bancária devido às configurações do servidor" +EmployeeListView.employeeButton.lore.allowed: "Permitido" +EmployeeListView.employeeButton.lore.disallowed: "Não Permitido" +EmployeeListView.employeeButton.lore.leftClick: "**Clique Esquerdo** para ver Permissões" +EmployeeListView.employeeButton.lore.pressQ: "**Pressione Q** para remover o acesso" +EmployeeListView.employeeButton.permissions.accountMovements: "Movimentações da Conta: %status%" +EmployeeListView.employeeButton.permissions.changeIcon: "Alterar Ícone: %status%" +EmployeeListView.employeeButton.permissions.deleteBankAccount: "Excluir Conta Bancária: %status%" +EmployeeListView.employeeButton.permissions.deposit: "Depositar Saldo: %status%" +EmployeeListView.employeeButton.permissions.expStorageDeposit: "Depósito no Armazenamento de Exp: %status%" +EmployeeListView.employeeButton.permissions.expStorageWithdraw: "Retirada do Armazenamento de Exp: %status%" +EmployeeListView.employeeButton.permissions.itemStorageDeposit: "Depósito no Armazenamento de Itens: %status%" +EmployeeListView.employeeButton.permissions.itemStorageWithdraw: "Retirada do Armazenamento de Itens: %status%" +EmployeeListView.employeeButton.permissions.payingBalance: "Pagar Saldo: %status%" +EmployeeListView.employeeButton.permissions.rename: "Renomear Conta Bancária: %status%" +EmployeeListView.employeeButton.permissions.title: "Permissões:" +EmployeeListView.employeeButton.permissions.transferOwnership: "Transferir Propriedade: %status%" +EmployeeListView.employeeButton.permissions.withdraw: "Retirar Saldo: %status%" +EmployeeListView.employeeButton.success: "Você removeu com sucesso o acesso de **%accessName%** da conta bancária **%bankName%**" +EmployeeListView.gui.title: "Funcionários > Lista" +EmployeeView.action: "**Clique** para %action%" +EmployeeView.action.allow: "Permitir" +EmployeeView.action.disallow: "Não Permitir" +EmployeeView.permission.accountMovements: "Movimentações da Conta" +EmployeeView.permission.balanceDeposit: "Depositar Saldo" +EmployeeView.permission.balancePay: "Pagar Saldo" +EmployeeView.permission.balanceWithdraw: "Retirar Saldo" +EmployeeView.permission.changeIcon: "Alterar Ícone" +EmployeeView.permission.deleteBankAccount: "Excluir Conta Bancária" +EmployeeView.permission.expStorageDeposit: "Depósito no Armazenamento de Exp" +EmployeeView.permission.expStorageWithdraw: "Retirada do Armazenamento de Exp" +EmployeeView.permission.itemStorageDeposit: "Depósito no Armazenamento de Itens" +EmployeeView.permission.itemStorageWithdraw: "Retirada do Armazenamento de Itens" +EmployeeView.permission.rename: "Renomear" +EmployeeView.permission.transferOwnership: "Transferir Propriedade" +EmployeeView.title: "%holder% > Permissões" +ExpStorageDepositView.confirm.lore.balanceAfterDeposit: "Seu nível de Exp após o depósito: " +ExpStorageDepositView.confirm.lore.click: "**Clique** para selecionar %value%" +ExpStorageDepositView.title.noValue: "Armazenamento de Exp > Nível de Depósito" +ExpStorageDepositView.title.value: "Armazenamento de Exp > %value%" +ExpStorageWithdrawView.confirm.lore.balanceAfterDeposit: "Nível de Armazenamento de Exp após a retirada: " +ExpStorageWithdrawView.confirm.lore.click: "**Clique** para selecionar %value%" +ExpStorageWithdrawView.title.noValue: "Armazenamento de Exp > Nível de Retirada" +ExpStorageWithdrawView.title.value: "Armazenamento de Exp > %value%" +ExpValueSelectorView.addRemoveButton.lore: "Clique para %action% mais" +ExpValueSelectorView.addRemoveButton.lore.add: "adicionar" +ExpValueSelectorView.addRemoveButton.lore.remove: "remover" +ExpValueSelectorView.addRemoveButton.name.add: "Adicionar" +ExpValueSelectorView.addRemoveButton.name.level: "nível" +ExpValueSelectorView.addRemoveButton.name.remove: "Remover" +ExpValueSelectorView.addRemoveMaxButton.name.lore: "Clique para %action% tudo" +ExpValueSelectorView.confirmButton.emeraldBlock: "Confirmar" +ExpValueSelectorView.confirmButton.redstoneBlock.name: "Nenhum valor selecionado" +ExpValueSelectorView.typeInButton.lore: "Clique para digitar um valor exato" +ExpValueSelectorView.typeInButton.name: "Digitar Valor" +ExpValueSelectorView.typeInButton.userInput.actionBar: "Ex. **25** para **25 Níveis**" +ExpValueSelectorView.typeInButton.userInput.title.sub: "Digite para definir o valor" +ExportCurrencyView.addRemoveButtonLore.1: "**%value%** será movido para o seu Inventário" +ExportCurrencyView.addRemoveButtonLore.2: "Após a movimentação, seu saldo será **%balance%**" +ExportCurrencyView.confirmationButtonLore.1: "Clique para mover **%value%** para o Inventário" +ExportCurrencyView.confirmationButtonLore.2: "**%balance%** será movido para o seu Inventário" +ExportCurrencyView.confirmationButtonLore.3: "Seu saldo após será **%balance%**" +ExportCurrencyView.onConfirm.notEnoughSpace: "Você não tem espaço suficiente no seu Inventário" +ExportCurrencyView.title: "Mover %balance% para o Inventário" +ExtraFeesView.depositFeeButton.action.actionBar: "ex. 5, 10, 100 ou 5%, 50%, 20% do saldo depositado" +ExtraFeesView.depositFeeButton.action.title.main: "Taxa de Depósito" +ExtraFeesView.depositFeeButton.action.title.sub: "Insira a taxa de depósito" +ExtraFeesView.depositFeeButton.lore.click: "**Clique** para definir a taxa de depósito" +ExtraFeesView.depositFeeButton.lore.depositFee: "Taxa de Depósito: %fee%" +ExtraFeesView.depositFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.depositFeeButton.lore.description2: "depositar saldo" +ExtraFeesView.depositFeeButton.name: "Taxa de Depósito" +ExtraFeesView.expStorageDepositFeeButton.action.actionBar: "Será cobrada ao depositar níveis de Exp no Armazenamento de Exp" +ExtraFeesView.expStorageDepositFeeButton.action.title.main: "Taxa de Depósito no Armazenamento de Exp" +ExtraFeesView.expStorageDepositFeeButton.action.title.sub: "Insira a taxa de depósito no Armazenamento de Exp" +ExtraFeesView.expStorageDepositFeeButton.lore.click: "**Clique** para definir a taxa de depósito no Armazenamento de Exp" +ExtraFeesView.expStorageDepositFeeButton.lore.depositFee: "Taxa de Depósito: %fee%" +ExtraFeesView.expStorageDepositFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.expStorageDepositFeeButton.lore.description2: "depositar níveis de Exp no" +ExtraFeesView.expStorageDepositFeeButton.lore.description3: "Armazenamento de Exp" +ExtraFeesView.expStorageDepositFeeButton.name: "Taxa de Depósito no Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.action.actionBar: "Será cobrada ao retirar níveis de Exp do Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.action.title.main: "Taxa de Retirada do Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.action.title.sub: "Insira a taxa de retirada do Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.lore.click: "**Clique** para definir a taxa de retirada do Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.expStorageWithdrawFeeButton.lore.description2: "retirar níveis de Exp do" +ExtraFeesView.expStorageWithdrawFeeButton.lore.description3: "Armazenamento de Exp" +ExtraFeesView.expStorageWithdrawFeeButton.lore.withdrawFee: "Taxa de Retirada: %fee%" +ExtraFeesView.expStorageWithdrawFeeButton.name: "Taxa de Retirada do Armazenamento de Exp" +ExtraFeesView.free: "Grátis" +ExtraFeesView.iconChangeFeeButton.action.actionBar: "Será cobrada ao alterar o ícone da conta bancária" +ExtraFeesView.iconChangeFeeButton.action.title.main: "Taxa de Alteração de Ícone" +ExtraFeesView.iconChangeFeeButton.action.title.sub: "Insira a taxa de alteração de ícone" +ExtraFeesView.iconChangeFeeButton.lore.click: "**Clique** para definir a taxa de alteração de ícone" +ExtraFeesView.iconChangeFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.iconChangeFeeButton.lore.description2: "alterar o ícone da conta bancária" +ExtraFeesView.iconChangeFeeButton.lore.iconChangeFee: "Taxa de Alteração de Ícone: %fee%" +ExtraFeesView.iconChangeFeeButton.name: "Taxa de Alteração de Ícone" +ExtraFeesView.itemStorageDepositFeeButton.action.actionBar: "Será cobrada ao depositar itens no Armazenamento de Itens por slot" +ExtraFeesView.itemStorageDepositFeeButton.action.title.main: "Taxa de Depósito no Armazenamento de Itens" +ExtraFeesView.itemStorageDepositFeeButton.action.title.sub: "Insira a taxa de depósito no Armazenamento de Itens" +ExtraFeesView.itemStorageDepositFeeButton.lore.click: "**Clique** para definir a taxa de depósito no Armazenamento de Itens" +ExtraFeesView.itemStorageDepositFeeButton.lore.depositFee: "Taxa de Depósito: %fee%" +ExtraFeesView.itemStorageDepositFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.itemStorageDepositFeeButton.lore.description2: "depositar itens no" +ExtraFeesView.itemStorageDepositFeeButton.lore.description3: "Armazenamento de Itens **por slot**" +ExtraFeesView.itemStorageDepositFeeButton.name: "Taxa de Depósito no Armazenamento de Itens" +ExtraFeesView.itemStorageWithdrawFeeButton.action.actionBar: "Será cobrada ao retirar itens do Armazenamento de Itens por slot" +ExtraFeesView.itemStorageWithdrawFeeButton.action.title.main: "Taxa de Retirada do Armazenamento de Itens" +ExtraFeesView.itemStorageWithdrawFeeButton.action.title.sub: "Insira a taxa de retirada do Armazenamento de Itens" +ExtraFeesView.itemStorageWithdrawFeeButton.lore.click: "**Clique** para definir a taxa de retirada do Armazenamento de Itens" +ExtraFeesView.itemStorageWithdrawFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.itemStorageWithdrawFeeButton.lore.description2: "retirar itens do" +ExtraFeesView.itemStorageWithdrawFeeButton.lore.description3: "Armazenamento de Itens **por slot**" +ExtraFeesView.itemStorageWithdrawFeeButton.lore.withdrawFee: "Taxa de Retirada: %fee%" +ExtraFeesView.itemStorageWithdrawFeeButton.name: "Taxa de Retirada do Armazenamento de Itens" +ExtraFeesView.notAValidNumber: "Não é um número válido" +ExtraFeesView.notAValidNumberOrPercentage: "Não é um número ou porcentagem válida" +ExtraFeesView.renameFeeButton.action.actionBar: "Será cobrada ao renomear a conta bancária" +ExtraFeesView.renameFeeButton.action.title.main: "Taxa de Renomeação" +ExtraFeesView.renameFeeButton.action.title.sub: "Insira a taxa de renomeação" +ExtraFeesView.renameFeeButton.lore.click: "**Clique** para definir a taxa de renomeação" +ExtraFeesView.renameFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.renameFeeButton.lore.description2: "renomear a conta bancária" +ExtraFeesView.renameFeeButton.lore.renameFee: "Taxa de Renomeação: %fee%" +ExtraFeesView.renameFeeButton.name: "Taxa de Renomeação" +ExtraFeesView.title: "Banco > Taxas Extras" +ExtraFeesView.transactionFeeButton.action.actionBar: "ex. 5, 10, 100 ou 5%, 50%, 20% da transação" +ExtraFeesView.transactionFeeButton.action.title.main: "Taxa de Transação" +ExtraFeesView.transactionFeeButton.action.title.sub: "Insira a taxa de transação" +ExtraFeesView.transactionFeeButton.lore.click: "**Clique** para definir a taxa de transação" +ExtraFeesView.transactionFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.transactionFeeButton.lore.description2: "realizar uma transação" +ExtraFeesView.transactionFeeButton.lore.transactionFee: "Taxa de Transação: %fee%" +ExtraFeesView.transactionFeeButton.name: "Taxa de Transação" +ExtraFeesView.transferOwnershipFeeButton.action.actionBar: "Será cobrada ao transferir a propriedade" +ExtraFeesView.transferOwnershipFeeButton.action.title.main: "Taxa de Transferência de Propriedade" +ExtraFeesView.transferOwnershipFeeButton.action.title.sub: "Insira a taxa de transferência de propriedade" +ExtraFeesView.transferOwnershipFeeButton.lore.click: "**Clique** para definir a taxa de transferência de propriedade" +ExtraFeesView.transferOwnershipFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.transferOwnershipFeeButton.lore.description2: "transferir a propriedade" +ExtraFeesView.transferOwnershipFeeButton.lore.transferOwnershipFee: "Taxa de Transferência de Propriedade: %fee%" +ExtraFeesView.transferOwnershipFeeButton.name: "Taxa de Transferência de Propriedade" +ExtraFeesView.withdrawFeeButton.action.actionBar: "ex. 5, 10, 100 ou 5%, 50%, 20% do saldo retirado" +ExtraFeesView.withdrawFeeButton.action.title.main: "Taxa de Retirada" +ExtraFeesView.withdrawFeeButton.action.title.sub: "Insira a taxa de retirada" +ExtraFeesView.withdrawFeeButton.lore.click: "**Clique** para definir a taxa de retirada" +ExtraFeesView.withdrawFeeButton.lore.description1: "Esta taxa será cobrada ao" +ExtraFeesView.withdrawFeeButton.lore.description2: "retirar saldo" +ExtraFeesView.withdrawFeeButton.lore.withdrawFee: "Taxa de Retirada: %fee%" +ExtraFeesView.withdrawFeeButton.name: "Taxa de Retirada" +FeatureListView.bankButton.lore.disabled: "Este recurso está atualmente **desativado**" +FeatureListView.bankButton.name: "Recurso de Banco" +FeatureListView.dropMoneyOnDeathButton.lore.disabled: "Este recurso está atualmente **desativado**" +FeatureListView.dropMoneyOnDeathButton.lore.enabled.1: "Configurações" +FeatureListView.dropMoneyOnDeathButton.lore.enabled.2: "**-** Cair no chão: %status%" +FeatureListView.dropMoneyOnDeathButton.lore.enabled.2.no: "Não" +FeatureListView.dropMoneyOnDeathButton.lore.enabled.2.yes: "Sim" +FeatureListView.dropMoneyOnDeathButton.lore.enabled.3: "**-** Porcentagem: **%percentage%%**" +FeatureListView.dropMoneyOnDeathButton.name: "Perder Dinheiro ao Morrer" +FeatureListView.governmentButton.lore.desc1: "Este recurso permite que os usuários controlem" +FeatureListView.governmentButton.lore.desc2: "todo o aspecto governamental do seu" +FeatureListView.governmentButton.lore.desc3: "servidor (ex.: Impostos, Funcionários," +FeatureListView.governmentButton.lore.desc4: "Ordens Permanentes e mais)" +FeatureListView.governmentButton.lore.disabled: "Este recurso está atualmente **desativado**" +FeatureListView.governmentButton.name: "Recurso de Governo" +FeatureListView.lore.leftClick: "**Clique Esquerdo** para visualizar" +FeatureListView.mobDropsButton.lore.click: "Clique para gerenciar Drops" +FeatureListView.mobDropsButton.lore.dropEntry: "Um drop com %percentage%% de chance" +FeatureListView.mobDropsButton.lore.drops: "Drops" +FeatureListView.mobDropsButton.lore.none: "Nenhum" +FeatureListView.mobDropsButton.name: "Drops de Monstros" +FeatureListView.title: "Visão Geral > Recursos" +FeatureListView.tradeButton.lore.disabled: "Este recurso está atualmente **desativado**" +FeatureListView.tradeButton.lore.enabled.1: "Crie Trocas..." +FeatureListView.tradeButton.lore.enabled.2: "**-** com **/trade **" +FeatureListView.tradeButton.lore.enabled.3: "**-** com **Shift + Clique Direito** em um jogador" +FeatureListView.tradeButton.name: "Recurso de Troca" +GovernmentAccountView.puttingCreationCostButton.lore: "**Clique** para %action%" +GovernmentAccountView.puttingCreationCostButton.lore.desc1: "Isso adicionará todos os custos de criação" +GovernmentAccountView.puttingCreationCostButton.lore.desc2: "ao saldo da conta do governo" +GovernmentAccountView.puttingCreationCostButton.name: "Adicionar Custos de Criação" +GovernmentAccountView.puttingFeesButton.lore: "**Clique** para %action%" +GovernmentAccountView.puttingFeesButton.lore.desc1: "Isso adicionará todas as taxas pagas" +GovernmentAccountView.puttingFeesButton.lore.desc2: "ao saldo da conta do governo" +GovernmentAccountView.puttingFeesButton.name: "Adicionar Taxas" +GovernmentAccountView.puttingItemAndExpStorageCostButton.lore: "**Clique** para %action%" +GovernmentAccountView.puttingItemAndExpStorageCostButton.lore.desc1: "Isso adicionará os custos de Itens e Exp" +GovernmentAccountView.puttingItemAndExpStorageCostButton.lore.desc2: "ao saldo da conta do governo" +GovernmentAccountView.puttingItemAndExpStorageCostButton.name: "Adicionar Custos de Armazenamento de Itens e Exp" +GovernmentAccountView.takingInterestsButton.lore: "**Clique** para %action%" +GovernmentAccountView.takingInterestsButton.lore.desc1: "Isso retirará todos os pagamentos de juros" +GovernmentAccountView.takingInterestsButton.lore.desc2: "do saldo da conta do governo" +GovernmentAccountView.takingInterestsButton.name: "Retirar Pagamentos de Juros" +GovernmentAccountView.takingStartBalanceButton.lore: "**Clique** para %action%" +GovernmentAccountView.takingStartBalanceButton.lore.desc1: "Isso retirará todo o saldo inicial" +GovernmentAccountView.takingStartBalanceButton.lore.desc2: "do saldo da conta do governo" +GovernmentAccountView.takingStartBalanceButton.name: "Retirar Saldo Inicial" +GovernmentAccountView.title: "Banco > Governo" +ImporterView.lore.click: "Clique para **importar**" +ImporterView.lore.takeLonger.1: "Sua importação pode levar" +ImporterView.lore.takeLonger.2: "mais tempo do que o normal" +ImporterView.lore.takeLonger.3: "devido ao grande" +ImporterView.lore.takeLonger.4: "**número de usuários** (%amount% usuários)" +ImporterView.success: "Saldos importados com sucesso de **%importer%**" +ImporterView.title: "Importar Dados" +ItemRedeemManager.redeemBalance: "Você recebeu %balance%" +ItemRedeemManager.redeemExp: "Você recebeu **%expLevel%** níveis de Exp" +ItemStorageView.gui.itemStack.clickAction: "Clique para **retirar** o item" +ItemStorageView.gui.itemStack.needAtLeast: "Você precisa de pelo menos %moneyString% para retirar este item!" +ItemStorageView.gui.itemStack.notEnoughSpace: "Você não tem espaço suficiente no inventário para retirar este item!" +ItemStorageView.gui.itemStack.shiftClickAction: "**Shift + Clique Esquerdo** para retirar **%amount%x** deste item" +ItemStorageView.gui.itemStack.withdrawSuccessful: "**%amount%** x **%item%** retirados com sucesso do armazenamento de itens da sua conta bancária %optionalMoneyString%" +ItemStorageView.gui.itemStack.withdrawSuccessful.optionalMoneyString: "e pagou %moneyString%" +ItemStorageView.gui.title: "Armazenamento de Itens > %bankAccount%" LoseMoneyOnDeathFeatureView.construct.title: "Recursos> Perder dinheiro na morte" LoseMoneyOnDeathFeatureView.disabled: "Este recurso está **desativado** no momento" LoseMoneyOnDeathFeatureView.dropping.lore.append.disabled: "O dinheiro vai desaparecer ao morrer" @@ -736,162 +735,162 @@ LoseMoneyOnDeathFeatureView.enable.lore.enabled: "Clique para **desativar** este LoseMoneyOnDeathFeatureView.enable.name: "Alternancia" LoseMoneyOnDeathFeatureView.enabled: "Os jogadores perderão **%percentage%%** de seu saldo ao morrer" LoseMoneyOnDeathFeatureView.enabled.secondLore: "O dinheiro perdido será descartado como um item no chão" -# LoseMoneyOnDeathFeatureView.model.disableLoseMoneyOnDeathInWorlds.lore: "**Left Click** to disable in specific Worlds" -# LoseMoneyOnDeathFeatureView.model.disableLoseMoneyOnDeathInWorlds.name: "Disable LoseMoneyOnDeath in Worlds" +LoseMoneyOnDeathFeatureView.model.disableLoseMoneyOnDeathInWorlds.lore: "**Clique Esquerdo** para desativar em mundos específicos" +LoseMoneyOnDeathFeatureView.model.disableLoseMoneyOnDeathInWorlds.name: "Desativar Perda de Dinheiro ao Morrer em Mundos" LoseMoneyOnDeathFeatureView.percentage.action.title.main: "Porcentagem de dinheiro" LoseMoneyOnDeathFeatureView.percentage.action.title.sub: "Digite uma porcentagem de 1 a 100" LoseMoneyOnDeathFeatureView.percentage.lore.click: "Clique para **alterar** a porcentagem" LoseMoneyOnDeathFeatureView.percentage.lore.percentage: "Percentagem:" LoseMoneyOnDeathFeatureView.percentage.name: "Percentagem" -# LoseMoneyOnDeathWorldSelectorView.lore.disabled: "Click to **enable** MobDrops in this world" -# LoseMoneyOnDeathWorldSelectorView.lore.enabled: "Click to **disabled** MobDrops in this world" -# LoseMoneyOnDeathWorldSelectorView.title: "Worlds > Select World" -# MobDopEntityListView.model.name.deselectAll: "Deselect All" -# MobDropEntityListView.button.lore.description.deselected: "This mob does not drop this drop" -# MobDropEntityListView.button.lore.description.selected: "This drop may be dropped by this mob" -# MobDropEntityListView.button.lore.toggle: "Click to" -# MobDropEntityListView.button.lore.toggle.deselected: "select" -# MobDropEntityListView.button.lore.toggle.selected: "deselect" -# MobDropEntityListView.gui.title: "Drop > Entities" -# MobDropEntityListView.model.click: "Click to" -# MobDropEntityListView.model.click.deselectAll: "deselect all" -# MobDropEntityListView.model.click.selectAll: "select all" -# MobDropEntityListView.model.name.selectAll: "Select All" -# MobDropListView.button.lore.chanceOfDrop: "Chance of Drop: **%chance%**%" -# MobDropListView.button.lore.droppingFrom: "Dropping from" -# MobDropListView.button.lore.leftClick: "**Left Click** to **edit** drop" -# MobDropListView.button.lore.noEntities: "None" -# MobDropListView.button.lore.pressQ: "**Press Q** to **delete**" -# MobDropListView.gui.title: "Features > Mob Drops" -# MobDropListView.model.currencyPicker.title: "Create Drop" -# MobDropListView.model.disableMobDropsInWorlds.lore: "**Left Click** to disable MobDrops in specific Worlds" -# MobDropListView.model.disableMobDropsInWorlds.name: "Disable MobDrops in Worlds" -# MobDropListView.model.lore: "Click to **create** drop" -# MobDropListView.model.name: "Create Drop" -# MobDropView.chanceButton.input.invalid: "Could not identify **%input%** as a number" -# MobDropView.chanceButton.input.title.main: "Set Drop Chance" -# MobDropView.chanceButton.input.title.sub: "Type in a value between 1 and 100" -# MobDropView.chanceButton.input.toBig: "The typed in value must be smaller than **100**" -# MobDropView.chanceButton.input.toSmall: "The typed in value must be greater than **0**" -# MobDropView.chanceButton.lore.click: "Click to **change** chance" -# MobDropView.chanceButton.lore.dropPercentage: "Drop Percentage: **%percentage%%**" -# MobDropView.chanceButton.name: "Drop Chance" -# MobDropView.entitiesButton.lore.click: "**Left Click** to edit Entities" -# MobDropView.entitiesButton.lore.droppingFrom: "Dropping from" -# MobDropView.entitiesButton.lore.none: "None" -# MobDropView.entitiesButton.lore.pressQ: "**Press Q** to %status% drop by spawner spawned mob" -# MobDropView.entitiesButton.name: "Entities" -# MobDropView.modelTitle.notPresent: "Could not load drop" -# MobDropView.modelTitle.present: "Drop" -# MobDropView.moneyButton.input.left.invalid: "The input **%input%** is not a floating point number" -# MobDropView.moneyButton.input.left.negative: "The value cannot be **negative**" -# MobDropView.moneyButton.input.left.title.actionbar: "Ex. **1200** for **%value%**" -# MobDropView.moneyButton.input.left.title.main: "Type in a Minimum Value" -# MobDropView.moneyButton.input.left.title.sub: "Type in a value" -# MobDropView.moneyButton.input.left.toBig: "The value must be smaller than %value%" -# MobDropView.moneyButton.input.q.title: "Drop > Change Currency" -# MobDropView.moneyButton.input.right.invalid: "The input **%input%** is not a floating point number" -# MobDropView.moneyButton.input.right.negative: "The value cannot be **negative**" -# MobDropView.moneyButton.input.right.title.actionbar: "Ex. **1200** for **%value%**" -# MobDropView.moneyButton.input.right.title.main: "Type in a Maximum Value" -# MobDropView.moneyButton.input.right.title.sub: "Type in a value" -# MobDropView.moneyButton.input.right.toSmall: "The value must be bigger than %value%" -# MobDropView.moneyButton.lore.leftClick: "**Left Click** to **set** minimum" -# MobDropView.moneyButton.lore.pressQ: "**Press Q** to **switch** currency" -# MobDropView.moneyButton.lore.rightClick: "**Right Click** to **set** maximum" -# MobDropView.moneyButton.lore.value: "The value will be a random in this range" -# MobDropsWorldSelectorView.lore.disabled: "Click to **enable** MobDrops in this world" -# MobDropsWorldSelectorView.lore.enabled: "Click to **disabled** MobDrops in this world" -# MobDropsWorldSelectorView.title: "Worlds > Select World" -# Overview.accountsButton.lore.click: "**Click** to view Accounts" -# Overview.accountsButton.lore.registered: "Registered" -# Overview.accountsButton.name: "Accounts" -# Overview.addonsButton.lore.click: "Click to show Addons" -# Overview.addonsButton.lore.description.firstLine: "Addons can extend the" -# Overview.addonsButton.lore.description.secondLine: "functionality of Ultra Economy" -# Overview.addonsButton.lore.description.thirdLine: "by adding powerful extensions" -# Overview.addonsButton.name: "Coming in future update!" -# Overview.banksButton.lore.click: "**Click** to view Banks" -# Overview.banksButton.lore.created: "Created" -# Overview.banksButton.lore.disabled1: "Enable the **Bank Feature** first" -# Overview.banksButton.lore.disabled2: "to access this button" -# Overview.banksButton.lore.disabled3: "(**Features > Bank Feature**)" -# Overview.banksButton.name: "Bank Accounts" -# Overview.currenciesButton.lore.click: "**Click** to view currencies" -# Overview.currenciesButton.lore.currencies: "Currencies" -# Overview.currenciesButton.name: "Currencies" -# Overview.currenciesButton.vaultCurrency: "Vault Currency" -# Overview.featuresButton.lore: "**Click** to manage features" -# Overview.featuresButton.name: "Features" -# Overview.settingsButton.lore: "**Click** to view Settings" -# Overview.settingsButton.name: "Settings" +LoseMoneyOnDeathWorldSelectorView.lore.disabled: "Clique para **ativar** Drops de Monstros neste mundo" +LoseMoneyOnDeathWorldSelectorView.lore.enabled: "Clique para **desativar** Drops de Monstros neste mundo" +LoseMoneyOnDeathWorldSelectorView.title: "Mundos > Selecionar Mundo" +MobDopEntityListView.model.name.deselectAll: "Desmarcar Todos" +MobDropEntityListView.button.lore.description.deselected: "Este monstro não solta este drop" +MobDropEntityListView.button.lore.description.selected: "Este drop pode ser solto por este monstro" +MobDropEntityListView.button.lore.toggle: "Clique para" +MobDropEntityListView.button.lore.toggle.deselected: "selecionar" +MobDropEntityListView.button.lore.toggle.selected: "desmarcar" +MobDropEntityListView.gui.title: "Drop > Entidades" +MobDropEntityListView.model.click: "Clique para" +MobDropEntityListView.model.click.deselectAll: "desmarcar todos" +MobDropEntityListView.model.click.selectAll: "selecionar todos" +MobDropEntityListView.model.name.selectAll: "Selecionar Todos" +MobDropListView.button.lore.chanceOfDrop: "Chance de Drop: **%chance%**%" +MobDropListView.button.lore.droppingFrom: "Soltando de" +MobDropListView.button.lore.leftClick: "**Clique Esquerdo** para **editar** drop" +MobDropListView.button.lore.noEntities: "Nenhum" +MobDropListView.button.lore.pressQ: "**Pressione Q** para **excluir**" +MobDropListView.gui.title: "Recursos > Drops de Monstros" +MobDropListView.model.currencyPicker.title: "Criar Drop" +MobDropListView.model.disableMobDropsInWorlds.lore: "**Clique Esquerdo** para desativar Drops de Monstros em mundos específicos" +MobDropListView.model.disableMobDropsInWorlds.name: "Desativar Drops de Monstros em Mundos" +MobDropListView.model.lore: "Clique para **criar** drop" +MobDropListView.model.name: "Criar Drop" +MobDropView.chanceButton.input.invalid: "Não foi possível identificar **%input%** como um número" +MobDropView.chanceButton.input.title.main: "Definir Chance de Drop" +MobDropView.chanceButton.input.title.sub: "Digite um valor entre 1 e 100" +MobDropView.chanceButton.input.toBig: "O valor digitado deve ser menor que **100**" +MobDropView.chanceButton.input.toSmall: "O valor digitado deve ser maior que **0**" +MobDropView.chanceButton.lore.click: "Clique para **alterar** a chance" +MobDropView.chanceButton.lore.dropPercentage: "Porcentagem de Drop: **%percentage%%**" +MobDropView.chanceButton.name: "Chance de Drop" +MobDropView.entitiesButton.lore.click: "**Clique Esquerdo** para editar Entidades" +MobDropView.entitiesButton.lore.droppingFrom: "Soltando de" +MobDropView.entitiesButton.lore.none: "Nenhum" +MobDropView.entitiesButton.lore.pressQ: "**Pressione Q** para %status% drop por monstros gerados por spawner" +MobDropView.entitiesButton.name: "Entidades" +MobDropView.modelTitle.notPresent: "Não foi possível carregar o drop" +MobDropView.modelTitle.present: "Drop" +MobDropView.moneyButton.input.left.invalid: "A entrada **%input%** não é um número de ponto flutuante" +MobDropView.moneyButton.input.left.negative: "O valor não pode ser **negativo**" +MobDropView.moneyButton.input.left.title.actionbar: "Ex. **1200** para **%value%**" +MobDropView.moneyButton.input.left.title.main: "Digite um Valor Mínimo" +MobDropView.moneyButton.input.left.title.sub: "Digite um valor" +MobDropView.moneyButton.input.left.toBig: "O valor deve ser menor que %value%" +MobDropView.moneyButton.input.q.title: "Drop > Alterar Moeda" +MobDropView.moneyButton.input.right.invalid: "A entrada **%input%** não é um número de ponto flutuante" +MobDropView.moneyButton.input.right.negative: "O valor não pode ser **negativo**" +MobDropView.moneyButton.input.right.title.actionbar: "Ex. **1200** para **%value%**" +MobDropView.moneyButton.input.right.title.main: "Digite um Valor Máximo" +MobDropView.moneyButton.input.right.title.sub: "Digite um valor" +MobDropView.moneyButton.input.right.toSmall: "O valor deve ser maior que %value%" +MobDropView.moneyButton.lore.leftClick: "**Clique Esquerdo** para **definir** mínimo" +MobDropView.moneyButton.lore.pressQ: "**Pressione Q** para **trocar** moeda" +MobDropView.moneyButton.lore.rightClick: "**Clique Direito** para **definir** máximo" +MobDropView.moneyButton.lore.value: "O valor será aleatório dentro desta faixa" +MobDropsWorldSelectorView.lore.disabled: "Clique para **ativar** Drops de Monstros neste mundo" +MobDropsWorldSelectorView.lore.enabled: "Clique para **desativar** Drops de Monstros neste mundo" +MobDropsWorldSelectorView.title: "Mundos > Selecionar Mundo" +Overview.accountsButton.lore.click: "**Clique** para visualizar Contas" +Overview.accountsButton.lore.registered: "Registradas" +Overview.accountsButton.name: "Contas" +Overview.addonsButton.lore.click: "Clique para mostrar Addons" +Overview.addonsButton.lore.description.firstLine: "Addons podem estender a" +Overview.addonsButton.lore.description.secondLine: "funcionalidade do Ultra Economy" +Overview.addonsButton.lore.description.thirdLine: "adicionando extensões poderosas" +Overview.addonsButton.name: "Em breve em uma atualização futura!" +Overview.banksButton.lore.click: "**Clique** para visualizar Bancos" +Overview.banksButton.lore.created: "Criadas" +Overview.banksButton.lore.disabled1: "Ative o **Recurso de Banco** primeiro" +Overview.banksButton.lore.disabled2: "para acessar este botão" +Overview.banksButton.lore.disabled3: "(**Recursos > Recurso de Banco**)" +Overview.banksButton.name: "Contas Bancárias" +Overview.currenciesButton.lore.click: "**Clique** para visualizar moedas" +Overview.currenciesButton.lore.currencies: "Moedas" +Overview.currenciesButton.name: "Moedas" +Overview.currenciesButton.vaultCurrency: "Moeda do Vault" +Overview.featuresButton.lore: "**Clique** para gerenciar recursos" +Overview.featuresButton.name: "Recursos" +Overview.settingsButton.lore: "**Clique** para visualizar Configurações" +Overview.settingsButton.name: "Configurações" PlayerSelectorView.lore: "Clique para **selecionar** jogador" PlayerSelectorView.title: "Pague> Selecione o jogador" -# SoundSelectorView.lore.leftClick: "**Left Click** to **select** sound" -# SoundSelectorView.lore.rightClick: "**Right Click** to **play** sound" -# SoundSelectorView.title: "Select Sound" -# StandingOrderListView.addStandingOrder.addAction: "**Click** to add a Standing Order via GUI" -# StandingOrderListView.addStandingOrder.currencyPicker.failed: "This currency can't be used in the Bank Feature" -# StandingOrderListView.addStandingOrder.currencyPicker.title: "Standing Order > Used Currency" -# StandingOrderListView.addStandingOrder.playerSelectFailed: "**%name%** already has a standing order" -# StandingOrderListView.addStandingOrder.title: "Add Standing Order" -# StandingOrderListView.addStandingOrder.youNeedAtLeast: "You need at least %amount% to create a new Standing Order" -# StandingOrderListView.interval: "Interval" -# StandingOrderListView.permanent: "Permanent" -# StandingOrdersListView.gui.title: "Standing Orders > List" -# StandingOrdersListView.standingOrderEntryButton.action.left.notAValidNumber: "Not a valid number" -# StandingOrdersListView.standingOrderEntryButton.action.left.title.main: "Paying" -# StandingOrdersListView.standingOrderEntryButton.action.left.title.sub: "Enter a valid balance amount" -# StandingOrdersListView.standingOrderEntryButton.action.shiftLeft.title: "Standing Order > Used Currency" -# StandingOrdersListView.standingOrderEntryButton.action.shiftRight.title.main: "Description" -# StandingOrdersListView.standingOrderEntryButton.action.shiftRight.title.sub: "Enter a description (e.g loan)" -# StandingOrdersListView.standingOrderEntryButton.lore.createdAt: "Created at: **%date%**" -# StandingOrdersListView.standingOrderEntryButton.lore.createdBy: "Created by: **%name%**" -# StandingOrdersListView.standingOrderEntryButton.lore.interval: "Interval: %interval%" -# StandingOrdersListView.standingOrderEntryButton.lore.lastExecution: "Last Execution: **%date%**" -# StandingOrdersListView.standingOrderEntryButton.lore.leftClick: "**Left Click** to change paying amount" -# StandingOrdersListView.standingOrderEntryButton.lore.never: "Never" -# StandingOrdersListView.standingOrderEntryButton.lore.nextInterval: "Next Interval: **%time%**" -# StandingOrdersListView.standingOrderEntryButton.lore.none: "None" -# StandingOrdersListView.standingOrderEntryButton.lore.oneTime: "One Time" -# StandingOrdersListView.standingOrderEntryButton.lore.paying: "Paying: %payingAmount%" -# StandingOrdersListView.standingOrderEntryButton.lore.q: "**Press Q** to **delete** (No fee refund)" -# StandingOrdersListView.standingOrderEntryButton.lore.rightClick: "**Right Click** to change Interval" -# StandingOrdersListView.standingOrderEntryButton.lore.shiftLeftClick: "**Shift + Left Click** to change Currency" -# StandingOrdersListView.standingOrderEntryButton.lore.shiftRightClick: "**Shift + Right Click** to change description" -# Trade.close.receivedCombined: "You received %currencyReceivings% and %expLevelReceivings% Exp Level" -# Trade.close.receivedCurrency: "You received %currencyReceivings%" -# Trade.close.receivedExpLevels: "You received %expLevelReceivings% Exp Level" -# TradeFeatureView..status: "Status" -# TradeFeatureView.clickToTradeButton.lore.click.disabled: "Click to **enable** Click to Trade" -# TradeFeatureView.clickToTradeButton.lore.click.enabled: "Click to **disable** Click to Trade" -# TradeFeatureView.clickToTradeButton.lore.description: "Allow players to start a trade by" -# TradeFeatureView.clickToTradeButton.lore.usage: "Shift + Right Clicking a player" -# TradeFeatureView.clickToTradeButton.name: "Click to Trade" -# TradeFeatureView.disabled: "disabled" -# TradeFeatureView.enabled: "enabled" -# TradeFeatureView.title: "Features > Trade System" -# TradeFeatureView.tradeCommandButton.lore.click.disabled: "Click to **enable** this command" -# TradeFeatureView.tradeCommandButton.lore.click.enabled: "Click to **disabled*** this command" -# TradeFeatureView.tradeCommandButton.lore.description: "Allow players to start a trade with" -# TradeFeatureView.tradeCommandButton.lore.usage: "Player" -# TradeFeatureView.tradeCommandButton.name: "Trade Command" -# TradeSystem.createRequest: "%c%Decline" -# TradeSystem.createRequest.accept: "%a%Accept" -# TradeSystem.createRequest.clickToAccept: "**Click** to accept offer" -# TradeSystem.createRequest.clickToDecline: "**Click** to decline offer" -# TradeSystem.createRequest.pendingWith: "You already have a pending request with **%receiver%**" -# TradeSystem.createRequest.title.main: "Request Sent" -# TradeSystem.createRequest.title.sub: "Sent **%receiver%** a request to trade" -# TradeSystem.createRequest.wait: "You need to wait at least one minute before sending a new request" -# TradeSystem.createRequest.withYou: "**%a%%sender%** %7%wants to trade with you!" -# TradeSystem.createRequest.yourself: "You cannot trade with **yourself**" -# TradeSystem.declineRequest.receiver: "You have declined the trade request of **%sender%**" -# TradeSystem.declineRequest.sender: "Unfortunately **%receiver%** has **declined** your request" +SoundSelectorView.lore.leftClick: "**Clique Esquerdo** para **selecionar** som" +SoundSelectorView.lore.rightClick: "**Clique Direito** para **reproduzir** som" +SoundSelectorView.title: "Selecionar Som" +StandingOrderListView.addStandingOrder.addAction: "**Clique** para adicionar uma Ordem Permanente via GUI" +StandingOrderListView.addStandingOrder.currencyPicker.failed: "Esta moeda não pode ser usada no Recurso de Banco" +StandingOrderListView.addStandingOrder.currencyPicker.title: "Ordem Permanente > Moeda Usada" +StandingOrderListView.addStandingOrder.playerSelectFailed: "**%name%** já possui uma ordem permanente" +StandingOrderListView.addStandingOrder.title: "Adicionar Ordem Permanente" +StandingOrderListView.addStandingOrder.youNeedAtLeast: "Você precisa de pelo menos %amount% para criar uma nova Ordem Permanente" +StandingOrderListView.interval: "Intervalo" +StandingOrderListView.permanent: "Permanente" +StandingOrdersListView.gui.title: "Ordens Permanentes > Lista" +StandingOrdersListView.standingOrderEntryButton.action.left.notAValidNumber: "Não é um número válido" +StandingOrdersListView.standingOrderEntryButton.action.left.title.main: "Pagamento" +StandingOrdersListView.standingOrderEntryButton.action.left.title.sub: "Insira um valor de saldo válido" +StandingOrdersListView.standingOrderEntryButton.action.shiftLeft.title: "Ordem Permanente > Moeda Usada" +StandingOrdersListView.standingOrderEntryButton.action.shiftRight.title.main: "Descrição" +StandingOrdersListView.standingOrderEntryButton.action.shiftRight.title.sub: "Insira uma descrição (ex.: empréstimo)" +StandingOrdersListView.standingOrderEntryButton.lore.createdAt: "Criado em: **%date%**" +StandingOrdersListView.standingOrderEntryButton.lore.createdBy: "Criado por: **%name%**" +StandingOrdersListView.standingOrderEntryButton.lore.interval: "Intervalo: %interval%" +StandingOrdersListView.standingOrderEntryButton.lore.lastExecution: "Última Execução: **%date%**" +StandingOrdersListView.standingOrderEntryButton.lore.leftClick: "**Clique Esquerdo** para alterar o valor do pagamento" +StandingOrdersListView.standingOrderEntryButton.lore.never: "Nunca" +StandingOrdersListView.standingOrderEntryButton.lore.nextInterval: "Próximo Intervalo: **%time%**" +StandingOrdersListView.standingOrderEntryButton.lore.none: "Nenhum" +StandingOrdersListView.standingOrderEntryButton.lore.oneTime: "Uma Vez" +StandingOrdersListView.standingOrderEntryButton.lore.paying: "Pagando: %payingAmount%" +StandingOrdersListView.standingOrderEntryButton.lore.q: "**Pressione Q** para **excluir** (Sem reembolso de taxa)" +StandingOrdersListView.standingOrderEntryButton.lore.rightClick: "**Clique Direito** para alterar o Intervalo" +StandingOrdersListView.standingOrderEntryButton.lore.shiftLeftClick: "**Shift + Clique Esquerdo** para alterar a Moeda" +StandingOrdersListView.standingOrderEntryButton.lore.shiftRightClick: "**Shift + Clique Direito** para alterar a descrição" +Trade.close.receivedCombined: "Você recebeu %currencyReceivings% e %expLevelReceivings% níveis de Exp" +Trade.close.receivedCurrency: "Você recebeu %currencyReceivings%" +Trade.close.receivedExpLevels: "Você recebeu %expLevelReceivings% níveis de Exp" +TradeFeatureView.status: "Status" +TradeFeatureView.clickToTradeButton.lore.click.disabled: "Clique para **ativar** Clique para Trocar" +TradeFeatureView.clickToTradeButton.lore.click.enabled: "Clique para **desativar** Clique para Trocar" +TradeFeatureView.clickToTradeButton.lore.description: "Permitir que os jogadores iniciem uma troca" +TradeFeatureView.clickToTradeButton.lore.usage: "Shift + Clique Direito em um jogador" +TradeFeatureView.clickToTradeButton.name: "Clique para Trocar" +TradeFeatureView.disabled: "desativado" +TradeFeatureView.enabled: "ativado" +TradeFeatureView.title: "Recursos > Sistema de Troca" +TradeFeatureView.tradeCommandButton.lore.click.disabled: "Clique para **ativar** este comando" +TradeFeatureView.tradeCommandButton.lore.click.enabled: "Clique para **desativar** este comando" +TradeFeatureView.tradeCommandButton.lore.description: "Permitir que os jogadores iniciem uma troca com" +TradeFeatureView.tradeCommandButton.lore.usage: "Jogador" +TradeFeatureView.tradeCommandButton.name: "Comando de Troca" +TradeSystem.createRequest: "%c%Recusar" +TradeSystem.createRequest.accept: "%a%Aceitar" +TradeSystem.createRequest.clickToAccept: "**Clique** para aceitar a oferta" +TradeSystem.createRequest.clickToDecline: "**Clique** para recusar a oferta" +TradeSystem.createRequest.pendingWith: "Você já tem uma solicitação pendente com **%receiver%**" +TradeSystem.createRequest.title.main: "Solicitação Enviada" +TradeSystem.createRequest.title.sub: "Enviou uma solicitação de troca para **%receiver%**" +TradeSystem.createRequest.wait: "Você precisa esperar pelo menos um minuto antes de enviar uma nova solicitação" +TradeSystem.createRequest.withYou: "**%a%%sender%** %7%quer trocar com você!" +TradeSystem.createRequest.yourself: "Você não pode trocar com **você mesmo**" +TradeSystem.declineRequest.receiver: "Você recusou a solicitação de troca de **%sender%**" +TradeSystem.declineRequest.sender: "Infelizmente, **%receiver%** **recusou** sua solicitação" TradeView.Button.AddCurrency.Lore: "Clique para adicionar dinheiro a este comércio" TradeView.Button.AddCurrency.Name: "Adicionar Moeda" -# TradeView.Button.AddExpButton.Lore: "Click to add Exp Level to this trade" -# TradeView.Button.AddExpButton.Name: "Add Exp Level" +TradeView.Button.AddExpButton.Lore: "Clique para adicionar níveis de Exp a esta troca" +TradeView.Button.AddExpButton.Name: "Adicionar Nível de Exp" TradeView.Button.Confirm.Lore: "Clique para confirmar esta troca" TradeView.Button.Confirm.Name: "Confirmar" TradeView.Button.Lock.Lore: "Clique para **bloquear** seu inventário" @@ -901,190 +900,190 @@ TradeView.Button.NotEnoughSpace.Name: "Espaço insuficiente" TradeView.Button.Unlock.Lore: "Clique para **desbloquear** seu inventário" TradeView.Button.Unlock.Name: "Desbloquear" TradeView.Title: "Negociando com %target%" -# UpgradeListView.addUpgrade.action.actionBar: "e.g Business Account" -# UpgradeListView.addUpgrade.action.inputTitle.main: "New Upgrade" -# UpgradeListView.addUpgrade.action.inputTitle.sub: "Enter name of Bank Upgrade" -# UpgradeListView.addUpgrade.addAction: "**Click** to add a Bank Upgrade via GUI" -# UpgradeListView.addUpgrade.title: "Add Bank Upgrade" -# UpgradeListView.allowDowngrade.action: "**Click** to %action% purchasing downgrades" -# UpgradeListView.allowDowngrade.desc1: "When enabled users can also downgrade" -# UpgradeListView.allowDowngrade.desc2: "to cheaper Bank Upgrades and are" -# UpgradeListView.allowDowngrade.desc3: "getting the difference refunded" -# UpgradeListView.allowDowngrade.title: "Purchase Downgrades" -# UpgradeListView.gui.title: "Bank Upgrades > List" -# UpgradeListView.upgrade.action.confirmDeletion: "Confirm deletion of %upgradeName%" -# UpgradeListView.upgrade.lore.bankBalanceLimit: "Bank Balance Limit: %bankBalanceLimit%" -# UpgradeListView.upgrade.lore.description: "Description:" -# UpgradeListView.upgrade.lore.details: "Details:" -# UpgradeListView.upgrade.lore.employeeLimit: "Employee Limit: %employeeLimit%" -# UpgradeListView.upgrade.lore.expStorageLimit: "EXP Storage Limit: %expStorageLimit%" -# UpgradeListView.upgrade.lore.free: "Free" -# UpgradeListView.upgrade.lore.itemStorageLimit: "Item Storage Limit: %itemStorageLimit%" -# UpgradeListView.upgrade.lore.leftClick: "**Left Click** to manage" -# UpgradeListView.upgrade.lore.price: "Price: %price%" -# UpgradeListView.upgrade.lore.remove: "**Press Q** to **remove** upgrade" -# UpgradeListView.upgrade.lore.standingOrderLimit: "Standing Order Limit: %standingOrderLimit%" -# UpgradeListView.upgrade.lore.transactionLimit: "Transaction Limit: %transactionLimit%" -# UpgradeView.BankBalanceLimitButton.UserInput.actionBar: "e.g 10, 25000, 500000" -# UpgradeView.BankBalanceLimitButton.UserInput.title.main: "Bank Balance Limit" -# UpgradeView.BankBalanceLimitButton.UserInput.title.sub: "Enter bank balance limit" -# UpgradeView.BankBalanceLimitButton.lore.bankBalanceLimit: "Bank Balance Limit: **%limit%**" -# UpgradeView.BankBalanceLimitButton.name: "Bank Balance Limit" -# UpgradeView.clickToChange: "Click to **change**" -# UpgradeView.descriptionButton.lore.description: "Description" -# UpgradeView.descriptionButton.name: "Change Description" -# UpgradeView.descriptionButton.userInput.actionBar: "eg. Offers everything for an business" -# UpgradeView.descriptionButton.userInput.title.main: "Change Description" -# UpgradeView.descriptionButton.userInput.title.sub: "Enter a new description" -# UpgradeView.employeeLimitButton.lore.employeeLimit: "Employee Limit: **%limit%**" -# UpgradeView.employeeLimitButton.name: "Employee Limit" -# UpgradeView.employeeLimitButton.userInput.title.main: "Employee Limit" -# UpgradeView.employeeLimitButton.userInput.title.sub: "Enter employee limit" -# UpgradeView.example.10.25.50: "eg. 10, 25, 50" -# UpgradeView.expStorageLimitButton.lore.expStorageLimit: "Exp Storage Limit: **%limit% Level**" -# UpgradeView.expStorageLimitButton.name: "Exp Storage Limit" -# UpgradeView.expStorageLimitButton.userInput.title.main: "Exp Storage Limit" -# UpgradeView.expStorageLimitButton.userInput.title.sub: "Enter exp storage limit" -# UpgradeView.iconButton.lore.icon: "Icon: **%icon%**" -# UpgradeView.iconButton.name: "Change Icon" -# UpgradeView.itemStorageLimitButton.lore.itemStorageLimit: "Item Storage Limit: **%limit%** Slots" -# UpgradeView.itemStorageLimitButton.name: "Item Storage Limit" -# UpgradeView.itemStorageLimitButton.userInput.title.main: "Item Storage Limit" -# UpgradeView.itemStorageLimitButton.userInput.title.sub: "Enter item storage limit" -# UpgradeView.nameButton.lore.click: "Click to **rename** upgrade" -# UpgradeView.nameButton.lore.name: "Name: **%name%**" -# UpgradeView.nameButton.name: "Rename Upgrade" -# UpgradeView.nameButton.userInput.actionBar: "eg. Business Account" -# UpgradeView.nameButton.userInput.title.main: "Rename Upgrade" -# UpgradeView.nameButton.userInput.title.sub: "Enter a new name" -# UpgradeView.priceButton.lore.price: "Price: %price%" -# UpgradeView.priceButton.lore.price.free: "Free" -# UpgradeView.priceButton.name: "Change Price" -# UpgradeView.priceButton.userInput.actionBar: "eg. 100, 5000, 50000" -# UpgradeView.priceButton.userInput.title.main: "Upgrade Price" -# UpgradeView.priceButton.userInput.title.sub: "Enter a new upgrade price" -# UpgradeView.standingOrderLimitButton.lore.standingOrderLimit: "Standing Order Limit: **%limit%**" -# UpgradeView.standingOrderLimitButton.name: "Standing Order Limit" -# UpgradeView.standingOrderLimitButton.userInput.title.main: "Standing Order Limit" -# UpgradeView.standingOrderLimitButton.userInput.title.sub: "Enter a standing order limit" -# UpgradeView.title: "Upgrades > %upgrade%" -# UpgradeView.transactionLimitButton.lore.transactionLimit: "Transaction Limit: **%limit%**" -# UpgradeView.transactionLimitButton.name: "Transaction Limit" -# UpgradeView.transactionLimitButton.userInput.title.main: "Transaction Limit" -# UpgradeView.transactionLimitButton.userInput.title.sub: "Enter transaction limit" +UpgradeListView.addUpgrade.action.actionBar: "ex. Conta Empresarial" +UpgradeListView.addUpgrade.action.inputTitle.main: "Nova Atualização" +UpgradeListView.addUpgrade.action.inputTitle.sub: "Insira o nome da Atualização do Banco" +UpgradeListView.addUpgrade.addAction: "**Clique** para adicionar uma Atualização de Banco via GUI" +UpgradeListView.addUpgrade.title: "Adicionar Atualização de Banco" +UpgradeListView.allowDowngrade.action: "**Clique** para %action% a compra de downgrades" +UpgradeListView.allowDowngrade.desc1: "Quando ativado, os usuários também podem fazer downgrade" +UpgradeListView.allowDowngrade.desc2: "para Atualizações de Banco mais baratas e receberão" +UpgradeListView.allowDowngrade.desc3: "a diferença reembolsada" +UpgradeListView.allowDowngrade.title: "Comprar Downgrades" +UpgradeListView.gui.title: "Atualizações de Banco > Lista" +UpgradeListView.upgrade.action.confirmDeletion: "Confirmar exclusão de %upgradeName%" +UpgradeListView.upgrade.lore.bankBalanceLimit: "Limite de Saldo Bancário: %bankBalanceLimit%" +UpgradeListView.upgrade.lore.description: "Descrição:" +UpgradeListView.upgrade.lore.details: "Detalhes:" +UpgradeListView.upgrade.lore.employeeLimit: "Limite de Funcionários: %employeeLimit%" +UpgradeListView.upgrade.lore.expStorageLimit: "Limite de Armazenamento de EXP: %expStorageLimit%" +UpgradeListView.upgrade.lore.free: "Grátis" +UpgradeListView.upgrade.lore.itemStorageLimit: "Limite de Armazenamento de Itens: %itemStorageLimit%" +UpgradeListView.upgrade.lore.leftClick: "**Clique Esquerdo** para gerenciar" +UpgradeListView.upgrade.lore.price: "Preço: %price%" +UpgradeListView.upgrade.lore.remove: "**Pressione Q** para **remover** a atualização" +UpgradeListView.upgrade.lore.standingOrderLimit: "Limite de Ordens Permanentes: %standingOrderLimit%" +UpgradeListView.upgrade.lore.transactionLimit: "Limite de Transações: %transactionLimit%" +UpgradeView.BankBalanceLimitButton.UserInput.actionBar: "ex. 10, 25000, 500000" +UpgradeView.BankBalanceLimitButton.UserInput.title.main: "Limite de Saldo Bancário" +UpgradeView.BankBalanceLimitButton.UserInput.title.sub: "Insira o limite de saldo bancário" +UpgradeView.BankBalanceLimitButton.lore.bankBalanceLimit: "Limite de Saldo Bancário: **%limit%**" +UpgradeView.BankBalanceLimitButton.name: "Limite de Saldo Bancário" +UpgradeView.clickToChange: "Clique para **alterar**" +UpgradeView.descriptionButton.lore.description: "Descrição" +UpgradeView.descriptionButton.name: "Alterar Descrição" +UpgradeView.descriptionButton.userInput.actionBar: "ex. Oferece tudo para um negócio" +UpgradeView.descriptionButton.userInput.title.main: "Alterar Descrição" +UpgradeView.descriptionButton.userInput.title.sub: "Insira uma nova descrição" +UpgradeView.employeeLimitButton.lore.employeeLimit: "Limite de Funcionários: **%limit%**" +UpgradeView.employeeLimitButton.name: "Limite de Funcionários" +UpgradeView.employeeLimitButton.userInput.title.main: "Limite de Funcionários" +UpgradeView.employeeLimitButton.userInput.title.sub: "Insira o limite de funcionários" +UpgradeView.example.10.25.50: "ex. 10, 25, 50" +UpgradeView.expStorageLimitButton.lore.expStorageLimit: "Limite de Armazenamento de Exp: **%limit% Nível**" +UpgradeView.expStorageLimitButton.name: "Limite de Armazenamento de Exp" +UpgradeView.expStorageLimitButton.userInput.title.main: "Limite de Armazenamento de Exp" +UpgradeView.expStorageLimitButton.userInput.title.sub: "Insira o limite de armazenamento de Exp" +UpgradeView.iconButton.lore.icon: "Ícone: **%icon%**" +UpgradeView.iconButton.name: "Alterar Ícone" +UpgradeView.itemStorageLimitButton.lore.itemStorageLimit: "Limite de Armazenamento de Itens: **%limit%** Slots" +UpgradeView.itemStorageLimitButton.name: "Limite de Armazenamento de Itens" +UpgradeView.itemStorageLimitButton.userInput.title.main: "Limite de Armazenamento de Itens" +UpgradeView.itemStorageLimitButton.userInput.title.sub: "Insira o limite de armazenamento de itens" +UpgradeView.nameButton.lore.click: "Clique para **renomear** a atualização" +UpgradeView.nameButton.lore.name: "Nome: **%name%**" +UpgradeView.nameButton.name: "Renomear Atualização" +UpgradeView.nameButton.userInput.actionBar: "ex. Conta Empresarial" +UpgradeView.nameButton.userInput.title.main: "Renomear Atualização" +UpgradeView.nameButton.userInput.title.sub: "Insira um novo nome" +UpgradeView.priceButton.lore.price: "Preço: %price%" +UpgradeView.priceButton.lore.price.free: "Grátis" +UpgradeView.priceButton.name: "Alterar Preço" +UpgradeView.priceButton.userInput.actionBar: "ex. 100, 5000, 50000" +UpgradeView.priceButton.userInput.title.main: "Preço da Atualização" +UpgradeView.priceButton.userInput.title.sub: "Insira um novo preço de atualização" +UpgradeView.standingOrderLimitButton.lore.standingOrderLimit: "Limite de Ordens Permanentes: **%limit%**" +UpgradeView.standingOrderLimitButton.name: "Limite de Ordens Permanentes" +UpgradeView.standingOrderLimitButton.userInput.title.main: "Limite de Ordens Permanentes" +UpgradeView.standingOrderLimitButton.userInput.title.sub: "Insira o limite de ordens permanentes" +UpgradeView.title: "Atualizações > %upgrade%" +UpgradeView.transactionLimitButton.lore.transactionLimit: "Limite de Transações: **%limit%**" +UpgradeView.transactionLimitButton.name: "Limite de Transações" +UpgradeView.transactionLimitButton.userInput.title.main: "Limite de Transações" +UpgradeView.transactionLimitButton.userInput.title.sub: "Insira o limite de transações" ValueSelectorView.confirm.lore.balanceAfterPayment: "Seu saldo após o pagadort:" ValueSelectorView.confirm.lore.click: "**Clique** para pagar %value% para **%target%**" ValueSelectorView.title.noValue: "Pay %target% > Selecione o valor" ValueSelectorView.title.value: "Pay %value% para %target%" -# VolumePitchEditorView.pitchButton.lore: "Current Pitch: **%currentPitch%**" -# VolumePitchEditorView.pitchButton.loreLeftClick: "**Left Click** to play with **current** pitch & volume" -# VolumePitchEditorView.pitchButton.loreNew: "Changed Pitch: %operator%**%selectedPitch%**" -# VolumePitchEditorView.pitchButton.lorePressQ: "**Press Q** to **save** pitch & volume" -# VolumePitchEditorView.pitchButton.loreRightClick: "**Right Click** to play with **changed** pitch & volume" -# VolumePitchEditorView.pitchButton.loreShiftClick: "**Shift Click** to type in pitch value" -# VolumePitchEditorView.pitchButton.name: "Pitch" -# VolumePitchEditorView.pitchButton.typeInTitleMain: "New Pitch Value" -# VolumePitchEditorView.pitchButton.typeInTitleSub: "Type in the new pitch value" -# VolumePitchEditorView.pitchDownButton.lore: "**Click** to increase pitch by **-** **0.1**" -# VolumePitchEditorView.pitchDownButton.name: "Decrease Pitch" -# VolumePitchEditorView.pitchUpButton.lore: "**Click** to increase pitch by **+** **0.1**" -# VolumePitchEditorView.pitchUpButton.name: "Increase Pitch" -# VolumePitchEditorView.title: "Volume & Pitch Editor" -# VolumePitchEditorView.validNumberRequired: "Please enter a valid number" -# VolumePitchEditorView.volumeButton.lore: "Current Volume: **%currentVolume%**" -# VolumePitchEditorView.volumeButton.loreLeftClick: "**Left Click** to play with **current** pitch & volume" -# VolumePitchEditorView.volumeButton.loreNew: "Changed Volume: %operator%**%selectedVolume%**" -# VolumePitchEditorView.volumeButton.lorePressQ: "**Press Q** to **save** pitch & volume" -# VolumePitchEditorView.volumeButton.loreRightClick: "**Right Click** to play with **changed** pitch & volume" -# VolumePitchEditorView.volumeButton.loreShiftClick: "**Shift Click** to type in volume value" -# VolumePitchEditorView.volumeButton.name: "Volume" -# VolumePitchEditorView.volumeButton.typeInExample: "Ex: **0.5, 1.5, -2.0, -0.1**" -# VolumePitchEditorView.volumeButton.typeInTitleMain: "New Volume Value" -# VolumePitchEditorView.volumeButton.typeInTitleSub: "Type in a new volume value" -# VolumePitchEditorView.volumeDownButton.lore: "**Click** to increase volume by **-** **0.1**" -# VolumePitchEditorView.volumeDownButton.name: "Decrease Volume" -# VolumePitchEditorView.volumeUpButton.lore: "**Click** to increase volume by **+** **0.1**" -# VolumePitchEditorView.volumeUpButton.name: "Increase Volume" -# WithdrawBankBalance.confirm.lore.balanceAfterWithdraw: "Your Balance after the withdraw:" -# WithdrawBankBalance.confirm.lore.click: "**Click** to withdraw %value% from **%bankAccount%**" -# WithdrawBankBalance.lore.additionalFees: "Additional Fees" -# WithdrawBankBalance.lore.overdraftAmountUsage: "Overdraft Amount Usage" -# WithdrawBankBalance.title.noValue: "Withdraw from %bankAccount% > Amount" -# WithdrawBankBalance.title.value: "Withdraw %value% from %bankAccount%" +VolumePitchEditorView.pitchButton.lore: "Tom Atual: **%currentPitch%**" +VolumePitchEditorView.pitchButton.loreLeftClick: "**Clique Esquerdo** para reproduzir com o tom e volume **atuais**" +VolumePitchEditorView.pitchButton.loreNew: "Tom Alterado: %operator%**%selectedPitch%**" +VolumePitchEditorView.pitchButton.lorePressQ: "**Pressione Q** para **salvar** tom e volume" +VolumePitchEditorView.pitchButton.loreRightClick: "**Clique Direito** para reproduzir com o tom e volume **alterados**" +VolumePitchEditorView.pitchButton.loreShiftClick: "**Shift + Clique** para digitar o valor do tom" +VolumePitchEditorView.pitchButton.name: "Tom" +VolumePitchEditorView.pitchButton.typeInTitleMain: "Novo Valor do Tom" +VolumePitchEditorView.pitchButton.typeInTitleSub: "Digite o novo valor do tom" +VolumePitchEditorView.pitchDownButton.lore: "**Clique** para diminuir o tom em **-** **0.1**" +VolumePitchEditorView.pitchDownButton.name: "Diminuir Tom" +VolumePitchEditorView.pitchUpButton.lore: "**Clique** para aumentar o tom em **+** **0.1**" +VolumePitchEditorView.pitchUpButton.name: "Aumentar Tom" +VolumePitchEditorView.title: "Editor de Volume e Tom" +VolumePitchEditorView.validNumberRequired: "Por favor, insira um número válido" +VolumePitchEditorView.volumeButton.lore: "Volume Atual: **%currentVolume%**" +VolumePitchEditorView.volumeButton.loreLeftClick: "**Clique Esquerdo** para reproduzir com o tom e volume **atuais**" +VolumePitchEditorView.volumeButton.loreNew: "Volume Alterado: %operator%**%selectedVolume%**" +VolumePitchEditorView.volumeButton.lorePressQ: "**Pressione Q** para **salvar** tom e volume" +VolumePitchEditorView.volumeButton.loreRightClick: "**Clique Direito** para reproduzir com o tom e volume **alterados**" +VolumePitchEditorView.volumeButton.loreShiftClick: "**Shift + Clique** para digitar o valor do volume" +VolumePitchEditorView.volumeButton.name: "Volume" +VolumePitchEditorView.volumeButton.typeInExample: "Ex: **0.5, 1.5, -2.0, -0.1**" +VolumePitchEditorView.volumeButton.typeInTitleMain: "Novo Valor do Volume" +VolumePitchEditorView.volumeButton.typeInTitleSub: "Digite um novo valor de volume" +VolumePitchEditorView.volumeDownButton.lore: "**Clique** para diminuir o volume em **-** **0.1**" +VolumePitchEditorView.volumeDownButton.name: "Diminuir Volume" +VolumePitchEditorView.volumeUpButton.lore: "**Clique** para aumentar o volume em **+** **0.1**" +VolumePitchEditorView.volumeUpButton.name: "Aumentar Volume" +WithdrawBankBalance.confirm.lore.balanceAfterWithdraw: "Seu saldo após a retirada:" +WithdrawBankBalance.confirm.lore.click: "**Clique** para retirar %value% de **%bankAccount%**" +WithdrawBankBalance.lore.additionalFees: "Taxas Adicionais" +WithdrawBankBalance.lore.overdraftAmountUsage: "Uso do Limite de Cheque Especial" +WithdrawBankBalance.title.noValue: "Retirar de %bankAccount% > Valor" +WithdrawBankBalance.title.value: "Retirar %value% de %bankAccount%" argument.account: "" -# argument.bankAccount: "" +argument.bankAccount: "" argument.currency: "" argument.value: "" command.addBalance: "Adicionou com sucesso **%value%** de **%currency%** ao **%target%**" command.balance: "Não foi possível encontrar sua conta" -# command.balance.reset: "**%currency%** is **not** a valid Currency" -# command.balanceTop.chat.Title: "**Balance Top** (**%currency%**)" -# command.balanceTop.chat.Title.bank: "**Balance Top** (**%currency%** Bank)" -# command.balanceTop.chat.Title.both: "**Balance Top** (**%currency%** Hand & Bank)" +command.balance.reset: "**%currency%** **não** é uma moeda válida" +command.balanceTop.chat.Title: "**Top Saldo** (**%currency%**)" +command.balanceTop.chat.Title.bank: "**Top Saldo** (**%currency%** Banco)" +command.balanceTop.chat.Title.both: "**Top Saldo** (**%currency%** Mão & Banco)" command.balanceTop.currencyNotValid: "**%currency%** **não** é uma moeda válida" -# command.bank.account.notFound: "Could not find account of **%account%**" -# command.bank.balance.deposit.success: "Successfully deposited %amount% **to %bankAccount%**" -# command.bank.balance.noPermission: "You don't have **access** to that command" -# command.bank.balance.notEnoughBalanceDeposit: "The account need at least **%value%** to deposit this amount" -# command.bank.balance.notEnoughBalanceWithdraw: "The bank account need at least **%value%** to withdraw this amount" -# command.bank.balance.payment.failed.payToggle: "**%playerName%** does not accept any payments" -# command.bank.balance.payment.notEnoughBalance: "You need at least %balance% **in your bank account to execute this payment**" -# command.bank.balance.payment.success: "Successfully transferred %balance% **to** **%account%**" -# command.bank.balance.payment.success.receive: "You got **%value%** from Bank Account **%sender%**" -# command.bank.balance.upgradeRequired: "Upgrade your bank account to deposit more than **%amount%** **%currencyName% into your bank account!**" -# command.bank.balance.withdraw.success: "Successfully withdrew %balance% **from %bankAccount%**" -# command.bank.currency: "Missing main currency" -# command.bank.disabled: "This feature is currently disabled on this server" -# command.bank.others.notFound: "Could not find **%account%'s** bank account" -# command.bank.own.notFound: "Could not find your bank account" +command.bank.account.notFound: "Não foi possível encontrar a conta de **%account%**" +command.bank.balance.deposit.success: "Depositado com sucesso %amount% **em %bankAccount%**" +command.bank.balance.noPermission: "Você não tem **permissão** para usar esse comando" +command.bank.balance.notEnoughBalanceDeposit: "A conta precisa de pelo menos **%value%** para depositar esse valor" +command.bank.balance.notEnoughBalanceWithdraw: "A conta bancária precisa de pelo menos **%value%** para retirar esse valor" +command.bank.balance.payment.failed.payToggle: "**%playerName%** não aceita pagamentos" +command.bank.balance.payment.notEnoughBalance: "Você precisa de pelo menos %balance% **em sua conta bancária para realizar este pagamento**" +command.bank.balance.payment.success: "Transferido com sucesso %balance% **para** **%account%**" +command.bank.balance.payment.success.receive: "Você recebeu **%value%** da Conta Bancária **%sender%**" +command.bank.balance.upgradeRequired: "Atualize sua conta bancária para depositar mais de **%amount%** **%currencyName% em sua conta bancária!**" +command.bank.balance.withdraw.success: "Retirado com sucesso %balance% **de %bankAccount%**" +command.bank.currency: "Moeda principal ausente" +command.bank.disabled: "Este recurso está desativado no momento neste servidor" +command.bank.others.notFound: "Não foi possível encontrar a conta bancária de **%account%**" +command.bank.own.notFound: "Não foi possível encontrar sua conta bancária" command.editBalance.notFound.account: "Não foi possível encontrar a conta **%account%**" command.editBalance.notFound.currency: "Não foi possível encontrar a moeda **%currency%**" command.editBalance.notIdentifyAsNumber: "Não foi possível identificar **%symbol%** como um número" command.payBalance.consoleExecution: "Este comando não pode ser executado através do console" -# command.payBalance.currencyDecimalBlocked: "This currency does not allow decimals" -# command.payBalance.currencyNotPayable: "This currency can't be used making transactions" +command.payBalance.currencyDecimalBlocked: "Esta moeda não permite decimais" +command.payBalance.currencyNotPayable: "Esta moeda não pode ser usada para fazer transações" command.payBalance.issue: "Infelizmente, houve um problema ao fazer essa transação" command.payBalance.minAmount: "Você não pode pagar **menos** do que %value%" -# command.payBalance.payToggle: "**%playerName%** does not accept any payments" +command.payBalance.payToggle: "**%playerName%** não aceita pagamentos" command.payBalance.payYourself: "Você não pode enviar dinheiro para **você mesmo!**" command.payBalance.playerOffline: "Este jogador não está online" command.payBalance.successful.receive: "Você conseguiu **%value%** de **%sender%**" command.payBalance.successful.send: "Você enviou **%value%** para **%target%** com sucesso" -# command.payToggle.toggle: "You have %action% receiving payments" +command.payToggle.toggle: "Você %action% o recebimento de pagamentos" command.removeBalance: "**%value%** de **%currency%** removido com sucesso de **%target%**" -# command.removeBalance.failed: "**%target%** only has **%value%** of **%currency%** " +command.removeBalance.failed: "**%target%** só tem **%value%** de **%currency%**" command.setBalance: "Definido com sucesso **%currency%** para **%value%** para **%target%**" -# command.transfer.sourcesEqual: "From and To should not be equal!" -# command.ueNotifyCommand.toggled: "Successfully %action% **%notificationType%** message" -# expLevelItemFactory.newItem.lore: "Exp Level which will be traded" -# expLevelItemFactory.newItem.name: "%level% Level: Colors.LightPink -# itemStorageView.gui.itemStackDeposit.needAtLeast: "You need at least %moneyString% to deposit this item!" -# itemStorageView.gui.itemStackDeposit.successful: "Successfully deposited **%amount%** x **%item%** into your bank account's item storage %optionalMoneyString%" -# itemStorageView.gui.itemStackDeposit.successful.optionalMoneyString: "and paid %moneyString%!" -# itemStorageView.gui.itemStackDeposit.upgradeRequired: "Upgrade your bank account to deposit more items into your bank account's item storage!" -# itemStorageView.gui.withdrawButton.action.disable: "Click to **disable** Item withdraw" -# itemStorageView.gui.withdrawButton.action.enable: "Click to **enable** Item withdraw" -# itemStorageView.gui.withdrawButton.title: "Toggle Item Withdraw" -# miscellaneousPane.currencySplitterFormat.click: "**Click** to **switch** splitter" -# miscellaneousPane.currencySplitterFormat.commaUsage: "**###,###,###.##** (comma usage)" -# miscellaneousPane.currencySplitterFormat.description: "Decide which splitter should be used" -# miscellaneousPane.currencySplitterFormat.description2: "to format and display balance" -# miscellaneousPane.currencySplitterFormat.description3: "(dot usage is used e.g in European)" -# miscellaneousPane.currencySplitterFormat.dotUsage: "**###.###.###,##** (dot usage)" -# miscellaneousPane.currencySplitterFormat.name: "Currency Format Splitter" -# miscellaneousPane.formatted.placeholder.description: "When activated all Placeholders will be formatted" -# miscellaneousPane.formatted.placeholder.disable: "Click to **disable** Formatted Placeholder" -# miscellaneousPane.formatted.placeholder.enable: "Click to **enable** Formatted Placeholder" -# miscellaneousPane.prefix.title: "Formatted Currency" -# miscellaneousPane.sendActionBarNotices.description: "When disabled, Action Bar Notices won't shop up" -# miscellaneousPane.sendActionBarNotices.description2: "anymore on Player interactions" -# miscellaneousPane.sendActionBarNotices.disable: "Click to **disable** Action Bar Notices" -# miscellaneousPane.sendActionBarNotices.enable: "Click to **enable** Action Bar Notices" -# miscellaneousPane.sendActionBarNotices.name: "Action Bar Notices" -# miscellaneousPane.status: "Status: %status%" -# miscellaneousPane.title: "Miscellaneous" -# mySQLEnabledRequirement.message: "Command not available if MySQL is not configured" -# tradeSystem.commandTradeEngagement.isntAllowedToTrade: "The Player **%player%** isn't allowed to accept trades" -# tradeSystem.commandTradeEngagement.notOnline: "The Player **%player%** is not online" -# transferAssistant.kickMessage: "Ultra Economy will now convert data. The server will shut down when complete" -# transferAssistant.loginMessage: "Ultra Economy is currently transferring. Wait until the server is stopped." +command.transfer.sourcesEqual: "De e Para não devem ser iguais!" +command.ueNotifyCommand.toggled: "**%notificationType%** mensagem %action% com sucesso" +expLevelItemFactory.newItem.lore: "Nível de Exp que será negociado" +expLevelItemFactory.newItem.name: "%level% Nível" +itemStorageView.gui.itemStackDeposit.needAtLeast: "Você precisa de pelo menos %moneyString% para depositar este item!" +itemStorageView.gui.itemStackDeposit.successful: "**%amount%** x **%item%** depositados com sucesso no armazenamento de itens da sua conta bancária %optionalMoneyString%" +itemStorageView.gui.itemStackDeposit.successful.optionalMoneyString: "e pagou %moneyString%!" +itemStorageView.gui.itemStackDeposit.upgradeRequired: "Atualize sua conta bancária para depositar mais itens no armazenamento de itens da sua conta bancária!" +itemStorageView.gui.withdrawButton.action.disable: "Clique para **desativar** a retirada de itens" +itemStorageView.gui.withdrawButton.action.enable: "Clique para **ativar** a retirada de itens" +itemStorageView.gui.withdrawButton.title: "Alternar Retirada de Itens" +miscellaneousPane.currencySplitterFormat.click: "**Clique** para **trocar** o separador" +miscellaneousPane.currencySplitterFormat.commaUsage: "**###,###,###.##** (uso de vírgula)" +miscellaneousPane.currencySplitterFormat.description: "Decida qual separador deve ser usado" +miscellaneousPane.currencySplitterFormat.description2: "para formatar e exibir o saldo" +miscellaneousPane.currencySplitterFormat.description3: "(o uso de ponto é usado, por exemplo, na Europa)" +miscellaneousPane.currencySplitterFormat.dotUsage: "**###.###.###,##** (uso de ponto)" +miscellaneousPane.currencySplitterFormat.name: "Separador de Formato de Moeda" +miscellaneousPane.formatted.placeholder.description: "Quando ativado, todos os placeholders serão formatados" +miscellaneousPane.formatted.placeholder.disable: "Clique para **desativar** Placeholder Formatado" +miscellaneousPane.formatted.placeholder.enable: "Clique para **ativar** Placeholder Formatado" +miscellaneousPane.prefix.title: "Moeda Formatada" +miscellaneousPane.sendActionBarNotices.description: "Quando desativado, os avisos na barra de ação não aparecerão" +miscellaneousPane.sendActionBarNotices.description2: "mais em interações do jogador" +miscellaneousPane.sendActionBarNotices.disable: "Clique para **desativar** Avisos na Barra de Ação" +miscellaneousPane.sendActionBarNotices.enable: "Clique para **ativar** Avisos na Barra de Ação" +miscellaneousPane.sendActionBarNotices.name: "Avisos na Barra de Ação" +miscellaneousPane.status: "Status: %status%" +miscellaneousPane.title: "Diversos" +mySQLEnabledRequirement.message: "Comando não disponível se o MySQL não estiver configurado" +tradeSystem.commandTradeEngagement.isntAllowedToTrade: "O jogador **%player%** não tem permissão para aceitar trocas" +tradeSystem.commandTradeEngagement.notOnline: "O jogador **%player%** não está online" +transferAssistant.kickMessage: "Ultra Economy agora converterá os dados. O servidor será desligado quando concluído" +transferAssistant.loginMessage: "Ultra Economy está atualmente transferindo. Aguarde até que o servidor seja parado."