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HouseListPage.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using System.Globalization;
using System.Windows.Data;
using System.ComponentModel;
using Telerik.Windows.Data;
using Microsoft.Phone.Shell;
namespace mapapp
{
public enum OddEvenSortOrder
{
None,
OddFirst,
OddFirstDescending,
EvenFirst,
EvenFirstDescending
}
public partial class HouseListPage : PhoneApplicationPage
{
GenericGroupDescriptor<PushpinModel, string> groupByStreet;
GenericSortDescriptor<PushpinModel, int> sortByHouseNumber;
// public bool EnableOddEven = false;
private OddEvenSortOrder oddEvenSortOrder = OddEvenSortOrder.None;
private List<PushpinModel> initialVoterList;
public HouseListPage()
{
initialVoterList = App.VotersViewModel.VoterList.ToList();
InitializeComponent();
oddEvenSortOrder = OddEvenSortOrder.None;
DataContext = App.VotersViewModel;
// lstVoters.GroupPickerItemTap += new EventHandler<Telerik.Windows.Controls.GroupPickerItemTapEventArgs>(lstVoters_GroupPickerItemTap);
groupByStreet = new GenericGroupDescriptor<PushpinModel, string>(voter => voter.Street);
this.lstVoters.GroupDescriptors.Add(groupByStreet);
sortByHouseNumber = new GenericSortDescriptor<PushpinModel, int>(voter => voter.HouseNum);
sortByHouseNumber.SortMode = ListSortMode.Ascending;
this.lstVoters.SortDescriptors.Add(sortByHouseNumber);
// EnableOddEven = (lstVoters.Groups.Count() <= 1);
UpdateOddEvenButtonEnabled();
/*
ApplicationBarMenuItem menuitemClearFilter = new ApplicationBarMenuItem("clear filter");
menuitemClearFilter.Click += menuitemClearFilter_Click;
ApplicationBar.MenuItems.Add(menuitemClearFilter);
* */
}
private void UpdateOddEvenButtonEnabled()
{
ApplicationBarIconButton btnOddEven = ApplicationBar.Buttons[2] as ApplicationBarIconButton;
if (btnOddEven != null)
{
btnOddEven.IsEnabled = (lstVoters.Groups.Count() <= 1);
}
}
private void menuitemClearFilter_Click(object sender, EventArgs e)
{
ResetVoterList();
}
private void ResetVoterList()
{
App.VotersViewModel.FillVoterList(initialVoterList);
ResetFilters();
}
private void ResetFilters()
{
lstVoters.FilterDescriptors.Clear();
lstVoters.SortDescriptors.Clear();
sortByHouseNumber.SortMode = ListSortMode.Ascending;
lstVoters.SortDescriptors.Add(sortByHouseNumber);
oddEvenSortOrder = OddEvenSortOrder.None;
UpdateOddEvenButtonEnabled();
}
void lstVoters_GroupPickerItemTap(object sender, Telerik.Windows.Controls.GroupPickerItemTapEventArgs e)
{
e.DataItemToNavigate = this.lstVoters.Groups.ElementAt(0);
e.DataItemToNavigate = lstVoters.Groups.FirstOrDefault<DataGroup>(group => Object.Equals(group.Key.ToString(), e.DataItem.ToString()));
}
private void ApplicationBarIconButtonSortUp_Click(object sender, EventArgs e)
{
lstVoters.SortDescriptors.Clear();
sortByHouseNumber.SortMode = ListSortMode.Ascending;
lstVoters.SortDescriptors.Add(sortByHouseNumber);
}
private void ApplicationBarIconButtonSortDown_Click(object sender, EventArgs e)
{
lstVoters.SortDescriptors.Clear();
sortByHouseNumber.SortMode = ListSortMode.Descending;
lstVoters.SortDescriptors.Add(sortByHouseNumber);
}
private void ApplicationBarIconButtonSortOddEven_Click(object sender, EventArgs e)
{
// Tapping this button more than once will cycle through four different sort orders,
// OddFirst (1 3 5 7 8 6 4 2) -> EvenFirst (2 4 6 8 7 5 3 1) -> OddFirstDescending (7 5 3 1 2 4 6 8) -> EvenFirstDescending (8 6 4 2 1 3 5 7) -> OddFirst...
// The first tap will always start the cycle with the OddFirst sorting, i.e., 1 3
if (lstVoters.Groups != null && lstVoters.Groups.Count() == 1 && lstVoters.Groups[0] != null)
{
if (oddEvenSortOrder == OddEvenSortOrder.OddFirst || oddEvenSortOrder == OddEvenSortOrder.OddFirstDescending)
{
// Just reverse the existing list
List<PushpinModel> newList = App.VotersViewModel.VoterList.ToList();
newList.Reverse();
App.VotersViewModel.VoterList.Clear();
this.lstVoters.SortDescriptors.Clear();
foreach (PushpinModel _p in newList)
{
App.VotersViewModel.VoterList.Add(_p);
}
oddEvenSortOrder = (oddEvenSortOrder == OddEvenSortOrder.OddFirst) ? OddEvenSortOrder.EvenFirst : OddEvenSortOrder.EvenFirstDescending;
}
else
{
string filterStreet = lstVoters.Groups[0].Key as string;
List<PushpinModel> filteredEven = App.VotersViewModel.VoterList.Where<PushpinModel>(voter => voter.Street == filterStreet && voter.IsEven).OrderBy<PushpinModel, int>(voter => voter.HouseNum).ToList();
List<PushpinModel> filteredOdd = App.VotersViewModel.VoterList.Where<PushpinModel>(voter => voter.Street == filterStreet && !voter.IsEven).OrderBy<PushpinModel, int>(voter => voter.HouseNum).ToList();
if (oddEvenSortOrder == OddEvenSortOrder.None || oddEvenSortOrder == OddEvenSortOrder.EvenFirstDescending)
{
// Target sort is OddFirst (ascending)
oddEvenSortOrder = OddEvenSortOrder.OddFirst;
filteredEven.Reverse();
}
else // Current order is EvenFirst, switch to OddFirstDescending
{
oddEvenSortOrder = OddEvenSortOrder.OddFirstDescending;
filteredOdd.Reverse();
}
App.VotersViewModel.VoterList.Clear();
this.lstVoters.SortDescriptors.Clear();
// First add odd houses to list
foreach (PushpinModel _p in filteredOdd)
{
App.VotersViewModel.VoterList.Add(_p);
}
// Now add even houses to list
foreach (PushpinModel _p in filteredEven)
{
App.VotersViewModel.VoterList.Add(_p);
}
}
}
lstVoters.FilterDescriptors.Clear();
}
private void lstVoters_ItemTap(object sender, Telerik.Windows.Controls.ListBoxItemTapEventArgs e)
{
if (this.lstVoters.SelectedItem is PushpinModel)
{
PushpinModel _pin = this.lstVoters.SelectedItem as PushpinModel;
App.thisApp.SelectedHouse = _pin;
if (this.lstVoters.FilterDescriptors.Count > 0 && lstVoters.Groups != null && lstVoters.Groups[0] != null)
{
string filterStreet = lstVoters.Groups[0].Key as string;
// TODO: Determine whether including OrderBy here loses our odd/even sorting
List<PushpinModel> filteredPins = App.VotersViewModel.VoterList.Where<PushpinModel>(voter => voter.Street == filterStreet).OrderBy<PushpinModel, int>(voter => voter.HouseNum).ToList();
if (sortByHouseNumber.SortMode == ListSortMode.Descending)
filteredPins.Reverse();
App.VotersViewModel.VoterList.Clear();
foreach (PushpinModel _p in filteredPins)
{
App.VotersViewModel.VoterList.Add(_p);
}
}
this.NavigationService.Navigate(new Uri("/VoterDetailsPage.xaml", UriKind.Relative));
}
}
private void lstVoters_Hold(object sender, System.Windows.Input.GestureEventArgs e)
{
if (lstVoters.FilterDescriptors.Count > 0)
{
ResetFilters();
}
else if (oddEvenSortOrder != OddEvenSortOrder.None)
{
ResetVoterList();
}
else
{
if (e.OriginalSource.GetType() == typeof(TextBlock))
{
if (App.VotersViewModel.StreetList.Contains(((TextBlock)e.OriginalSource).Text))
{
GenericFilterDescriptor<PushpinModel> filterByStreet = new GenericFilterDescriptor<PushpinModel>(voter => voter.Street == ((TextBlock)e.OriginalSource).Text);
lstVoters.FilterDescriptors.Add(filterByStreet);
// EnableOddEven = true;
UpdateOddEvenButtonEnabled();
}
}
}
}
private void lstVoters_GroupHeaderItemTap(object sender, Telerik.Windows.Controls.GroupHeaderItemTapEventArgs e)
{
if (oddEvenSortOrder != OddEvenSortOrder.None)
ResetVoterList();
else if (lstVoters.FilterDescriptors.Count > 0)
{
ResetFilters();
}
}
}
// This converter converts between boolean true/false data values and control visibility Visible/Collapsed values
public class BoolVizConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// if (value is bool?) return ((bool)value) ? System.Windows.Visibility.Visible : System.Windows.Visibility.Visible;
if (value is bool?) return ((bool)value) ? System.Windows.Visibility.Visible : System.Windows.Visibility.Collapsed;
return System.Windows.Visibility.Visible;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is System.Windows.Visibility)
return (value.Equals(System.Windows.Visibility.Visible)) ? true : false;
return false;
}
}
// This converter converts between boolean true/false data values and control opacity level (0.4/1.0) values
// Currently this is used in the voter list to show voters that have been updated (contacted) with a reduced
// opacity so that those voters appear dimmed in the list.
public class BoolOpaqueConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is bool?) return ((bool)value) ? 0.4 : 1.0;
return 1.0;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is double)
return ((double) value < 1.0) ? true : false;
return false;
}
}
public class PartyBackgroundBrushConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
Brush _bg = new SolidColorBrush(Colors.White);
if ((value is int?) && (targetType == typeof(Brush)))
{
int partyNum = (int)value;
switch (partyNum)
{
case 1:
_bg = new SolidColorBrush(Colors.Red);
break;
case 2:
_bg = new SolidColorBrush(Color.FromArgb(0xff, 0xff, 0x88, 0x88));
break;
case 3:
_bg = new SolidColorBrush(Colors.Purple);
break;
case 4:
_bg = new SolidColorBrush(Color.FromArgb(0xff, 0x88, 0x88, 0xff));
break;
case 5:
_bg = new SolidColorBrush(Colors.Blue);
break;
case 6:
_bg = new SolidColorBrush(Colors.Black);
break;
default:
break;
}
}
return _bg;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return 0;
}
}
public class PartyForegroundBrushConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
Brush _fg = new SolidColorBrush(Colors.Black);
if ((value is int?) && (targetType == typeof(Brush)))
{
int partyNum = (int)value;
switch (partyNum)
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
_fg = new SolidColorBrush(Colors.White);
break;
default:
break;
}
}
return _fg;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return 0;
}
}
}