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| 1 | +import UIKit |
| 2 | + |
| 3 | +@available(iOS 14.0, *) |
| 4 | +public extension UIControl { |
| 5 | + |
| 6 | + /// Adds `action` block to `self` to run for specified `event`. |
| 7 | + /// |
| 8 | + /// - Parameters: |
| 9 | + /// - event: UIControl.Event to react on |
| 10 | + /// - action: block to run for `event` |
| 11 | + /// - Returns: self |
| 12 | + func on(_ event: UIControl.Event, do action: @escaping () -> Void) -> Self { |
| 13 | + addAction( |
| 14 | + UIAction { _ in |
| 15 | + action() |
| 16 | + }, |
| 17 | + for: event |
| 18 | + ) |
| 19 | + return self |
| 20 | + } |
| 21 | + |
| 22 | + /// Adds async `action` block to `self` to run for specified `event`. |
| 23 | + /// |
| 24 | + /// - Parameters: |
| 25 | + /// - event: UIControl.Event to react on |
| 26 | + /// - action: async block to run for `event` |
| 27 | + /// - Returns: self |
| 28 | + /// |
| 29 | + /// Action will be started concurrently in cooperative thread pool. It would not inherit parent's actor. |
| 30 | + /// If you need to run block's code with specific actor/queue you should take care of it by yourself. |
| 31 | + /// E.g. if you'll need to run some code on MainActor you should wrap it with `MainActor.run` or annotate function called from block with @MainActor. |
| 32 | + /// |
| 33 | + /// NB: Adding @MainActor annotation to `action` block will be not enough! |
| 34 | + /// |
| 35 | + /// # Example: |
| 36 | + /// |
| 37 | + /// // MyViewController |
| 38 | + /// override func viewDidLoad() { |
| 39 | + /// // ... |
| 40 | + /// addSubview( |
| 41 | + /// UI.VStack( |
| 42 | + /// UIButton() |
| 43 | + /// .apply { $0.setTitle("First button", for: .normal) } |
| 44 | + /// .on(.touchUpInside, do: viewModel.firstButtonTapped), |
| 45 | + /// UIButton() |
| 46 | + /// .apply { $0.setTitle("Second button", for: .normal) } |
| 47 | + /// .on(.touchUpInside) { [unowned self] in await viewModel.secondButtonTapped() } |
| 48 | + /// ), |
| 49 | + /// padding: 20 |
| 50 | + /// ) |
| 51 | + /// // ... |
| 52 | + /// } |
| 53 | + /// |
| 54 | + /// // MyViewModel |
| 55 | + /// @MainActor |
| 56 | + /// func firstButtonTapped() async { |
| 57 | + /// // code from this funciton will run on MainActor |
| 58 | + /// } |
| 59 | + /// |
| 60 | + /// func secondButtonTapped() async { |
| 61 | + /// // following code will NOT run on MainActor |
| 62 | + /// doSomethingSync() |
| 63 | + /// await doSomethingAsync() |
| 64 | + /// |
| 65 | + /// await MainActor.run { |
| 66 | + /// updateUI() // syncronous func will run on MainActor |
| 67 | + /// } |
| 68 | + /// } |
| 69 | + /// |
| 70 | + func on(_ event: UIControl.Event, do action: @escaping () async -> Void) -> Self { |
| 71 | + addAction( |
| 72 | + UIAction { _ in |
| 73 | + Task { |
| 74 | + // NB: action does not run on MainActor! |
| 75 | + await action() |
| 76 | + } |
| 77 | + }, |
| 78 | + for: event |
| 79 | + ) |
| 80 | + return self |
| 81 | + } |
| 82 | + |
| 83 | +} |
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