Balatro includes a very basic formatting syntax for styling and formatting displayed text in-game. Where supported, text can be styled with the use of style modifier codes included within the text string. For example, the text string:
{C:blue}+1{} hand |
produces
|
|
Most SMODS objects that display description text will parse and style text strings automatically when loading from localization files or loc_txt
. This includes the text strings of descriptions for Achievements, Consumables, Decks, Jokers, Vouchers, and more.
Style modifiers are not additive - text will only be styled by the modifiers contained within the previous set of curly braces. Using empty braces {}
will reset text styling for text after it.
Additionally, multiple modifiers can be combined in a single set of curly braces. For example, the text string:
{X:mult,C:white}X0.5{} |
produces
|
|
Valid style modifiers are as follows:
Defined text colour |
{C:colour-key}
|
Defined background colour |
{X:colour-key}
|
Variable/custom text colour |
{V:colour-index}
|
Variable/custom background colour |
{B:colour-index}
|
Text motion |
{E:motion-index}
|
Text hover tooltip |
{T:tooltip-key}
|
Text scale |
{s:scale}
|
No modifiers (use default styling) |
{}
|
Important
Modifiers are case sensitive – {s:}
must be lowercase, while all other modifiers are UPPERCASE.
{C:colour-key}
changes the color of the text, where colour-key
is the key of a colour defined in G.ARGS.LOC_COLOURS
.
Text string | loc_vars | Result |
{C:mult}+4{} Mult |
|
|
{C:attention}1{} free {C:green}Reroll{} |
|
|
{C:green}#1# іn #2#{} chance |
vars = {
G.GAME.probabilities.normal, -- 1
card.ability.extra.odds -- 6
} |
|
{X:colour-key}
sets the background color of the text, where colour-key
is the key of a colour defined in G.ARGS.LOC_COLOURS
.
This modifier is usually combined with the text colour modifier to make
This modifier uniquely strips all whitespace from the styled text, so text like {X:gold} W I D E {}
is rendered as . This can be helpful for improving the readability of otherwise dense strings.
Text string | loc_vars | Result |
{X:mult,C:white}X3{} Mult{} |
|
|
{X:chips,C:white} X 1 . 5 {} Chips{} |
|
|
{X:mult,C:white} X#1# {} |
vars = {
card.ability.extra.xmult -- 0.5
} |
|
{V:index}
changes the colour of the text to a custom colour provided as an entry in the loc_vars
vars.colours
table. See Localization for more details.
index
is the array index of the colour entry in the vars.colours
table.
Note
This modifier is added by Steamodded and is not supported by vanilla Balatro.
{B:index}
changes the colour of the background to a custom colour provided as an entry in the loc_vars
vars.colours
table. See Localization for more details.
index
is the array index of the colour entry in the vars.colours
table.
Unlike the similar Defined background modifier {X:}
, {B:}
does not remove or change the whitespace of styled text, so displayed contents will remain the same as their input string.
{E:1}
applies a floating animation to each letter in the text.
{E:2}
applies a bumping animation to each letter in sequence.
Text string | Result |
{C:green,E:1}probabilities{} |
|
{E:2}Joker{} |
|
{C:red,E:2}self destructs{} |
|
{T:tooltip-key}
adds tooltip functionality to the text, which displays a small tooltip UI above the text when the text is hovered over.
tooltip-key
must be the name of a key found in either G.P_CENTERS
or G.P_TAGS
. See the entries in the SMODS.Center category and SMODS.Tag for more.
Text string | Result |
{C:tarot,T:v_crystal_ball}Crystal Ball{} |
|
Important
This modifier requires the lowercase s
, unlike other modifiers which must be UPPERCASE.
{s:scale}
changes the size of the text.
scale
is a decimal value where the default size is 1.0.
Vanilla Balatro only uses s:0.8
, s:0.85
and s:1.1
text scales.
Text string | Result |
{s:0.8}0.8 {s:1.0}1.0 {s:1.1}1.1{} |
|
Some style codes can be combined within one set of curly braces, like {X:mult,C:white}
.
-
{T:}
and{s:}
are compatible with all other modifiers. -
Background modifiers
{X:}
or{B:}
can be used in conjunction with text colour modifiers{C:}
or{V:}
. -
{C:}
and{V:}
are exclusive - if both are used,{C:}
will be ignored. -
{X:}
and{B:}
are exclusive - if both are used,{X:}
will be ignored.
This dictionary is initially assigned by the loc_colour
function in functions/misc_functions.lua
.
Steamodded automatically adds additional entries to LOC_COLOURS
for all custom objects in:
which can be used as colour keys in the same way by {C:}
and {X:}
. When referring to custom Rarity, Gradient, Consumable or Suit colours added by SMODS, the key must be prefixed with the mod prefix.