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Add Coherent GT SDK (#897)
* Add Coherent GT SDK * Re-using existing Coherent rules files * Updated .md file for the joint coherent changes Update rules.ini to combine the 2 Coherent techs * Fix capturing group issue * Split the 2 rules
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descriptions/SDK.Coherent.md

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[**Coherent Labs**](https://coherent-labs.com/) develops middleware solutions for building game user interfaces using web technology.
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Their original product is called [**Coherent GT**](https://coherent-labs.com/Documentation/cpp-gt/). The subsequent version is branded as [**Coherent Gameface**](https://docs.coherent-labs.com/cpp-gameface/) and [**Coherent Prysm**](https://docs.coherent-labs.com/cpp-prysm).

descriptions/SDK.Coherent_Gameface_OR_Prysm.md

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rules.ini

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@@ -277,7 +277,8 @@ Bink_Video = (?:^|/)bink2?w(?:64|32)?\.dll$
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Box2D = (?:^|/)box2d\.(?:(?:XNA\.)?dll|txt|wasm)$
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BugTrap = (?:^|/)BugTrapU?(?:-x64)?\.dll$
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CEF = (?:^|/)libcef\.(?:dll|so)$
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Coherent_Gameface_OR_Prysm = (?:^|/)cohtml\.windowsdesktop\.dll$
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Coherent[] = (?:^|/)cohtml\.windowsdesktop\.dll$
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Coherent[] = (?:^|/)CoherentUIGT\.dll$
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CRIWARE[] = (?:^|/)data(?:1|000)?\.cpk$
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CRIWARE[] = \.(?:sfd|usm|adx|acb|awb)$
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CRIWARE[] = (?:^|/)cri_ware_unity\.dll$
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/cohtml.windowsdesktop.dll
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Engine/Binaries/ThirdParty/Cohtml/Win64/Release/cohtml.WindowsDesktop.dll
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cohtml.windowsdesktop.dll
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/coherentuigt.dll
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Engine/Binaries/ThirdParty/CoherentUIGT/Win64/Release/CoherentUIGT.dll
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coherentuigt.dll

tests/types/_NonMatchingTests.txt

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@@ -197,6 +197,9 @@ RenoirCore.WindowsDesktop.dlll
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cohtml.WindowsDesktop.dlll
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RenoirCore.WindowsDesktop_dll
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cohtml.WindowsDesktop_dll
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CCoherentUIGT.dll
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CoherentUIGT.dlll
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CoherentUIGT_dll
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SuperUnity.Entities.dll
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Unity.Entitie.dll
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Unity_Entities_dll

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