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Paul Mitiguy
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Fix typo.
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multibody/tree/quaternion_floating_mobilizer.cc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -299,7 +299,7 @@ QuaternionFloatingMobilizer<T>::QuaternionRateToAngularVelocityMatrix(
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const Quaternion<T>& q_FM) {
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const T q_norm = q_FM.norm();
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// This function accounts for a non-unit input quaternion q_FM.
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// We de denote the normalized quaternion as q_unit = q_FM / |q_FM|.
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// We denote the normalized quaternion as q_unit = q_FM / |q_FM|.
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const Vector4<T> q_unit =
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Vector4<T>(q_FM.w(), q_FM.x(), q_FM.y(), q_FM.z()) / q_norm;
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