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cn/Components/MeleeWeapon.md

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## 变量
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| 名称 | 类型 | 描述 |
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| ----------- | ----------- | ----------- |
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| radius | float | 可攻击半径 |
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| range | float | 伤害半径 |
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| swingTime | float | 攻击所需时间 |
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| radius | float | 球形射线半径(参见[CSDN](https://blog.csdn.net/wodownload2/article/details/78206800),即图中红球,此为碰撞触发范围,用于触发伤害) |
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| range | float | 最大攻击半径(参上,图中白线长度) |
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| swingTime | float | 单次攻击所需时间(一次只有最多两个伤害到的目标) |
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| damage | float | 对人的伤害 |
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| balanceDamage | float | 冲击力(影响平衡) |
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| force | float | |

cn/README.md

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## Ravenfield社区文档
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![GitHub pr数](https://img.shields.io/github/issues-pr/RavenfieldCommunity/docs.svg?style=flat-square&label=待通过PR) ![GitHub最后提交时间](https://img.shields.io/github/last-commit/RavenfieldCommunity/docs.svg?style=flat-square&label=最后提交时间) ![Github docs deploy status](https://img.shields.io/github/actions/workflow/status/RavenfieldCommunity/docs/deploy-docs.yml?style=flat-square&label=构建) ![Netlify build status](https://img.shields.io/netlify/f0bf63e4-7656-47b5-b9b5-a3022430379f?style=flat-square&logo=Netlify&label=Netlify%20build)
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![GitHub pr数](https://img.shields.io/github/issues-pr/RavenfieldCommunity/docs.svg?style=flat-square&label=待通过PR) ![GitHub最后提交时间](https://img.shields.io/github/last-commit/RavenfieldCommunity/docs.svg?style=flat-square&label=最后提交时间) ![Github docs deploy status](https://img.shields.io/github/actions/workflow/status/RavenfieldCommunity/docs/deploy-docs.yml?style=flat-square&label=构建) ![Netlify build status](https://img.shields.io/netlify/f0bf63e4-7656-47b5-b9b5-a3022430379f?style=flat-square&logo=Netlify&label=Netlify%20构建)
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本站另有镜像站于Netlify,为 [ravenfieldcommunity.netlify.app](https://ravenfieldcommunity.netlify.app)
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::: tip
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**访问我们的镜像站(在上面)来加快国内访问速度!**
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我们推荐你将本网站以PWA(通俗叫“网页APP”、“快应用”。这时候你的浏览器可能已经弹出了安装提示)安装到你的设备以加快访问速度
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如果网站有更新,打开PWA应用后右下角应该会提示手动更新(`新内容已就绪`)按钮或自动更新

cn/Tutorials/otr.1.md

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│ ├─ Sanity Check Content Mod #检查选中的Mod导出向导Prefab是否可以导出(是否缺失必要物体)
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│ └─ Export Content Mod #导出选中的Mod导出向导Prefab
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├─ Export Map or Content Mod #导出选中的Map或Mod导出向导Prefab
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├─ Setup Layer Name #为物体设置layer名
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├─ Test Map or Content Mod #导出并运行游戏测试选中的Map或Mod导出向导Prefab
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└─ Publish to Steam Workshop #发布已导出的Mod或Map到Steam创意工坊
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```

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