I'm a 17 years old C++ developer with a passion for graphics programming and low-level systems. I enjoy building things from the ground up — from rendering to custom tools, and I’m always exploring new ways to make real-time visuals faster, cleaner, and more expressive.
I care about writing clear, efficient code and designing systems that are both flexible and robust. I occasionally solve problems on LeetCode just for fun.
- Designing and implementing core game engine systems in C++
- Building custom tools to streamline the development workflow
- Practicing algorithms and data structures on LeetCode to strengthen problem-solving skills
- Modern C++ (C++20/23): Primary language with experience in advanced features and clean design principles
- Graphics Programming: OpenGL, GLSL, and linear algebra applied in real-time rendering
- Rust: Familiar with Rust syntax, ownership model, and tooling (Cargo, etc.)
- RodEngine — a work-in-progress graphics/game engine in C++.
- PlecakDB — a simple relational database system side project. Currently includes a basic lexer and parser. Development is on pause while I focus on the engine, but I plan to return to it soon.
- Email: [email protected]