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status: needs testingIssue needs verification.Issue needs verification.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.20.4Game version 1.20.4Game version 1.20.4
Description
Expected behavior
BlockPistonExtendEvent should fire when a piston is activated even if nothing is pushed.
Observed/Actual behavior
The event does not fire when the piston pushes no blocks.
Steps/models to reproduce
Listen for BlockPistonExtendEvent, trigger a piston which is set up to push air & observe nothing even though the piston clearly fires. The event doesn't fire when blocks aren't pushed.
Plugin and Datapack List
No datapacks & no other plugins.
Paper version
Paper version git-Paper-485 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 862299b)
Other
When looking at the paper documentation the described behavior for BlockPistonExtendEvent is "Called when a piston extends" which doesn't seem to be the case if nothing is pushed. BlockPistonRetractEvent has the same issue.
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Labels
status: needs testingIssue needs verification.Issue needs verification.type: bugSomething doesn't work as it was intended to.Something doesn't work as it was intended to.version: 1.20.4Game version 1.20.4Game version 1.20.4
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Status
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