@@ -686,7 +686,6 @@ def toggleSuitBuildingPreviews(self):
686686 This is used to show where a suit building is placed in relation
687687 to a toon building. this ensures you line up your buildings and walls
688688 properly to prevent walls clipping through elevators, or gaps in the wall
689- '''
690689 """
691690
692691 self .suitPreviewsToggled = not self .suitPreviewsToggled
@@ -701,9 +700,8 @@ def toggleSuitBuildingPreviews(self):
701700 suitNames = ['Lawbot' , 'Bossbot' , 'Sellbot' , 'Cashbot' ]
702701
703702 if base .server == TOONTOWN_CORPORATE_CLASH :
704- # if base.server == TOONTOWN_CORPORATE_CLASH:
705- # suitBuildings.append(DNASTORE.findNode("suit_landmark_g1"))
706- # suitNames.append('Boardbot')
703+ suitBuildings .append (DNASTORE .findNode ("suit_landmark_g1" ))
704+ suitNames .append ('Boardbot' )
707705
708706 # temporary fix for duplicate sb's
709707 sb = []
@@ -726,7 +724,7 @@ def toggleSuitBuildingPreviews(self):
726724 bldg .setPosHpr (tb .getPos (), tb .getHpr ())
727725
728726 # clash has 5, the rest have 4
729- numCorps = 4 if base .server == TOONTOWN_CORPORATE_CLASH else 4
727+ numCorps = 5 if base .server == TOONTOWN_CORPORATE_CLASH else 4
730728 suitType = random .randint (0 , numCorps - 1 )
731729
732730 suitBuilding = suitBuildings [suitType ]
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