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toontown/leveleditor/LevelEditor.py

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -686,7 +686,6 @@ def toggleSuitBuildingPreviews(self):
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This is used to show where a suit building is placed in relation
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to a toon building. this ensures you line up your buildings and walls
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properly to prevent walls clipping through elevators, or gaps in the wall
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'''
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"""
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self.suitPreviewsToggled = not self.suitPreviewsToggled
@@ -701,9 +700,8 @@ def toggleSuitBuildingPreviews(self):
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suitNames = ['Lawbot', 'Bossbot', 'Sellbot', 'Cashbot']
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if base.server == TOONTOWN_CORPORATE_CLASH:
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# if base.server == TOONTOWN_CORPORATE_CLASH:
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# suitBuildings.append(DNASTORE.findNode("suit_landmark_g1"))
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# suitNames.append('Boardbot')
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suitBuildings.append(DNASTORE.findNode("suit_landmark_g1"))
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suitNames.append('Boardbot')
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# temporary fix for duplicate sb's
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sb = []
@@ -726,7 +724,7 @@ def toggleSuitBuildingPreviews(self):
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bldg.setPosHpr(tb.getPos(), tb.getHpr())
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# clash has 5, the rest have 4
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numCorps = 4 if base.server == TOONTOWN_CORPORATE_CLASH else 4
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numCorps = 5 if base.server == TOONTOWN_CORPORATE_CLASH else 4
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suitType = random.randint(0, numCorps - 1)
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suitBuilding = suitBuildings[suitType]

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