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main.go
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package main
import (
"image/color"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
const (
screenWidth = 640
screenHeight = 480
initialXOffset = 50
initialYOffset = 50
distanceBetweenViews = 75
minimapOffset = 150
)
var (
backgroundColor = color.NRGBA{0x10, 0x10, 0x10, 0xff}
ecgOffsetX = 0
healthECGViews = [5]HealthECGView{
NewHealthECGFine(),
NewHealthECGYellowCaution(),
NewHealthECGOrangeCaution(),
NewHealthECGDanger(),
NewHealthECGPoison(),
}
)
func init() {
}
type Game struct{}
func (g *Game) Update() error {
ecgOffsetX = (ecgOffsetX + 1) % 128
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(backgroundColor)
for i := 0; i < len(healthECGViews); i++ {
DrawECGView(screen, healthECGViews[i], initialXOffset, initialYOffset+distanceBetweenViews*i)
DrawMinimap(screen, healthECGViews[i], initialXOffset, initialYOffset+distanceBetweenViews*i)
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func DrawECGView(screen *ebiten.Image, ecgView HealthECGView, xOffset int, yOffset int) {
for columnNum := 0; columnNum < 32; columnNum++ {
startX := ecgOffsetX - columnNum
if startX < 0 || startX >= len(ecgView.Lines) {
continue
}
// Draw a vertical line for the current line
destX := startX + xOffset
destY := ecgView.Lines[startX][0] + yOffset
width := 1
height := ecgView.Lines[startX][1] + 1
// Lines to the left will have a darker color
// If the color component is negative, set to 0 so that it will render correctly
lineColor := ecgView.Color
gradientColor := ecgView.Gradient
red := lineColor[0] - (gradientColor[0] * columnNum)
if red < 0 {
red = 0
}
green := lineColor[1] - (gradientColor[1] * columnNum)
if green < 0 {
green = 0
}
blue := lineColor[2] - (gradientColor[2] * columnNum)
if blue < 0 {
blue = 0
}
finalColor := color.RGBA{uint8(red), uint8(green), uint8(blue), 255}
ebitenutil.DrawLine(screen, float64(destX), float64(destY), float64(destX+width), float64(destY+height), finalColor)
}
}
func DrawMinimap(screen *ebiten.Image, ecgView HealthECGView, xOffset int, yOffset int) {
for startX := 0; startX < len(ecgView.Lines); startX++ {
// Draw a vertical line for the current line
destX := startX + xOffset + minimapOffset
destY := ecgView.Lines[startX][0] + yOffset
width := 1
height := ecgView.Lines[startX][1] + 1
lineColor := ecgView.Color
finalColor := color.RGBA{uint8(lineColor[0]), uint8(lineColor[1]), uint8(lineColor[2]), 255}
ebitenutil.DrawLine(screen, float64(destX), float64(destY), float64(destX+width), float64(destY+height), finalColor)
}
// Draw rectangular region over rendered area
regionColor := color.RGBA{255, 255, 255, 255}
regionUpperX := ecgOffsetX + xOffset + minimapOffset
regionLowerY := yOffset
regionLowerX := regionUpperX - 32
if regionLowerX < 0 {
regionLowerX = 0
}
regionUpperY := regionLowerY + 40
ebitenutil.DrawLine(screen, float64(regionLowerX), float64(regionLowerY), float64(regionLowerX), float64(regionUpperY), regionColor)
ebitenutil.DrawLine(screen, float64(regionUpperX), float64(regionLowerY), float64(regionUpperX), float64(regionUpperY), regionColor)
ebitenutil.DrawLine(screen, float64(regionLowerX), float64(regionLowerY), float64(regionUpperX), float64(regionLowerY), regionColor)
ebitenutil.DrawLine(screen, float64(regionLowerX), float64(regionUpperY), float64(regionUpperX), float64(regionUpperY), regionColor)
}
func main() {
ebiten.SetWindowSize(640, 480)
ebiten.SetWindowTitle("Health ECG")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}