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lines changed Original file line number Diff line number Diff line change 88 "EntityListeners"
99 {
1010 "windows" "262180"
11+ "windows64" "524344"
1112 "linux" "262180"
1213 }
1314 "Blocked"
1415 {
1516 "windows" "104"
17+ "windows64" "104"
1618 "linux" "105"
1719 "mac" "105"
1820 }
1921 "EndTouch"
2022 {
2123 "windows" "102"
24+ "windows64" "102"
2225 "linux" "103"
2326 "mac" "103"
2427 }
2528 "FireBullets"
2629 {
2730 "windows" "114"
31+ "windows64" "114"
2832 "linux" "115"
2933 "mac" "115"
3034 }
3135 "GetMaxHealth"
3236 {
3337 "windows" "119"
38+ "windows64" "119"
3439 "linux" "120"
3540 "mac" "120"
3641 }
3742 "GroundEntChanged"
3843 {
3944 "windows" "179"
45+ "windows64" "179"
4046 "linux" "181"
4147 "mac" "181"
4248 }
4349 "OnTakeDamage"
4450 {
4551 "windows" "64"
52+ "windows64" "64"
4653 "linux" "65"
4754 "mac" "65"
4855 }
4956 "OnTakeDamage_Alive"
5057 {
5158 "windows" "276"
59+ "windows64" "276"
5260 "linux" "277"
5361 "mac" "277"
5462 }
5563 "PreThink"
5664 {
5765 "windows" "337"
66+ "windows64" "337"
5867 "linux" "338"
5968 "mac" "338"
6069 }
6170 "PostThink"
6271 {
6372 "windows" "338"
73+ "windows64" "338"
6474 "linux" "339"
6575 "mac" "339"
6676 }
77+ /* CBaseCombatWeapon::Reload */
6778 "Reload"
6879 {
6980 "windows" "274"
81+ "windows64" "274"
7082 "linux" "275"
7183 "mac" "275"
7284 }
7991 "ShouldCollide"
8092 {
8193 "windows" "17"
94+ "windows64" "17"
8295 "linux" "18"
8396 "mac" "18"
8497 }
8598 "Spawn"
8699 {
87100 "windows" "24"
101+ "windows64" "24"
88102 "linux" "25"
89103 "mac" "25"
90104 }
91105 "StartTouch"
92106 {
93107 "windows" "100"
108+ "windows64" "100"
94109 "linux" "101"
95110 "mac" "101"
96111 }
97112 "Think"
98113 {
99114 "windows" "49"
115+ "windows64" "49"
100116 "linux" "50"
101117 "mac" "50"
102118 }
103119 "Touch"
104120 {
105121 "windows" "101"
122+ "windows64" "101"
106123 "linux" "102"
107124 "mac" "102"
108125 }
109126 "TraceAttack"
110127 {
111128 "windows" "62"
129+ "windows64" "62"
112130 "linux" "63"
113131 "mac" "63"
114132 }
115133 "Use"
116134 {
117135 "windows" "99"
136+ "windows64" "99"
118137 "linux" "100"
119138 "mac" "100"
120139 }
121140 "VPhysicsUpdate"
122141 {
123142 "windows" "159"
143+ "windows64" "159"
124144 "linux" "160"
125145 "mac" "160"
126146 }
127147 "Weapon_CanSwitchTo"
128148 {
129149 "windows" "270"
150+ "windows64" "270"
130151 "linux" "271"
131152 "mac" "271"
132153 }
133154 "Weapon_CanUse"
134155 {
135156 "windows" "264"
157+ "windows64" "264"
136158 "linux" "265"
137159 "mac" "265"
138160 }
139161 "Weapon_Drop"
140162 {
141163 "windows" "267"
164+ "windows64" "267"
142165 "linux" "268"
143166 "mac" "268"
144167 }
145168 "Weapon_Equip"
146169 {
147170 "windows" "265"
171+ "windows64" "265"
148172 "linux" "266"
149173 "mac" "266"
150174 }
151175 "Weapon_Switch"
152176 {
153177 "windows" "268"
178+ "windows64" "268"
154179 "linux" "269"
155180 "mac" "269"
156181 }
Original file line number Diff line number Diff line change 1919 "GetTEName"
2020 {
2121 "windows" "4"
22+ "windows64" "8"
2223 "linux" "4"
2324 "mac" "4"
2425 }
2526 "GetTENext"
2627 {
2728 "windows" "8"
29+ "windows64" "16"
2830 "linux" "8"
2931 "mac" "8"
3032 }
3133 "TE_GetServerClass"
3234 {
3335 "windows" "0"
36+ "windows64" "0"
3437 "linux" "0"
3538 "mac" "0"
3639 }
8891 "SetUserCvar"
8992 {
9093 "windows" "18"
94+ "windows64" "18"
9195 "linux" "58"
9296 "mac" "58"
9397 }
99103 "SetClientName"
100104 {
101105 "windows" "17"
106+ "windows64" "17"
102107 "linux" "57"
103108 "mac" "57"
104109 }
Original file line number Diff line number Diff line change 2424 {
2525 "library" "server"
2626 "windows" "\x55\x8B\xEC\x81\xEC\x04\x04\x00\x00\x53\x8B\xD9"
27+ "windows64" "\x48\x8B\xC4\x48\x89\x50\x10\x48\x89\x48\x08\x55\x53"
2728 "linux" "\xE8\xA2\xAE\xC7\xFF\x05\x9B\xB8\x5E\x00\x55\x89\xE5\x57\x56\x53"
2829 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
2930 }
3839 "GiveNamedItem"
3940 {
4041 "windows" "405"
42+ "windows64" "405"
4143 "linux" "406"
4244 "mac" "406"
4345 }
4446 "RemovePlayerItem"
4547 {
4648 "windows" "274"
49+ "windows64" "274"
4750 "linux" "275"
4851 "mac" "275"
4952 }
5053 "Weapon_GetSlot"
5154 {
5255 "windows" "272"
56+ "windows64" "272"
5357 "linux" "273"
5458 "mac" "273"
5559 }
5660 "Ignite"
5761 {
5862 "windows" "213"
63+ "windows64" "213"
5964 "linux" "214"
6065 "mac" "214"
6166 }
6267 "Extinguish"
6368 {
6469 "windows" "217"
70+ "windows64" "217"
6571 "linux" "218"
6672 "mac" "218"
6773 }
6874 "Teleport"
6975 {
7076 "windows" "110"
77+ "windows64" "110"
7178 "linux" "111"
7279 "mac" "111"
7380 }
81+ /* CBasePlayer::CommitSuicide( bool, bool ) */
7482 "CommitSuicide"
7583 {
84+ // NOTE: There are two CommitSuicide functions, and the order they appear in the vtable is not what you might expect.
7685 "windows" "444"
86+ "windows64" "444"
7787 "linux" "444"
7888 "mac" "444"
7989 }
8090 "GetVelocity"
8191 {
8292 "windows" "142"
93+ "windows64" "142"
8394 "linux" "143"
8495 "mac" "143"
8596 }
8697 "EyeAngles"
8798 {
8899 "windows" "133"
100+ "windows64" "133"
89101 "linux" "134"
90102 "mac" "134"
91103 }
92104 "AcceptInput"
93105 {
94106 "windows" "38"
107+ "windows64" "38"
95108 "linux" "39"
96109 "mac" "39"
97110 }
111+ /* CBaseEntity::SetModel( const char* ) */
98112 "SetEntityModel"
99113 {
100114 "windows" "26"
115+ "windows64" "26"
101116 "linux" "27"
102117 "mac" "27"
103118 }
119+ /* CBasePlayer::Weapon_Equip( CBaseCombatWeapon* ) */
104120 "WeaponEquip"
105121 {
106122 "windows" "265"
123+ "windows64" "265"
107124 "linux" "266"
108125 "mac" "266"
109126 }
110127 "Activate"
111128 {
112129 "windows" "35"
130+ "windows64" "35"
113131 "linux" "36"
114132 "mac" "36"
115133 }
134+ /* CBasePlayer::PlayerRunCommand( CUserCmd*, IMoveHelper* ) */
116135 "PlayerRunCmd"
117136 {
118137 "windows" "423"
138+ "windows64" "423"
119139 "linux" "424"
120140 "mac" "424"
121141 }
122142 "GiveAmmo"
123143 {
124144 "windows" "256"
145+ "windows64" "256"
125146 "linux" "257"
126147 "mac" "257"
127148 }
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