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1 |
| -using Exiled.API.Enums; |
| 1 | +using CustomPlayerEffects; |
| 2 | +using Exiled.API.Enums; |
2 | 3 | using Exiled.API.Interfaces;
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| 4 | +using InventorySystem.Items.Usables.Scp244.Hypothermia; |
3 | 5 | using System.Collections.Generic;
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4 | 6 | using System.ComponentModel;
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5 | 7 |
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@@ -28,6 +30,54 @@ public class Config : IConfig
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28 | 30 | EffectType.InsufficientLighting,
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29 | 31 | EffectType.BecomingFlamingo
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30 | 32 | };
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| 33 | + [Description("how any effect will be displayed on the screen")] |
| 34 | + public Dictionary<EffectType, string> EffectNameDisplay { get; set; } = new Dictionary<EffectType, string>() |
| 35 | + { |
| 36 | + [EffectType.AmnesiaItems] = "AmnesiaItems", |
| 37 | + [EffectType.AmnesiaVision] = "AmnesiaVision", |
| 38 | + [EffectType.Asphyxiated] = "Asphyxiated", |
| 39 | + [EffectType.Bleeding] = "Bleeding", |
| 40 | + [EffectType.Blinded] = "Blinded", |
| 41 | + [EffectType.Burned] = "Burned", |
| 42 | + [EffectType.Concussed] = "Concussed", |
| 43 | + [EffectType.Corroding] = "Corroding", |
| 44 | + [EffectType.Deafened] = "Deafened", |
| 45 | + [EffectType.Decontaminating] = "Decontaminating", |
| 46 | + [EffectType.Disabled] = "Disabled", |
| 47 | + [EffectType.Ensnared] = "Ensnared", |
| 48 | + [EffectType.Exhausted] = "Exhausted", |
| 49 | + [EffectType.Flashed] = "Flashed", |
| 50 | + [EffectType.Hemorrhage] = "Hemorrhage", |
| 51 | + [EffectType.Invigorated] = "Invigorated", |
| 52 | + [EffectType.BodyshotReduction] = "BodyshotReduction", |
| 53 | + [EffectType.Poisoned] = "Poisoned", |
| 54 | + [EffectType.Scp207] = "Scp207", |
| 55 | + [EffectType.Invisible] = "Invisible", |
| 56 | + [EffectType.SinkHole] = "SinkHole", |
| 57 | + [EffectType.DamageReduction] = "DamageReduction", |
| 58 | + [EffectType.MovementBoost] = "MovementBoost", |
| 59 | + [EffectType.RainbowTaste] = "RainbowTaste", |
| 60 | + [EffectType.SeveredHands] = "SeveredHands", |
| 61 | + [EffectType.Stained] = "Stained", |
| 62 | + [EffectType.Vitality] = "Vitality", |
| 63 | + [EffectType.Hypothermia] = "Hypothermia", |
| 64 | + [EffectType.Scp1853] = "Scp1853", |
| 65 | + [EffectType.CardiacArrest] = "CardiacArrest", |
| 66 | + [EffectType.InsufficientLighting] = "InsufficientLighting", |
| 67 | + [EffectType.SoundtrackMute] = "SoundtrackMute", |
| 68 | + [EffectType.SpawnProtected] = "SpawnProtected", |
| 69 | + [EffectType.Traumatized] = "Traumatized", |
| 70 | + [EffectType.AntiScp207] = "AntiScp207", |
| 71 | + [EffectType.Scanned] = "Scanned", |
| 72 | + [EffectType.PocketCorroding] = "PocketCorroding", |
| 73 | + [EffectType.SilentWalk] = "SilentWalk", |
| 74 | + [EffectType.Strangled] = "Strangled", |
| 75 | + [EffectType.Ghostly] = "Ghostly", |
| 76 | + [EffectType.BecomingFlamingo] = "BecomingFlamingo", |
| 77 | + [EffectType.Scp559] = "Scp559", |
| 78 | + [EffectType.Scp956Target] = "Scp956Target", |
| 79 | + [EffectType.Snowed] = "Snowed" |
| 80 | + }; |
31 | 81 | [Description("defines the path to the database (do not change unless necessary")]
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32 | 82 | public string PathToDatabase { get; set; } = "{ExiledConfigPath}/EffectDisplay/Player.db";
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33 | 83 | [Description("use database for save user chose")]
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