|
4 | 4 |
|
5 | 5 | This plugin for the game SCP:SL it allows the player to know its active effects
|
6 | 6 | # how to use
|
7 |
| -If you want to hide the display for yourself, you can write the command `turn off` and then you will no longer see the display, but if you, on the contrary, want to see it, then write `turn on` |
| 7 | +If you want to hide the display for yourself, you can write the command `display` |
8 | 8 | # What to do when eating bugs
|
9 | 9 | If you find errors, you can contact me in any way convenient for you, but if you need my discord, then it is `notifapi`
|
10 | 10 | Also, if you have ideas for adding something new, write there
|
11 | 11 | # Configs
|
12 | 12 | ```yaml
|
13 | 13 | effect_display:
|
14 |
| -# will the plugin be enabled |
| 14 | +# will the plugin be active? |
15 | 15 | is_enabled: true
|
16 |
| - # Whether the message from the plugin will be visible (Helps if you find a bug) |
| 16 | + # will information be displayed for the developer, will help when errors are detected |
17 | 17 | debug: false
|
18 |
| - # time during which the text is displayed (0.9 seconds is suitable if the average ping is 80 ms) |
19 |
| - text_update_time: 0.9 |
20 |
| - # What form will the message about what effect the player has enabled |
21 |
| - effect_message: '<align=left><size=13>Effect: {effect} is {type} will end {duration} with {intensivity} intensivity</size></align>' |
22 |
| - # If you think about it, it's clear that these lines are inserted into {type} |
23 |
| - bad_type_writing: '<color=red>Negative</color>' |
24 |
| - # If you think about it, it's clear that these lines are inserted into {type} |
25 |
| - good_type_writing: '<color=green>Positive</color>' |
26 |
| - # If you think about it, it's clear that these lines are inserted into {type} |
27 |
| - mixed_type_writing: '<color=#FB00FF>Mixed</color>' |
28 |
| - # list of effects that will not be displayed (automatic here are the effects that are issued by the game as technical https://en.scpslgame.com/index.php?title=Status_Effects) |
29 |
| - black_list_effect: |
30 |
| - - SoundtrackMute |
| 18 | + # will a database be used |
| 19 | + is_database_use: true |
| 20 | + # This message will be displayed on each line |
| 21 | + effect_line_message: '<size=12>%effect% is %type% end after %time% second''s</size>' |
| 22 | + # effects combining harm and benefit and nothing (207 and its anti) |
| 23 | + mixed_effect: '<color=ff00cc>Mixed</color>' |
| 24 | + # Only good effect |
| 25 | + good_effect: '<color=green>Positive</color>' |
| 26 | + # Only bad effect |
| 27 | + bad_effect: '<color=red>Negative</color>' |
| 28 | + # decomposes the text on the screen to change only to what is processed by align |
| 29 | + hint_location: '<align=left>' |
| 30 | + # defines a list of effects that the player will not see (the effects of the technical process are automatically hidden) |
| 31 | + black_list: |
31 | 32 | - InsufficientLighting
|
32 |
| - # how any effect will be displayed on the screen |
33 |
| - effect_name_display: |
34 |
| - AmnesiaItems: AmnesiaItems |
35 |
| - AmnesiaVision: AmnesiaVision |
36 |
| - Asphyxiated: Asphyxiated |
37 |
| - Bleeding: Bleeding |
| 33 | + - SoundtrackMute |
| 34 | + # https://discord.com/channels/656673194693885975/1172647045237067788/1172647045237067788 determines the name of the effect from the existing list to the one you specify |
| 35 | + effect_translation: |
38 | 36 | Blinded: Blinded
|
39 |
| - Burned: Burned |
40 |
| - Concussed: Concussed |
41 |
| - Corroding: Corroding |
42 |
| - Deafened: Deafened |
43 |
| - Decontaminating: Decontaminating |
44 |
| - Disabled: Disabled |
45 |
| - Ensnared: Ensnared |
46 |
| - Exhausted: Exhausted |
47 |
| - Flashed: Flashed |
48 |
| - Hemorrhage: Hemorrhage |
49 |
| - Invigorated: Invigorated |
50 |
| - BodyshotReduction: BodyshotReduction |
51 |
| - Poisoned: Poisoned |
52 |
| - Scp207: Scp207 |
53 |
| - Invisible: Invisible |
54 |
| - SinkHole: SinkHole |
55 |
| - DamageReduction: DamageReduction |
56 |
| - MovementBoost: MovementBoost |
57 |
| - RainbowTaste: RainbowTaste |
58 |
| - SeveredHands: SeveredHands |
59 |
| - Stained: Stained |
60 |
| - Vitality: Vitality |
61 |
| - Hypothermia: Hypothermia |
62 |
| - Scp1853: Scp1853 |
63 |
| - CardiacArrest: CardiacArrest |
64 |
| - InsufficientLighting: InsufficientLighting |
65 |
| - SoundtrackMute: SoundtrackMute |
66 |
| - SpawnProtected: SpawnProtected |
67 |
| - Traumatized: Traumatized |
68 |
| - AntiScp207: AntiScp207 |
69 |
| - Scanned: Scanned |
70 |
| - PocketCorroding: PocketCorroding |
71 |
| - SilentWalk: SilentWalk |
72 |
| - Strangled: Strangled |
73 |
| - Ghostly: Ghostly |
74 |
| - # defines the path to the database (do not change unless necessary |
75 |
| - path_to_database: '{ExiledConfigPath}/EffectDisplay/Player.db' |
76 |
| - # use database for save user chose |
77 |
| - db_using: true |
| 37 | + # defines the database name in the path (required at the end of .db) |
| 38 | + database_name: 'data.db' |
| 39 | + # locates the database |
| 40 | + path_to_data_base: 'C:\Users\NOTIF-ZTA23\AppData\Roaming\EXILED\Configs\EffectDisplay' |
78 | 41 | ```
|
0 commit comments