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new rooms
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9 files changed

+19
-9
lines changed

9 files changed

+19
-9
lines changed

common/scripted_effects/mem_broken_clock_effects.txt

Lines changed: 1 addition & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -400,13 +400,7 @@ mem_broken_clock_create_habitat = {
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while = {
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count = 2
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add_district = district_hab_housing
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IF = {
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limit = { owner = { is_gestalt = yes } }
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add_district = district_hab_energy
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}
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ELSE = {
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add_district = district_hab_commercial
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}
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add_district = district_hab_energy
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add_district = district_hab_mining
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add_district = district_hab_industrial
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}

events/mem_vazuran_menace.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1820,7 +1820,7 @@ country_event = {
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picture_event_data = {
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#portrait = event_target:mem_vazurans_country
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portrait = art17
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room = mem_vazuran_red_room
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room = mem_vazuran_1_room
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}
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option = {
@@ -1879,7 +1879,7 @@ country_event = {
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picture_event_data = {
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#portrait = event_target:mem_vazurans_country
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portrait = art17
1882-
room = mem_vazuran_red_room
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room = mem_vazuran_1_room
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}
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option = {
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Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,8 @@
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room_selector = {
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# Script may point to textures in 'gfx\portraits\city_sets\' that end with "_room.dds" while ignoring the file ending, e.g.: "room = machine_room" will find 'machine_room(.dds)'.
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game_setup = {
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"mem_orila_2_room" = { always = yes }
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"mem_vazuran_2_room" = { always = yes }
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}
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}
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interface/mem_eventpictures.gfx

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -398,6 +398,14 @@ spriteTypes = {
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masking_texture = "gfx/interface/situation_log/event_mask.dds"
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alwaysTransparent = yes
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}
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# used in
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spriteType = {
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name = "GFX_evt_mem_placeholder"
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texturefile = "gfx/event_pictures/mem_lorddoomhammer_apocalypse_04.dds"
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masking_texture = "gfx/interface/situation_log/event_mask.dds"
407+
alwaysTransparent = yes
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}
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# used in
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spriteType = {

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