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Commit e43b00a

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author
Pierre du Plessis
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More updates
1 parent c0b5b7d commit e43b00a

14 files changed

+455
-4423
lines changed

common/armies/mem_ancient_robots_armies.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ mem_super_robot_army = {
99
war_exhaustion = 0.5
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time = 90
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12-
icon_frame = 4
12+
icon = GFX_army_type_robot
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resources = {
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category = armies
@@ -77,7 +77,7 @@ mem_evil_robot_army = {
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has_morale = no
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morale_damage = 1.5
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80-
icon_frame = 4
80+
icon = GFX_army_type_robot
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potential = {
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always = no

common/armies/mem_death_world_armies.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ mem_alpha_torrasque_army = {
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morale_damage = 1.3
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health = 2
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morale = 2.0
7-
icon_frame = 8
7+
icon = GFX_army_type_xenomorph
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has_species = no
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1010
potential = {
@@ -18,7 +18,7 @@ mem_torrasque_army = {
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morale_damage = 1.2
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health = 1.5
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morale = 1.5
21-
icon_frame = 8
21+
icon = GFX_army_type_xenomorph
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has_species = no
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potential = {
@@ -32,7 +32,7 @@ mem_hunter_killer_army = {
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morale_damage = 1
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health = 1
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morale = 2.0
35-
icon_frame = 8
35+
icon = GFX_army_type_xenomorph
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has_species = no
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potential = {

common/armies/mem_giant_tank_armies.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ mem_giant_tank_army = {
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morale = 2.0
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time = 90
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has_species = no
7-
icon_frame = 11
7+
icon = GFX_army_type_machine_assault
88

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resources = {
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category = armies

common/armies/mem_primitive_armies.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ mem_postatomic_army = {
55
damage = 0.6
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health = 1
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morale = 1
8-
icon_frame = 5
8+
icon = GFX_army_type_primitive
99

1010
potential = {
1111
owner = {

common/armies/mem_surveyor_armies.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ mem_surveyor_invaders = {
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war_exhaustion = 0
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has_species = no
1111

12-
icon_frame = 4
12+
icon = GFX_army_type_robot
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potential = {
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always = no
@@ -24,7 +24,7 @@ mem_surveyor_robotomites = {
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has_morale = no
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collateral_damage = 0.0
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war_exhaustion = 0.0
27-
icon_frame = 5
27+
icon = GFX_army_type_primitive
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potential = {
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always = no

common/bombardment_stances/mem_bombardment_stances.txt

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,6 @@ mem_armageddon = {
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}
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}
1111

12-
icon_frame = 3
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default = no
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stop_when_armies_dead = no

common/megastructures/mem_ancient_fleet_hq.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ mem_ancient_fleet_headquarter = {
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country_modifier = {
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country_naval_cap_add = 50
26-
ship_upkeep_mult = -0.05
26+
ships_upkeep_mult = -0.05
2727
ship_accuracy_add = 10
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ship_tracking_add = 10
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ship_evasion_add = 10

common/planet_classes/mem_death_world_planet_classes.txt

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -14,10 +14,9 @@
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mem_pc_death = {
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entity = "tropical_planet"
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entity_scale = @planet_standard_scale
17-
icon_frame = 5
17+
icon = GFX_planet_type_tropical
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picture = pc_tropical
20-
tile_set = pc_tropical
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district_set = standard
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climate = "wet"

common/planet_classes/mem_planet_classes.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@
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pc_mem_destroyed_barren = {
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entity = "mem_destroyed_planet"
1818
entity_scale = @planet_standard_scale
19-
icon_frame = 10
19+
icon = GFX_planet_type_barren
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atmosphere_color = hsv { 0.1 0.4 0.7 }
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atmosphere_intensity = 1.0

common/planet_classes/mem_synthetic_sun_classes.txt

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,6 @@
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pc_mem_synthetic_sun = {
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entity = "mem_synthetic_sun"
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entity_scale = @planet_standard_scale
19-
# icon_frame = 10
2019
picture = "pc_a_star"
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2221
atmosphere_color = hsv { 0.01 0.9 0.6 }

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