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bug 🐛Something isn't workingSomething isn't workinggameRelated to the game's code.Related to the game's code.
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Title, to be fair, this is also broken in regular Half-Life. The intention is that trigger_teleport, combined with player-exclusion flags, will only affect pushables (func_pushable) sent into its bounds, if the master key+value permits. Maybe this is an entity fix included with one of the bugfixed branches of goldsrc? I do not know.
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bug 🐛Something isn't workingSomething isn't workinggameRelated to the game's code.Related to the game's code.