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# UnityDebuggerAssistant Changelog
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+ ## v1.1.0
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+ - Complete rewrite of Harmony patch handling
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+ - Understands patches from Prefixes, Postfixes and Finalizers
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+ - Outputs the caller's defining method for better debugging
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+ - Should now be game-agnostic
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## v1.0.3
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- Now checks for broken patches and refuses to handle them
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- Now outputs better symbols
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- Declaring Assembly Name for the throwing method
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- - PluginInfo GUID, Name and Version for Assemblies that contain bepinex plugins
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+ - PluginInfo GUID, Name and Version for Assemblies that contain BepinEx plugins
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- Update package documents
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## v1.0.1
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# UnityDebuggerAssistant
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- A BepinEx plugin that captures Harmony and Monomod hook information at runtime to ease debugging
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+ A BepinEx plugin that captures Harmony and MonoMod hook information at runtime to ease debugging
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## Maintainers
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@@ -12,11 +12,12 @@ This mod has been dedicated to the [Lethal Company Modding community repo](https
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## Current Features
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- - Listens for Harmony or MonoMod Patches
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- - Outputs a list of all plugins that modify a specific method when an Exception is thrown targeting that method
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+ - Enumerates patches from both Harmony and MonoMod/HookGenPatcher
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+ - Outputs a list of all plugins that modify a specific method when an Exception is thrown within that method
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- Includes useful symbols for debugging such as:
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+ - Calling Method for the throwing method
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- Defining Assembly Name for the throwing method
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- - PluginInfo GUID, Name and Version for Assemblies that contain bepinex plugins
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+ - PluginInfo GUID, Name and Version for Assemblies that contain BepinEx plugins
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## How Does This Help Me?
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<!--
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Except this, you should keep this up to date with your publishing tags.
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-->
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- <Version >1.0.3 </Version >
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+ <Version >1.1.0 </Version >
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<!--
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You shouldn't have to change these, but you could if you wanted to.
You can’t perform that action at this time.
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