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Enhancement: Add pages regarding using blend modes and filters in Adobe Animate Texture Atlases #21

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@biomseed

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@biomseed

With the recent v0.5.0 update, certain texture atlases now have gotten blend modes and filters working. I heard that these work fine in game when the atlases are exported, but Animate exports these things wrong, and that Cheems had information on how to fix these. I think this information should be added to the modding docs here or at least to flxanimate's README.md.

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