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Merge remote-tracking branch 'public/develop' into develop
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.gitignore

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APIStuff.hx
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dump/
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export/
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project/
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RECOVER_*.fla
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shitAudio/
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.build_time

CHANGELOG.md

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@@ -15,7 +15,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Adaptive turns VSync off during FPS drops, which is better if supported by your graphics card.
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- Doesn't work on Mac, sorry!
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- Otis now has muzzle flashes when shooting.
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- Added a little easter egg to one of Pico's Results Screen animations.
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- Overhauled the sticker system to allow modders to easily add custom sticker sets. ([cdc468b](https://github.com/FunkinCrew/Funkin/commit/cdc468ba15683b3c0f54015e337673c77ddd7962)) - by @AbnormalPoof in [#4003](https://github.com/FunkinCrew/Funkin/pull/4003)
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- Implemented a macro to optimize registries and entries. ([1497521](https://github.com/FunkinCrew/Funkin/commit/14975212a918adb1a5d96a349ec9e8e63c9fc64b)) - by @lemz1 in [#3694](https://github.com/FunkinCrew/Funkin/pull/3694)
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- The macro is now used to retrieve base game assets. ([963e2ec](https://github.com/FunkinCrew/Funkin/commit/963e2ecd630fae24dae4206d315618cf4c4be6db)) - by @lemz1 in [#4707](https://github.com/FunkinCrew/Funkin/pull/4707)
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- Renamed “Auto Pause” preference to “Pause on Unfocus” for clarity. ([52be941](https://github.com/FunkinCrew/Funkin/commit/52be941b4503da0ac76918e2482ab1804866f2cf)) - by @JackXson-Real in [#4346](https://github.com/FunkinCrew/Funkin/pull/4346)
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- Overhauled `FileUtil`, introducing various fixes, new functions, and sandboxing. ([95ade2a](https://github.com/FunkinCrew/Funkin/commit/95ade2a08b7709e8208ec1b3e123bf5b4308ba10)) - by @cyn0x8 in [#3032](https://github.com/FunkinCrew/Funkin/pull/3032)
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### Fixed
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- Story mode medals are now awarded even without scoring a new personal best.
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- Highscores are now submitted to Newgrounds even without scoring a new personal best.
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- The Freeplay menu no longer displays songs without Erect variations when returning from an Erect variation song.
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- Fixed Freeplay DJ animations for Boyfriend and Pico when idling (properly this time).
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- Alternate instrumentals for Cocoa, Senpai, Roses, and Stress are now locked until their Pico Mix is beaten.
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### Fixed
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||||||| 68e9daff
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- Additional shader fix for Stress Pico crashing at the end (was the same issue as Senpai Pico shader error, just in a different shaderfile)
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=======
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>>>>>>> public/develop
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- Additional shader fix for Stress (Pico Mix) crashing at the end (was the same issue as Senpai Pico shader error, just in a different shaderfile)
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- Removed an unused class from Polymod blacklist. ([06c12e3](https://github.com/FunkinCrew/Funkin/commit/06c12e36c6bd6df4e2be32a3bec540172e79e162)) - by @AbnormalPoof in [#3729](https://github.com/FunkinCrew/Funkin/pull/3729)
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- Many additional small bug fixes.
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### Fixed
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* @PatoFlamejanteTV made their first contribution in [#3843](https://github.com/FunkinCrew/Funkin/pull/3843)
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* @sphis-Sinco made their first contribution in [#3881](https://github.com/FunkinCrew/Funkin/pull/3881)
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* @MrMadera made their first contribution in [#3934](https://github.com/FunkinCrew/Funkin/pull/3934)
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* @MidyGamy made their first contribution in [#4068](https://github.com/FunkinCrew/Funkin/pull/4068)
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* @Lasercar made their first contribution in [#4082](https://github.com/FunkinCrew/Funkin/pull/4082)
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* @MrScottyPieey made their first contribution in [#4085](https://github.com/FunkinCrew/Funkin/pull/4085)
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## New Contributors for 0.6.0
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* @PatoFlamejanteTV made their first contribution in [#3843](https://github.com/FunkinCrew/Funkin/pull/3843)

project.hxp

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@@ -773,13 +773,12 @@ class Project extends HXProject {
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addAssetLibrary("weekend1", shouldEmbed, shouldPreload);
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addAssetPath("assets/weekend1", "assets/weekend1", "weekend1", ["*"], exclude, shouldEmbed);
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// Art asset library (where README and CHANGELOG pull from)
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// Art asset library (where README pulls from)
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var shouldEmbedArt = false;
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var shouldPreloadArt = false;
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addAssetLibrary("art", shouldEmbedArt, shouldPreloadArt);
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addAsset("art/readme.txt", "do NOT readme.txt", "art", shouldEmbedArt);
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addAsset("LICENSE.md", "LICENSE.md", "art", shouldEmbedArt);
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addAsset("CHANGELOG.md", "CHANGELOG.md", "art", shouldEmbedArt);
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}
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/**

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