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Add a changelog for 0.11.3 (#961)
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CHANGELOG.md

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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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## `0.11.3` - [UNRELEASED]
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### Added
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- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](https://github.com/FallingColors/HexMod/pull/823).
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- Added ancient cyphers, by Robotgiggle in [#838](https://github.com/FallingColors/HexMod/pull/838).
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- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](https://github.com/FallingColors/HexMod/pull/837).
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- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](https://github.com/FallingColors/HexMod/pull/837).
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- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](https://github.com/FallingColors/HexMod/pull/841).
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- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](https://github.com/FallingColors/HexMod/pull/844).
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- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](https://github.com/FallingColors/HexMod/pull/903).
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- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](https://github.com/FallingColors/HexMod/pull/911).
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- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](https://github.com/FallingColors/HexMod/pull/912).
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### Changed
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- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](https://github.com/FallingColors/HexMod/pull/814).
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- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](https://github.com/FallingColors/HexMod/pull/814).
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- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](https://github.com/FallingColors/HexMod/pull/814).
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- Updated zh_cn translations, by ChuijkYahus in [#799](https://github.com/FallingColors/HexMod/pull/799), [#828](https://github.com/FallingColors/HexMod/pull/828), [#847](https://github.com/FallingColors/HexMod/pull/847), [#913](https://github.com/FallingColors/HexMod/pull/913), [#953](https://github.com/FallingColors/HexMod/pull/953), and [#954](https://github.com/FallingColors/HexMod/pull/954).
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- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](https://github.com/FallingColors/HexMod/pull/867).
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- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](https://github.com/FallingColors/HexMod/pull/844).
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- Improved documentation of iota embedding, by Robotgiggle in [#862](https://github.com/FallingColors/HexMod/pull/862).
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- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](https://github.com/FallingColors/HexMod/pull/862).
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- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](https://github.com/FallingColors/HexMod/pull/862).
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- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](https://github.com/FallingColors/HexMod/pull/860).
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- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](https://github.com/FallingColors/HexMod/pull/933).
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- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](https://github.com/FallingColors/HexMod/pull/935).
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- Improved the documentation for the media cube, by object-Object in [#843](https://github.com/FallingColors/HexMod/pull/843).
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- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](https://github.com/FallingColors/HexMod/pull/916).
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- Re-added the slate limit for spell circles, by Stickia in [#909](https://github.com/FallingColors/HexMod/pull/909).
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- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](https://github.com/FallingColors/HexMod/pull/832).
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### Fixed
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- Fixed missing dependency metadata on CurseForge/Modrinth.
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- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](https://github.com/FallingColors/HexMod/pull/800).
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- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](https://github.com/FallingColors/HexMod/pull/814).
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- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](https://github.com/FallingColors/HexMod/pull/814).
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- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](https://github.com/FallingColors/HexMod/pull/812).
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- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](https://github.com/FallingColors/HexMod/pull/877).
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- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](https://github.com/FallingColors/HexMod/pull/853).
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- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](https://github.com/FallingColors/HexMod/pull/844).
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- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](https://github.com/FallingColors/HexMod/pull/844).
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- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](https://github.com/FallingColors/HexMod/pull/855).
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- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](https://github.com/FallingColors/HexMod/pull/854).
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- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](https://github.com/FallingColors/HexMod/pull/869).
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- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](https://github.com/FallingColors/HexMod/pull/862).
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- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](https://github.com/FallingColors/HexMod/pull/928).
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- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](https://github.com/FallingColors/HexMod/pull/931).
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- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](https://github.com/FallingColors/HexMod/pull/936).
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- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](https://github.com/FallingColors/HexMod/pull/938).
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- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](https://github.com/FallingColors/HexMod/pull/916).
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- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](https://github.com/FallingColors/HexMod/pull/916).
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- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Added several missing translations for config options, by Robotgiggle in [#921](https://github.com/FallingColors/HexMod/pull/921).
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- Clarified the description of Division Distillation, by JustS-js in [#832](https://github.com/FallingColors/HexMod/pull/832).
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- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](https://github.com/FallingColors/HexMod/pull/959).
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## Previous versions
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See https://www.curseforge.com/minecraft/mc-mods/hexcasting/files or https://modrinth.com/mod/hex-casting/changelog for changelogs from previous versions.

README.md

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Please only use things in the `at.petrak.hexcasting.api` package. (We do try to keep the API fairly stable, but we don't
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do a very good job.) If you find you need something not in there yell at me on Discord.
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## Contributing
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Contributions are welcome via pull requests on GitHub. Please [link your PR](https://docs.github.com/en/issues/tracking-your-work-with-issues/using-issues/linking-a-pull-request-to-an-issue) to any issues that it fixes. Note that if your PR makes many unrelated changes, we may ask you to split it up into several smaller PRs to make it simpler to review. Also, feel free to update the `[UNRELEASED]` section in [CHANGELOG.md](./CHANGELOG.md) to document the changes in your PR (in a human-readable and concise manner, not just copying the commit messages).

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