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ReplicatorGameDoc.h
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// ReplicatorGameDoc.h : interface of the CReplicatorGameDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_REPLICATORGAMEDOC_H__935E1B7B_808B_4D20_902C_CE2DED069299__INCLUDED_)
#define AFX_REPLICATORGAMEDOC_H__935E1B7B_808B_4D20_902C_CE2DED069299__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CReplicatorGameDoc : public CDocument
{
protected: // create from serialization only
CReplicatorGameDoc();
DECLARE_DYNCREATE(CReplicatorGameDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReplicatorGameDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CReplicatorGameDoc();
World* m_play_field;
CPoint m_player_selected;
bool Rules(int, CPoint, CPoint);
void CompleteMove(int, CPoint, CPoint);
void AI();
int GameScore(int);
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CReplicatorGameDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REPLICATORGAMEDOC_H__935E1B7B_808B_4D20_902C_CE2DED069299__INCLUDED_)