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iirc there was someone saying this issue happened when opening the engine without the terminal on macOS, so opening the engine with the terminal should fix it?
right @NeeEoo ?
Okay so right click the .App and click view contents.
Then Contents/ there you should see a MacOS folder.
Open the terminal.
Then drag the MacOS folder onto the app icon of the terminal in your app tray.
Then type
./CodenameEngine
And press enter
And hopefully this should work
when i open the build in my files it crashes on i black screen and i dont know how to solve it
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