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Actions that involve opening a file dialog on Linux, such as the "Save As" button in the character and chart editors, do not open a file dialog and instead cause the game to freeze.
To reproduce the bug, simply go into the character or chart editor, select a character/chart, then click File->Save As after the editor opens and it should freeze.
This does not appear to be exclusive to any particular desktop environment. I have tested it on GNOME 47 (Wayland), KDE Plasma 6 (Wayland) and XFCE 4 (X.org) and I have the same issue on all three.
The text was updated successfully, but these errors were encountered:
Could you try making a test project using tinyfiledialogs since thats what lime uses.
Make sure to use the same version as lime tho
You can see it in
projects/lib
I tried making a test project in C++ using the libtinyfiledialogs version included in Lime 8.1.2, as well as FileDialog.cpp and FileDialog.h from the same Lime version and the dialog seems to open
Which target are you using?
[ ] Windows
[x] Linux
[ ] Mac
Explain your issue
Please check first if your issue haven't already been reported yet.
Actions that involve opening a file dialog on Linux, such as the "Save As" button in the character and chart editors, do not open a file dialog and instead cause the game to freeze.
To reproduce the bug, simply go into the character or chart editor, select a character/chart, then click File->Save As after the editor opens and it should freeze.
This does not appear to be exclusive to any particular desktop environment. I have tested it on GNOME 47 (Wayland), KDE Plasma 6 (Wayland) and XFCE 4 (X.org) and I have the same issue on all three.
The text was updated successfully, but these errors were encountered: