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[BUG/NATIVE] 32bit int audio files won't be processed correctly #9

@ACrazyTown

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@ACrazyTown

On native targets Lime stores all raw audio data in a UInt8Array. When dealing with 32bit audio, which can be stored as both a 32bit int and a 32bit float, it's difficult to determine what format the audio data is.

Currently it's assumed to be 32bit float, as that seems to be more common.

This would be resolved with the lime pr: openfl/lime#1861

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    Target: C++issues that appear only on the hxcpp targetTarget: Hashlinkissues that appear only on the hashlink targetblocked by openfl/limenot possible to accomplish at the moment because of features missing from openfl/limebugSomething isn't working

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